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Stuck in a Box on Orb Vallis


(PSN)DauntlessTowel

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So, I just spent the last two hours working on my Vent Kids standing by grinding around The Pearl. I had just over 11 thousand standing accrued in a single mission when I missed the rail and fell into the ooze below the pearl. Normally this just transports you and your K-drive to just beside the pearl's location, but this time I fell off my board and tumbled down into the very bottom of the pit without being teleported. As my Warframe stood up I was transported into a razor thin space in-between two doors that exist in the back of the entrance elevator to the Orb Vallis.

The world map disappears because you're now registered as inside the elevator so the world map is replaced with a small grey square. You cannot move within or out of this thin space between the doors, you cannot summon your archwing or K-drive, and you can no longer teleport on the world map. Your operator cannot void sling out, and unless you have the ability to kill your own warframe and hopefully respawn back on the surface you are completely stuck there with your only two  options being to abort the mission or turn off the game and lose EVERYTHING.

Outside of this death trap is nothingness by the way. Fragments of sky boxes and endless white. This is at least the sixth time I've been trapped in this chamber of doom and forced to lose ALL of my progress on the Vallis, and it's not always caused by falling into the pearl. It can happen in lakes among other places in the Vallis.

Seeing as it takes an immense amount of time and effort just to earn 1000 standing with the Vent Kids, you can see why this rediculous sky box and getting trapped in it can be devastating to players and is  beyond frustrating.

There needs to be an in-menu option that allows a player to transport themselves to the spawn point or entrance point of an open world or even a mission when these events occur. If DE is afraid that a feature like this will be abused then they need to get over it. We all have lives to live outside of this video game and allowing us to shorten time spent traveling in-game in order to give us a fix to these entrapping areas would seriously improve the user experience full round.

Otherwise, just fix the dang bug or change the pit in the pearl and under the coolant lakes to not teleport us anywhere and just let us explore those areas on foot or if it's under the coolant, in a freaking archwing like in virtually any other underwater area. What's so deadly about this coolant anyway that we can't swim in it when we control a bio-mechanical death dealing void monster who can breathe in space?

Thank you for your time. I hope this gets addressed in the next hotfix or update.

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This is a very annoying bug, but it's a fairly recent thing. when you fall into water, or any other pit, you are supposed to be brought back in the area where you feet has last touch the ground. However, if you no clip through the ground, the game will brought you back to the entrance of the orb vallis, and I think that's what the game is trying to do, but now on ragdolls that are a bit too long. 

On Cambion drift, you are directly teleported back in the necralisk airlock, and the mission ends.

/unstuck command will get you out of this on Vallis. Although it is sometimes possible to get out of it just by moving around. You can also avoid it by going into operator and wait for your frame to get back up to recall it.

Now regarding leveling K-drives and ventkids standing... It's actually the quickest syndicate to rank up. Do the races, it's much more rewarding in terms of standing and affinity.  If you still want to do tricks, get Poppin vert as a priority, it will help you immensly. If you jump briefly on the ground you can keep the combo doing infinitely, and it goes high quickly as long as you do not spam the same trick over and over. And you can do that anywhere anytime. Also keep in mind  you have better mobility if you boost.

The pearl is actually one of the worst place. The area near the elevator, which is designed as a skatepark, is much better. It was a thing a long time ago to go there, before the addition of copycavat, and before enemies could throw you off your board. Maybe it's easier for keyboard users, Idk but I see very little interest in that place, unless you want to disgust yourself (I mean, who wouldn't get mad if you turn in circles again and again and again. 

 

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