Duralumin Posted November 24, 2013 Share Posted November 24, 2013 (edited) The Lecta's visible range on its regular attack does not match up with it's actual range. In fact, the actual range is INCREDIBLY short. I don't own any of the daggers ('cause they're useless), but I imagine they share a similar range with the Lecta. It needs a big range buff; as the animation for it suggests. Edited November 24, 2013 by Duralumin Link to comment Share on other sites More sharing options...
Revel72 Posted November 24, 2013 Share Posted November 24, 2013 The Lecta's visible range does not match up with it's actual range. In fact, the actual range is INCREDIBLY short. I don't own any of the daggers ('cause they're useless), but I imagine they share a similar range with the Lecta. It needs a big range buff; as the animation for it suggests. Actually yes the Lecta's range is pretty much same as the range of the daggers like ceramic dagger, dark dagger and heat dagger. Link to comment Share on other sites More sharing options...
ntyd1s Posted November 24, 2013 Share Posted November 24, 2013 But charged attack is far, wide and hits multiple targets. ._.a Link to comment Share on other sites More sharing options...
Duralumin Posted November 24, 2013 Author Share Posted November 24, 2013 (edited) But charged attack is far, wide and hits multiple targets. ._.a And the regular attack has virtually no range. Go and try it. You won't hit anything unless you're almost hugging them. Edited November 24, 2013 by Duralumin Link to comment Share on other sites More sharing options...
Penthos Posted November 24, 2013 Share Posted November 24, 2013 The Lecta has bad hit issues right now regardless of range; I had to stick Reach on it before I could use it because it does help with actually registering hits on the enemy. Stack that on top of horrible damage and a wonky third attack animation that is ruined with speed mods, this weapon is among the worst, if not the worst I've ever used. Link to comment Share on other sites More sharing options...
Zyrell Posted November 24, 2013 Share Posted November 24, 2013 See this thread for my feedback on Lecta and how to make it actually not super terrible:https://forums.warframe.com/index.php?/topic/134823-lecta-feedback/That being said the Lecta has problems with hit detection there is no denying this. Link to comment Share on other sites More sharing options...
skcuf Posted November 25, 2013 Share Posted November 25, 2013 The terrible range on the Lecta goes against all whip weapons...The whole point of a whip as a weapon is to have great range and speed because they can carry their speed and extend their range quite a bit. Link to comment Share on other sites More sharing options...
[DE]JohnnyBoomstick Posted November 25, 2013 Share Posted November 25, 2013 This is being addressed, thanks for the post Link to comment Share on other sites More sharing options...
Amazerath Posted November 26, 2013 Share Posted November 26, 2013 I think that if we're going to have whip weapons, it would be nice to have them work differently from other melee weapons such as daggers and swords. Lecta feels a lot like a standard bladed weapon. The animations are great, the sound effects are nice and it has a really cool unique whip design. But the gameplay part still feels a lot like that of a bladed weapon. The Glaive and Kestrel are two examples of weapons that work differently from swords because although you *can* use them as "swords" you also get the option to throw them at a distance. I feel like the whip is missing something like that. It would be nice if it could do something that only flexible whips can do. So I thought about something. The idea is to allow the whip to deal damage in a wide arc while you are holding the key to charge the attack. So your warframe would attack constantly and quickly at different directions while building momentum. DE could disable or reduce movement while charging, turning the whip into a defensive melee weapon, or they could leave movement enabled, which would allow players do deal small damage around them with the whip while moving. Once the charging is done (probably a long one), you can let go of the key any time you want and the whip will do a single stronger attack pointed at where you're aiming. This gives the weapon a different gameplay from swords, because you can use it to disperse continuous damage to multiple targets while charging. It also makes it versatile, because you can still use the charge attack against stronger single targets. The big downside of this idea is that it would probably require new animations for an already new weapon. But it could be worth it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now