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Thoughts about solutions for content-islands & old content feeling stale


Navarc
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These are some thoughts I have on invasions, fissures, sorties, archon hunts which are feeling pretty stale with the same old tilesets being used without much difference in a long time.
Void fissures is one of the most interacted with system in the game, yet has only seen Disruption added that I can remember in the last few years which is a welcome addition in my eyes but rare, Sorties aren't super popular anylonger with some rewards feeling like punishment more than reward in regards to time invested but have had Plains of Eidolon bounties added to them which is an amazing step forwards in spicing it up a little.
 I think is a great step forwards, but I'd love for DE to really take it further.

I'd love to see all open worlds get involved in the same way but not only for sorties but also for Archon Hunts.
Archon Hunts including Plains & Vallis makes a lot of lore sense too with their post-TNW redesigns, plus we've had very little reason to return to 'narmer bounties' since getting the items we farmed out immediately after beating TNW.

Even new invasions could be made & I think is what many were expecting, akin to Infested Invasions but with Narmer instead would really spice things up too in regards to the Narmer faction, a new unlock after beating TNW. Invasions occurring on plains/vallis for a bounty would also be great to make them feel like a core part of the game.
In regards to invasions leading to takeovers if failed, as in that the faction then controls that tileset, maybe narmer-variants can be added if an invasion is failed so that new players aren't exposed to them too early. A lot like how Kuva Floods occurs with how the Kuva Fortress moves but rewarding a notable amount of Narmer Isoplast? I don't know the perfect solution but that is the first thing that comes to mind on solving Narmer invasions & having a reason to play them.

Back on involving open world, I think it would also be nice if we could get single bounties available for Void Fissures as well, bounties have a lot of variety in mission types that would be refreshing for void fissures which have only had Disruption added to them in so long.

I know this is a lot of different suggestions, encompassing multiple mission types & systems (bounties, sorties, archon hunts, invasions, factions controlling tilesets, open world) but it's just a batch of different ideas on how to further make these open worlds & this new faction more involved in the main game. But I also believe this can re-use the same templates that already exists & are being used for existing content so I'd like to think it's possible content to make for the sake of variety in classic content as well as making the content-islands feel less like islands & more part of the main game.

 

If you have feedback, agree/disagree or suggestions you want to add I'd love to hear it.

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I honestly think DE originally planned to connect all the separate content islands with Railjack, as they have shown during one of the past Dev Streams, where Railjack was supposed to be the bridge connecting many of these islands.

Unfortunately, that never happened for some reason and it feels like that made DE gave up all efforts on this front.

Edited by (PSN)Sentiel
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I also want to point out how some update messed up fortuna in terms of standing-gain, something I notice everytime when my cousin reminds me of how he still needs to reach rank 5 to even unlock vox solaris even though we should be already past that. did new war, duviri, whispers in the walls but he's still stuck at fortuna because we just don't get any debt bonds as drop rewards nor does ticker offer the ones he needs.

how the 'common' debt bond rewards literally seem to not exist with the third stage upwards when it comes to bounties and how ticker, once every 5 new moon years, seems to offer ONE higher debt bond and then the pricing sometimes is so ridiculous that my cousin can't even buy it.

I remember in the past something like 'ticker debt bonds were fixed and he now surely offers one of each everytime' or something like that because people already talked about this when the whole fortuna content island was new. it seems they fixed it temporarily only to seemingly unfix it again with another main update later in the line because fortuna is a literal chore.

and when the bounty that supposedly should drop the debt bond also has the stage where you need to hack and defend this one bike for like 3-5 minutes, it's just wayyyy too long. or when the bounty is to eliminate a specific type of enemy but the enemy seemingly doesn't want to spawn. 

or when in the plains of eidolon, you need to hack and escort a drone but the drone doesn't even spawn. occasionally happens to me as well still to this day. and those are old content islands, they shouldn't even have game breaking bugs like that to begin with. so it's not even that some of them feel stale, it's that they are still buggy as well. sometimes I wish they would prioritize fixing all the game breaking bugs first before they create new stuff.

 

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