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NSW Echoes of Duviri: Hotfix #1


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NSW Echoes of Duviri: Hotfix #1

 

Official Drop Tables URL Change: 
The official Warframe drop table URL has been updated. Players who are looking for drop locations of Wisp Prime’s relics or other future content, make sure to update your bookmarks to the following URL: https://warframe-web-assets.nyc3.cdn.digitaloceanspaces.com/uploads/cms/hnfvc0o3jnfvc873njb03enrf56.html 

You can also access this page by visiting warframe.com/droptables to be redirected. Even if you use the old link, don’t fret -- it should now redirect to you the correct page as well. 

 

Duviri Steel Path progression fix for Consoles
On Friday we resolved some last cases from our previous fix to make sure that every person who was actively playing Duviri Steel Path got credit for completing the different map nodes.  This should now mean that everybody who meets the requirements for Steel Path can select and play those nodes.  

Further, any players who had previously played every Duviri mission on Steel Path mode but did not get a trophy, should now find that their trophy has been delivered.
 

Changes:

  • Increased the Larkspur Prime Riven disposition from 0.5 to 0.6. 
  • Updated the “Duviri Steel Path is locked” message to indicate which nodes need to be completed in order to gain access.

 

Fixes: 

  • Fixed Clients attempting to do Finisher the Jackal in the Circuit sometimes not properly registering, allowing players to deal damage without progressing the fight stage, leading to players becoming progstopped.
  • Fixed Host Migrating in the middle of a Pazaron Finisher to the Jackal in the Undercroft resulting in the remaining players being progstopped. 
  • Fixed Enhanced Damage Numbers missing their outline. 
  • Fixed players receiving self-damage from the Glaive that spawns from the Argo & Vel Heavy Attack. 
  • Fixed the ability to sell/dissolve Mods in the Vor’s Prize Quest, resulting in a progstop. 
  • Fixed various offset issues with the Clearvoy Drifter Suit. 
  • Fixed a crash related to Specters being unable to pick up certain types of ammo.
    • As this fix requires a Code change, we have given all Specters (excluding Wukong’s Celestial Twin) infinite ammo on consoles until our next Cert build. 
    • For a refresher on Code changes and Cert builds, check out our Warframe Lexicon. 
  • Fixed missing “How to Obtain” description for the new Duviri Captura Scenes that appears when they are unowned. 
  • Fixed missing pieces of floor in the Void Tileset. 
  • Fixed Argo & Vel’s shield appearing to float on certain Warframes. 
  • Fixed incorrect Sugatra attachment point on the Argo & Vel. 
  • Fixed the Accessibility color palette using the Easter Palette icon.
  • Fixed Brimon’s dialogue options appearing in all caps. The Drifter no longer yells “CHALLENGE ACCEPTED”, but you are still welcome to in your free time. 
  • Fixed Wisp skins without custom Motes not using Mote Prime when equipped on Wisp Prime.
    • Note: This does not affect Wisp Skins that have custom Mote textures (like certain TennoGen items, etc.)
  • Fixed Iron Skin in Conclave giving Rhino 60s of invulnerability instead of the intended 0.5s once depleted. 
  • Fixed issue where Anku Incarnon didn't properly benefit from Range and Slash Damage bonus on Slide Attacks, and didn't inflict any status effects.
  • Fixed Grendel’s Feast not functioning correctly for Clients, resulting in the inability to use Nourish or Regurgitate, amongst other issues. 


Missed Notes:

  • With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged. 

 

Click here for Known Issues List

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There's a couple of things I noticed since the hotfix that I thought I should mention:

  • Apparently the button callouts (A & B) are swapped for the terminals during Kahl's Narmer Factory mission, so you'd have to use the opposite button to interact / exit.
     
  • It may take some testing, but also during that Factory mission if you hold Crouch and then pause, you can lose the ability to jump or melee after exiting the pause menu (Re-pausing didn't work, so had to abort), as well as needing to hold Crouch to stand back up (Might be a different issue). I don't know if that's an issue on other platforms as well or not.
     
  • Regarding crossplay, I still seem to get kicked out of nearly every squad after my fiancee and I start our squad of two, with her Switch set to public matchmaking; This usually happens when more people join from other platforms as the mission loads, then whichever one of us started hosting the squad on Public tends to stay while the other is consistently kicked, even though we use the same internet connection. Is there a way to prevent anyone already in the squad from being kicked during the loading screen?
     
  • I need to double-check how this happens, but sometimes when using the synthesis scanner to see where enemies / objects are, the green highlighting may not be there until you briefly swap to your Primary or Secondary weapon & back to the scanner again. It's not as big of an issue as being kicked out of squads of course, but I thought it might be important to mention just in case others noticed it too.
     
    • I imagine that if an enemy / object isn't fully scanned, they probably wouldn't be highlighted either when that bug occurs; But I've always been able to remedy it by re-equipping the scanner. I think it does work when first equipping it, but after that it eventually stops highlighting things. Maybe by using your weapon or getting staggered while having the scanner equipped? I'll try to test this more when I can.

 

Aside from all that, I'm definitely looking forward to Tennocon! I did notice there wasn't a discount applied for the Merch pack even after getting the digital pack (I thought that's how to worked for Console Tenno in the past), but I'm still planning on getting it. Thanksfor hearing me out on all that :)

 

Edited by (NSW)Gamer-Steve
Accidentally forgot one more recent issue I noticed with the Synthesis Scanner; I also spaced things out so it's easier to read :)
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