Oleker Posted November 22, 2013 Share Posted November 22, 2013 This is my current understanding of the new damage system. If you guys got any more reliable information, feel free to share. The new Damage 2.0 system gives us a different way to use elemental and other kinds of effects. And this effects are applied based on a "status chance" which variates on all available weapons. So... this don't looks familiar to you? A chance to get a bonus damage on hit? Yes... critical hit. With the current system all we got is a overall reduction of normal hit damage and a addition of many and random kinds of critical hit-like bonus effects. All guns now have some chance to deal a effect on hit, this effect is based on the installed mods and are totally random. Take Braton as an example. It has normally impact, puncture and cut damage. Even if you put only the puncture mod, you still have chance and will strike impact and cut effects, of course weaker than puncture. -If you want to see for your self, take a gun only with puncture mod and try to headshot some corpus troopers. You will not deal any dmg EVEN WHEN THE PUNCTURE IS APPLIED. The same case is on when elemental mods enter. Their elemental effects will compete with impact, puncture and cut on the chance of being applied. Elemental effects can be added in most of the non-special guns. Not all guns gain effects from mods now. Take the special guns like Ogris. Ogris now deal explosion damage, which is fire+cold. It means the gun will ONLY and exclusively gain damage increase by the fire and the cold mods. If you install a puncture or a electricity mod, they will not add effect or damage to the gun. But if you take a gun like Torid that deals toxin effect, you can put cold mods and turn it into viral damage. (I still figuring out the difference betwhen toxin and viral) But even Ogris and Torid that deals only elemental damage has the very same status chance, it means their effect will not be applied MOST of the time, like our Ignis that have 1% fire damage status and not set enemies on fire anymore. What is your thought's about it? Let's understand it and suggest a balance change! Link to comment Share on other sites More sharing options...
Archistopheles Posted November 22, 2013 Share Posted November 22, 2013 Nope nope nope. Elemental damage is applied every single time. Only the status bonus effects are % chanced Link to comment Share on other sites More sharing options...
LeucienWeaver Posted November 22, 2013 Share Posted November 22, 2013 Toxic does a poison damage DoT as its trigger, and Viral does a 5%(Stacking from 5% of 100, then 5% of 95, 5% of that, etc) reduction to target's max HP. They gave corpus back their solid heads, meaning you need Punch Through(Formerly Puncture) to get headshots. Link to comment Share on other sites More sharing options...
TheThreadWeaver Posted November 22, 2013 Share Posted November 22, 2013 -If you want to see for your self, take a gun only with puncture mod and try to headshot some corpus troopers. You will not deal any dmg EVEN WHEN THE PUNCTURE IS APPLIED. That is because Puncture is most effective against targets that have a lot of armor. Corpus have shields and health, but not armor. Which is why puncture is not very effective against them. On the other hand, Impact is pretty great against them, with Slash I close second. Please view the following topic for a better understanding of Damage 2.0 https://forums.warframe.com/index.php?/topic/134176-explainedsolved-damage-20-builds-with-cheatsheets/ Link to comment Share on other sites More sharing options...
Oleker Posted November 22, 2013 Author Share Posted November 22, 2013 @Archistopheles Nice to know that... Anyway, many guns are heavily dependant from their effects to be usable. =/ @LeucienWeaver Reduction of max health... interesting. And would be nice to have more uses to the punch through too. Link to comment Share on other sites More sharing options...
XenosInfinity Posted November 22, 2013 Share Posted November 22, 2013 That is because Puncture is most effective against targets that have a lot of armor. Corpus have shields and health, but not armor. Which is why puncture is not very effective against them. On the other hand, Impact is pretty great against them, with Slash I close second. Please view the following topic for a better understanding of Damage 2.0 https://forums.warframe.com/index.php?/topic/134176-explainedsolved-damage-20-builds-with-cheatsheets/ He's talking about the otherwise-invulnerable helmets. Before 2.0 happened it was possible to headshot Corpus crewmen with armor-piercing damage. Link to comment Share on other sites More sharing options...
alif3 Posted November 22, 2013 Share Posted November 22, 2013 hate to break it to you but your ogris example is wrong you can add on other elemental mods i had both blast damage and magnetic damage at the same time Link to comment Share on other sites More sharing options...
TDS0Spoderman Posted November 22, 2013 Share Posted November 22, 2013 i don't get something : is piercing hit useless on the Ignis now ? because i still have it on but i'm not sure if it works or not Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now