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Augment Concepts


Venefik
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 I heard the devs wanted to release more augments, so I decided to share some ideas I've had for quite some time. Most of these are basically concepts for frames I like or that have helminth abilities I like. I'll try to kinda organize by frame/skill and some color usage: red for strength scalings, blue for range, green for duration and everything else would be case specific (with explanation).

 Feedback is appreciated, and feel free to post your own suggestions if you have any.

 The ideas I've had recently are listed below:

 

---------------Banshee:  •Vow of Silence (Silence augment)-------------
"Enemies affected by Silence deal 35% reduced damage. Not casting an ability for at least 15s grants the next ability cast a 50% casting speed and duration bonus."
A support augment for Silence. Debuff value is affected by strength and caps at 75%, while the empowering silence effect and its time requirement are not moddable.

----------------Trinity:  •Rain of Life (Well of Life augment, Exilus mod)----------
"Hold cast to target self, allowing the healing radius to follow the caster. Passive: +10 seconds of base duration for Well of Life and Blessing."
An exilus that allows WoL to be used on the go since it's her only ability that binds players to a specific spot. Sacrifices the cc and life steal components in the process.

•Healer's Blessing (Blessing augment)
"Raises Trinity's Health and Armor by 50% on cast. Affected allies receive 50% of her total armor as bonus armor and 75% of her total health as bonus health for the
duration of Blessing."
An augment to extend Blessing's support capabilities. The health and armor multipliers for Trinity are multiplicative to everything else. The link armor and health effect
for her allies will first take that multiplier into account before being applied.

------------------Titania:  •Offering (Tribute Augment)-------------------
"Collecting a Tribute refreshes 25% of the duration of any Aura that is already active. The Dex Pixia receives a 10% flat critical chance on weakspots and the Diwata removes 5% of target's total shields and armor on every strike for every Aura that is active."
An augment to make Tribute more interesting. Of course this could be a buff to the base ability since it is barely moddable but an augment would still be better than nothing.
With all four auras, the pixia would get a nice 40% flat crit chance on headshots and other weakspots and the Diwata would be able to remove defences really fast especially with Blitz stacks.

•Calming Lantern (Lantern augment)
"Affected enemies are no longer crowd controlled, instead, they are discouraged from violence and deal 40% reduced damage to allies. Lantern no longer needs LoS to affect enemies. Additionally, Lantern's target will project all active Tribute auras for it's entire duration."
A defensive augment for Lantern that comboes with Tribute. Damage debuff caps at 90% with enough strength.

------------------Caliban:  •Diversified Progeny (Lethal Progeny augment)------------
"Hold cast abilities to convert sentients. Fusion Strike converts Conculysts into Ortholysts, Sentient Wrath converts Conculysts into Symbilysts and Razor Gyre converts both back into Conculysts. Hold cast Lethal Progeny to refresh the duration of all active sentients."
An augment to access more sentient types. Symbilysts redirect damage from nearby allies to themselves and Ortholysts have increased base damage multiplier (3.5x instead of 2.5x), but neither produce shields.

------------Nyx:  •Chaotic Bolts (Psychic Bolts augment)-----------
"Killing an enemy affected by both Psychic Bolts and Chaos causes two more bolts to spawn from the corpse to seek other enemies within 15 meters who aren't already affected by Psychic Bolts. Passive: +10 seconds of base duration for Psychic Bolts."
A combo augment to allow her 2nd to spread.

•Mind Bound (Mind Control augment)
"Mind Control no longer has a duration, but cannot be used on VIP targets. While active, hold to release the target and tap to teleport them to Nyx. Mind Controlled unit has a 1.25x speed multiplier and will ignore enemy attacks."
An augment to keep targets for extended periods of time and to empower them. The augment prevents automatic teleport and speeds the target up, affected by strength. The target will additionally not flinch when attacked, and will be immune to status procs and most forms of crowd control. Mind control is, however, blocked from being used on any mission relevant enemy, such as bosses and demolysts, in order to avoid game breaking issues.

•Rolling Absorb (Absorb augment)
"While active, roll with directional input to allow Nyx to escape the Absorb bubble while leaving behind a decoy that will continue to distract enemies, while Nyx retreats with decreased threat level."
An evasive version of Assimilate. The drain per second is kept but the drain per point of damage is disabled, but so is Nyx's invulnerability. The ability will continue to distract enemies with a Chaos-like hologram of Nyx while Nyx herself receives reduced threat level to redirect enemy fire towards the decoy. Nyx is free to move and use weapons while the decoy sits inside her bubble. Deactivating dispels the decoy and bubble without dealing any damage.

------------Equinox: •Neverending Night (Night form augment)------------
"Empowers Night form: Metamorphosis Armor and Shield bonus is always active, maxed and Mend shares it with allies; Rest provides status and control immunity for allies in it's radius with the same duration as the sleep; Pacify provides 30% damage reduction to allies; and Mend will additionally stack health per kill that will go up to 1200 and lasts for up to 30 seconds after Mend is recast. Day form has -50% to all ability stats and has Health, Armor and Energy halved.

•Day of Devastation (Day form augment)
"Empowers Day form: Metamorphosis damage and speed bonus is always active, maxed and Provoke shares it with allies; Rage silences enemies from using their abilities; Provoke increases fire rate and attack speed by 30%; and Maim inflicts a slash proc on recast based on total damage stored. Night form has -50% to all ability stats and has Health, Armor and Energy halved.

 

 

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