DeadlyNerd Posted November 23, 2013 Share Posted November 23, 2013 It's useless. Keep the thing 1 double shot, like all other games have their double barreled shotguns. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted November 23, 2013 Share Posted November 23, 2013 I like it. If one shot kills an enemy (which in my case, it always does), I can always quickly switch to another nearby enemy and damage that one. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted November 23, 2013 Author Share Posted November 23, 2013 (edited) I like it. If one shot kills an enemy (which in my case, it always does), I can always quickly switch to another nearby enemy and damage that one. And even quicker, you can let it reload and shoot them both with 2 shots(and preferably have seeker for another 2 behind the first one). Not to mention, if you're going to use your double barreled shotgun that way, your'e better off using Latron. Sidearms are here for handling multiple weaker enemies. This is beside the point however as current mechanic is just asking for people to use mouse macros that "press and release" the button, for optimal weapon usage. Edited November 23, 2013 by DeadlyNerd Link to comment Share on other sites More sharing options...
Toom1275 Posted November 23, 2013 Share Posted November 23, 2013 Only change I'd make is remove that weird delay after the second shot if you happen to use a magazine boost mod. Link to comment Share on other sites More sharing options...
HereticKitsune Posted November 23, 2013 Share Posted November 23, 2013 Remove the aim aspect (it's a freaking shotgun), make the primary fire one click per shot, make the aim button dump both barrels into the enemy. Link to comment Share on other sites More sharing options...
TylerBurden Posted November 29, 2013 Share Posted November 29, 2013 Remove the aim aspect (it's a freaking shotgun), make the primary fire one click per shot, make the aim button dump both barrels into the enemy. This! Link to comment Share on other sites More sharing options...
SpringwoodSlasher Posted November 29, 2013 Share Posted November 29, 2013 fire mechanism is fine as it is... Link to comment Share on other sites More sharing options...
theammostore Posted November 29, 2013 Share Posted November 29, 2013 Remove the aim aspect (it's a freaking shotgun), make the primary fire one click per shot, make the aim button dump both barrels into the enemy. Shotguns need to be aimed, too. Link to comment Share on other sites More sharing options...
Brimir Posted November 29, 2013 Share Posted November 29, 2013 It's useless. It is not useless; it is essential. Link to comment Share on other sites More sharing options...
sewens Posted November 29, 2013 Share Posted November 29, 2013 But it's fun. Make it optional. Link to comment Share on other sites More sharing options...
Brimir Posted November 29, 2013 Share Posted November 29, 2013 But it's fun. Make it optional. How is it not optional already? Link to comment Share on other sites More sharing options...
VentiGlondi Posted November 29, 2013 Share Posted November 29, 2013 I've only played two games where double barreled shotguns shot both round simultaneously. And one of them had the double shot as a secondary fire, you could still shoot only one if you wanted to. I don't know what "all other games" you're referring to Link to comment Share on other sites More sharing options...
UncommonUnicorn Posted November 29, 2013 Share Posted November 29, 2013 It's useless. Keep the thing 1 double shot, like all other games have their double barreled shotguns. "All" you say? I quite well remember a game where I could choose which barrel to fire and when. And I remember another game where I could switch between single and double shot. Link to comment Share on other sites More sharing options...
Brimir Posted November 29, 2013 Share Posted November 29, 2013 Not to mention real double-barrel shotguns function exactly like this. There are two triggers; one for each barrel. So you can either pull them both and fire both barrels or pull them individually. Just like in Warframe. Link to comment Share on other sites More sharing options...
Loser_Prime Posted November 29, 2013 Share Posted November 29, 2013 Remove the aim aspect (it's a freaking shotgun), make the primary fire one click per shot, make the aim button dump both barrels into the enemy. Agreed. There's no need to aim when it's BOOM-STICK TIME! Link to comment Share on other sites More sharing options...
UncommonUnicorn Posted November 30, 2013 Share Posted November 30, 2013 I aim them often enough in S.T.A.L.K.E.R. and Metro. Link to comment Share on other sites More sharing options...
VScipii26 Posted November 30, 2013 Share Posted November 30, 2013 I say it does a double barrel perfectly, considering we don't have Killing Floor's secondary fire option (In which it's mouse 1 to fire one barrel, mouse 3 for both, and you can still aim.)As for that "click and release" macro...really? You think people macro for that? Tapping the mouse leads to a double shot that is near-instant. And being able to hold it is great. Link to comment Share on other sites More sharing options...
CHAIT0 Posted November 30, 2013 Share Posted November 30, 2013 is this really your biggest problem with the tigris? not the S#&$ty reload time and the aweful cone of fire and pellet count. the weapon needs a buff on the more conventional standing .right now its just a novelty item that does half the dps of a hec with is supposedly its armor piercing counterpart. Link to comment Share on other sites More sharing options...
Valkrine Posted November 30, 2013 Share Posted November 30, 2013 is this really your biggest problem with the tigris? not the S#&$ty reload time and the aweful cone of fire and pellet count. the weapon needs a buff on the more conventional standing .right now its just a novelty item that does half the dps of a hec with is supposedly its armor piercing counterpart. S#&$ty reload time? wtf are you smoking. Link to comment Share on other sites More sharing options...
lautalocos Posted November 30, 2013 Share Posted November 30, 2013 Remove the aim aspect (it's a freaking shotgun), make the primary fire one click per shot, make the aim button dump both barrels into the enemy. either this, or making it click once only shoot one shell, and holding it shoot both. currently, it´t counter intuitive. usually holding the button makes a gun shoot with more power, not backwards Link to comment Share on other sites More sharing options...
Ptosis Posted November 30, 2013 Share Posted November 30, 2013 Imo they should just switch it, so holding the trigger in gives you the burst shot. Link to comment Share on other sites More sharing options...
MalusCalibur Posted December 1, 2013 Share Posted December 1, 2013 The Tigris, while perhaps not the best weapon, is a lot of fun to use and one of the most aesthetically pleasing guns in the game. The unique trigger type is part of what makes it so enjoyable - allowing for two different firing methods and an interesting control interaction with them. I really like it, and would be very disappointed if it's firing method was 'standardised' as suggested in the OP. Link to comment Share on other sites More sharing options...
DeadlyFred Posted December 1, 2013 Share Posted December 1, 2013 It's a hokey mechanic, why not just make the thing semi-auto with a firing delay that's as fast as you can double-click? "Holding" the second shot, while it can be effective, is an odd mechanic which--as others have said--is at odds with how the rest of the guns work. Innovations are fine but at the end of the day you need a certain degree of uniformity in function, not novelty. Link to comment Share on other sites More sharing options...
VScipii26 Posted December 1, 2013 Share Posted December 1, 2013 It's a hokey mechanic, why not just make the thing semi-auto with a firing delay that's as fast as you can double-click? "Holding" the second shot, while it can be effective, is an odd mechanic which--as others have said--is at odds with how the rest of the guns work. Innovations are fine but at the end of the day you need a certain degree of uniformity in function, not novelty. And the way it is now is very functional. "semi-auto with a firing delay as fast as you can click"? That's when you get a problem with macros, and the current reason why the Twin Gremlin are better than the Akbolto. Link to comment Share on other sites More sharing options...
DeadlyFred Posted December 1, 2013 Share Posted December 1, 2013 And the way it is now is very functional. "semi-auto with a firing delay as fast as you can click"? That's when you get a problem with macros, and the current reason why the Twin Gremlin are better than the Akbolto. It's really not all that fuctional. And what are you talking about "problem with macros" ? Link to comment Share on other sites More sharing options...
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