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Refined and Refreshed Orphix Time and Pacing Tweaks/Rework


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Either A. Allow Orphix to up sentient control by 2% per second When any amount of Orphix are active giving 50 seconds, Then the Resonators when destroyed decrease 5% sentient control as usual and

The first Rotation wave is 1 then 3 Resonators, Second Rotation wave 2 then 3, 3rd Rotation wave and onwards is 3 then 3.       

                         [5% - 15% = 20% 10 seconds].  [10% - 15% = 25% 12.5 seconds].  [15% - 15% = 30% 15 seconds]   Maybe even double them

Then when finally killing the Orphix [currently 8%] Instead have it decrease sentient control by 50% 25 seconds, all up would be around [45 - 55 seconds of time before its a loss], and the next part

Orphix Spawnrate [currently lower than a minute or 40-50 seconds] Instead why not 1 minute 10 seconds, A minute for the Orphix and 10 seconds for Operator stuff like Vazarin or Zenurik.        Oi look here [When the last Orphix dies spawn rate jumps forward leaving 10 seconds or the remainder below 10 so theres breathing room And fast spawns]

The Operator make them useful; have Void dash destroy resonators in 2 dash's (why, because), have Amps deal double or triple damage to sentients in general (like come on already, give them a reason for their fear), have sentient armor that strips by 3% per shot of Amp or Void damage

And give wasp Necramech (you know i saw it in the teaser, no need to hold back)

 

While your at it make Orphix a goodin by dropping Arcanes more often and on Both Rotation B and C, or make Orphix venom via Sentient Invasions (Razorback and Formorion) monthly stuff 3 to be exact 

 

Or B. Tweak option A to fit into a Various gamemode for Warframeless Gameplay kind of like Railjack, A Big Vessel of power with an Operator that maintains and repairs the Vessels stock and hull

 

Sincerely a Necramech enjoyer

Sincerely an injoke i made like two hours ago

Edited by (XBOX)Mastermitchel89
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