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TradeLink (Trading 2.0)


AmongTheWeak
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TradeLink (Trading 2.0) + Cleared Plat Funds 

 

Players can now link their valuable wares in trade chat along with a buyout (haggle free) price. Buyers can click on the linked item and opt to pay the buyout price (chosen from the seller). Buyers must view and type “confirm” for the item they are purchasing on TradeLink. Players can trade from anywhere outside of a mission, at anytime but must be active online to participate in TradeLink. Sellers still have to remain online and post up their wares on trade chat as normal but now with a TradeLink, they do not have to physically meet the player they are trading with if utilizing TradeLink. Original trade methods still apply along with trading limits per day. Streamline the trade process. 

 

TradeLink: How does it work?

 

Players create their TradeLink via their communications tab. Here they create custom TradeLink sets (1 trade per set) which includes the normal slots allotted from vanilla trade. These sets are deleted once a successful trade is made, thus leaving another open TradeLink set slot for the player to add. Players can have a maximum of 2 TradeLink sets active on trade chat at a time. Maximum trades allowed per day still stand but you can only store a maximum of 8 TradeLink set slots in your system to use for selling at a time. 
 

Seller A: Creates a TradeLink set for Inaros Prime and posts up [Inaros Prime @ 100p] (players can name their sets whatever they want if multiple items are being sold in one set) 

Buyer A: clicks on the TradeLink which views the set. There they can inspect the items being posted up. They can opt to purchase at the buyout price but must type “confirm”. The automatic amount of plat will be deducted from the buyers account and sent to the sellers inbox. Item purchased will be sent to buyers inbox.  

If 2 buyers are viewing the TradeLink set at the same type, whoever buys first obviously will get the set, and the other buyer will be immediately greeted with “this sale is no longer available”

Players will have a track record in their inbox of the sales and purchases made. 


Cleared Plat Funds

Negative plat balances are still a thing, and it has affected many players and continues to plague those small amount of players who are on the unlucky end of receiving the notice of their account having a suspension as a result of negative plat balance.
 

DE can’t always know which party is to blame but this has been a situation for many years now. I have had several friends who have been affected by this that they no longer play as a result. Most probably don’t want to deal with the hassle of the unknown with support or paying the cost to get their account back.
 

It’s not like this is an overwhelming issue flooding the market everyday, so it’s a seemingly small blip on DE’s radar. But after this many years it should not be an issue for the innocent party to have to deal with. Now if the negative plat is on the end of the player whose purchase from DE was a result of their own chargeback/refund that’s their own issue to fight.
 

We need a cleared/settled plat balance that is restricted to trading with other players, that’s safe and negative plat balance free. How would that come about outside of a 90 day waiting period of normal credit card challenges, I’m not sure. Just a thought. 
 

TLDR: Player active TradeLink to make trading more streamlined  and more user friendly, with haggle free buyout price. Not so much AFK selling as the trades still have to be posted up in trade chat. And asking for an alternative to protect innocent players from negative plat balances as a result from bad trades. 

 

 

 

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34 minutes ago, NorthernDarkIceSoul said:

Funny people who never even trade are trying to have an opinion on this

and where is your proof of this?

 

I agree with Circle on this though - trade does not require any changes..   I've read through the Op's post and guess what, its an Auction house that only works whlie your logged into the game.   The very same thing DE have repeatedly said in Devstreams will never be done.

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5 hours ago, Jorak_Falconstar said:

and where is your proof of this?

 

I agree with Circle on this though - trade does not require any changes..   I've read through the Op's post and guess what, its an Auction house that only works whlie your logged into the game.   The very same thing DE have repeatedly said in Devstreams will never be done.

You are either ignorant or all your trading experience consists of buying and you never sold a thing.

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This system proposes to keep the current trade  system as well for players who still want to utilize bargaining and personal trades between friends, randoms for things other than platinum. 
 

This merely facilitates trading in a more streamlined way, without it being a full blown auction house where you set your items up and go play the game inside of an actual mission. This would limit sales to still being out of mission (requiring both players to be online), although I’m sure a lot of players would love to have a full blown auction house, but we all know what that would do to prices, and that would make a lot of certain people unhappy. I’m personally all for an auction house and have been for years, but I’ve tried to think of different ways the system could be improved or areas of compromise that still have limitations and not just some uber passive auction house. DE has said many things that they wouldn’t do, but anything can change and we have seen that. There is a new leader at the wheel and we could see drastic improvements like we already have so far. I’m well beyond the point where I need to sell anymore but just thinking about how player experiences could be improved upon. 
 

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