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Addition: "Little" rivens for group of wepaons


quxier
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Let's have new riven-like mods - call the "little rivens" for now.

 

They would be generated to weapon types (e.g. Assualt saw or Zaw).

 

They won't have a disposition but they would have much lower stat boost.

Number of stat should be reduced to 2 so each stat matters.

1 stat will be some sort of "changer" (e.g. combined elements like Viral). There won't be any +/- damage/crit etc as those needs to be big to be noticeable.

2nd stat would be "weapon-type specific stat/mechanic". For example "applies Viral when riding (block+forward combo) while using Assault saw (e.g. Ghoulsaw)". Those would be stat that uses weapon features (e.g. mentioned riding mechanic of Assault saw) or add that mechanic/stat. Those would incentivize people to try different styles.

 

Weapon specific stats examples:

Melee:

- Assault saw riding mechanic mentioned above

- Warfran: fanning animation taint enemies towards you (enemies within N meters rush towards you)

- Warfan: heavy attack creates projectile,

- Gunblade: normal attacks deals 1/10 damage but mark enemies, heavy attack explode enemies with N meter explosion

- Heavy scyhe: doubles/triples the range & follow through but all attacks are at N speed (not affected by anything, basically little bit slow)

- Blade and whip: pulling enemies towards you (certain attacks pulls enemies towards you, as fair I remember) add N% damage mitigation (enemies blocks attacks)

- Hammer: slamming creates field that slows enemies down INSTEAD of ragdolling/lifting them

- Rapier: deals 200-300% (calculated after all mods) damage but slows down frame to something like 0.8 speed (for the time of attacking + 0.5 second). Attacks are still fast & they are affected via mods & co

- Glaive: disable bounce, adds 1-1.5 meter range (from both sides)

Secondaries:

- Charge (e.g. Balistica prime): can charge all ammo in magazine (aka more damage/status/etc)

- Auto: use 3x ammo but deals 2x damage/status

Primaries:

- Charge (bows): charged shot mark place, not charged shot are sucked to market place from within N meters

- Launcher: split shot into 5 shot with increased range (5x more radius)

- Rifle: 10x multishot (more bullets), 10x less damage, 10x firerate (so you deal same damage & similar status but not always towards one target)

- Held: tap-tap functionality -> tap to start firing, tap again to stop

- Shotgun: reload 1 bullet at time, for weapons that does it already reload additional 1 bullet

- Sniper: change it into Railgun (more range, bigger damage but slow)

- Speargun: can Hold button to keep throwing smaller version (e.g. less damage, status, range etc)

 

 

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