The_Royal_Elf_Mika Posted November 19, 2023 Share Posted November 19, 2023 With how easy it is to silence weapons, i really think Ivara should not have the energy per hit penalty on melee hits while using Prowl. It would add more gameplay variety to her if she didn't get punished heavily for using melees while invisible. 2 Link to comment Share on other sites More sharing options...
--Leyenda-yight6 Posted November 19, 2023 Share Posted November 19, 2023 (edited) It actually has a higher energy consumption while moving, not that they are melee attacks. I didn't know that it consumed more energy to move, but I'm more concerned about the cost of each shot of Artemis's bow, which is 15, not to mention the consumption of the navigator, but that ability has other problems. Edited November 19, 2023 by --Leyenda-yight6 Link to comment Share on other sites More sharing options...
The_Royal_Elf_Mika Posted November 19, 2023 Author Share Posted November 19, 2023 Just now, --Leyenda-yight6 said: It actually has a higher energy drain while moving, not that it's melee attacks. I didn't know that it drained more energy for moving, but I'm more concerned about the cost of each shot from Artemis's bow, which is 15, not to mention the drain that navigator has, but that ability has other problems. i tested, it uses A LOT of energy if you melee enemies while invisible. Link to comment Share on other sites More sharing options...
--Leyenda-yight6 Posted November 19, 2023 Share Posted November 19, 2023 hace 2 minutos, (NSW)Royal_Elf_Mika dijo: i tested, it uses A LOT of energy if you melee enemies while invisible. You're right, it's like I put magnetic in it hahaha, I hadn't tried it against enemies. Link to comment Share on other sites More sharing options...
Traumtulpe Posted November 19, 2023 Share Posted November 19, 2023 Ivara doesn't drain extra energy on melee projectiles (only direct hits). So gunblades, the Quassus, or glaives work quite well on her. Bus yes, Prowl needs a rework. It also deletes your energy when there's a shield/health drain aura, like in Disruption. The speed penalty and no bullet jumping are outdated as well. 1 Link to comment Share on other sites More sharing options...
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