Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Yeah, Its about Sevagoth Again... But Let Me Cook


(PSN)Tdoggityrexdini
 Share

Recommended Posts

I'm not going to pretend I can write as fluently, or weave together a nearly perfect composition of my thoughts and feelings like my Tenno counterparts. I love Sevagoth. He's lacking in some Areas. MORE in others. I'd like to see some changes; it's as simple as that. I'll try to keep things concise so please allow me to take some of your time.

Whisper In the Walls: Hotfix #9

THANK YOU FOR FIXING THE REAP/SOW COMBINATION NOT TRIGGERING ITS SECOND RADIAL DETONATION! SERIOUSLY THANK YOU, YOUR THE BEST... I waited awhile for that one. I feel like I need to rejoice anytime Sevagoth so much as gets looked at to promote continued support for his kit. So again, I really appreciate it DE, thank you 

Rapid Fire Concerns, Comments, and Suggestions 

(I'd like to note that I've read hours of Sevagoth forums in order to gather a bigger picture of the state he's in. If anything here looks familiar to an idea you wrote, then i probably received inspiration from you so thank you for your effortswithout further ado....

Passive/ Death Well

  • Passive is either rarely used (for returning back to life if you don't die in the first place) or results in failure due to the clunkiness of reaping souls
    • Give an alternate method to returning to life such as melee kills or enhancing consume for more reliability 
    • Additionally, Allow the option to use Last Gasp over his final stand
  • Should have a moderate bonus to the bleed out duration 
  • 75% threshold is too restrictive just to utilize shadow considering there's already a timer of usage 
  • Death Well having no properties beside gating you from Shadow is quite bland 
    • How about buffing the shadow depending on % of fullness....
    • More Damage, further range, more Movement speed etc.

Reap

  • Implement Toggle in settings to use fast flight of Ghost on toggle instead of hold 
    • No one likes a slow ghost, MOAR speed pls  
  • Allow debuff timer to be refreshed on target if reapplied while timer is still active 

Sow 

  • Virtually unusable by itself unless combatants are level 7
    • For a skill that only functions as a primer 50 energy is too much of an asking price 
    • Either please give it additionally functionality that cements itself as a standalone skill or lower energy requirement on use (and maybe even more if enemy is affected by gloom)
  • Allow Sow to be re-casted...please, i beg you. I will give you my lunch money 

Gloom

yeah lol, the only mistake gloom ever made was being a helminth ability. 

Augment Shadow Haze 

  • Allow the crit chance bonus to affect AOE 
  • Fix some visually errors of the debuff appearing on the enemy but in actuality not taking affect 

PLEASE LET THE SHADOW CLAWS GET THE CRIT CHANCE FROM THE AUGMENT 

Shadow's Death Harvest Skill can trigger the extra ghost but its claws do not benefit from the additionally flat critical chance. Considering the majority of the community disregards his exalted form, this would have been a good opportunity to bring Sevagoth's four....out of the shadows.... (get it?)

If you only decide to do one thing, for the health of this frame please allow the augment to FULLY synergize with his exalted form.

Exalted Shadow 

  • Tenacious Bond final critical multiplier does not apply to claws 
    • If it applies to all weapons then why not the exalted claws 
  • secondary dexterity provides extra combo duration to melee weapons, but this does not apply to the shadows 
  • Embrace does not properly pull in sentients and mumur (still even after the fix)
  • Embrace causes doors to close ultimately blocking the enemies from passing through them 
  • consume is flawed on such a fundamental level I've yet to see an individual that enjoys using this skill
    • maybe increase the radius of the hit box to increase the likelihood of contact 
    • maybe allow the skill to hit more than one target 
    • maybe give it a stronger form of CC than the second of confusion it inflicts on enemies 
    • Give us a method to cancel our momentum in the middle of consume 
    • Possibly give some other benefit other than health when successfully consuming a target (like a few seconds of invincibility frames) 
  • Death's Harvest is Redundant considering it the same damage vulnerability and scaling as Sevagoth's Reap (But is circular and timer can be reapplied) 
    • It would be nice to see this skill have an additional perk or altered more impactfully to add more individuality to Shadow as the first exalted Warframe. 

If you made it this far thanks. I'm just a Sevagoth fanboy that hopes to see him reach his full potential, and maybe gain some recognition. 

Edited by (PSN)Tdoggityrexdini
  • Like 2
Link to comment
Share on other sites

Allowing to hold 4 and let the shadow teleport back to sevagoth would be dope

Let power strength and range affect Reap's explosion radius and dmg (right now it deals 25% of enemies hp in 4m aoe, let power strength and range increase that)

Sow being recastable would be nice yeah

Maybe make Death's Harvest an aura like gloom, rn recasting it is fine but would be nice QoL

i think Consume is inherently weak bc they just made it 1 shot everything during bleedout but yeah i wouldnt mind more changes

I think he's stronger than what people give him credit for if anything, 1+2 nukes in aoe upto lvl cap without any setup except for pressing those 2 buttons
he's pretty strong as a weapons platform because of 1 augment, gloom and just having a free nosetup nuke


 


 

Edited by DeathOfASaint
  • Like 1
Link to comment
Share on other sites

37 minutes ago, DeathOfASaint said:

Allowing to hold 4 and let the shadow teleport back to sevagoth would be dope

Let power strength and range affect Reap's explosion radius and dmg (right now it deals 25% of enemies hp in 4m aoe, let power strength and range increase that)

Sow being recastable would be nice yeah

Maybe make Death's Harvest an aura like gloom, rn recasting it is fine but would be nice QoL

i think Consume is inherently weak bc they just made it 1 shot everything during bleedout but yeah i wouldnt mind more changes

I think he's stronger than what people give him credit for if anything, 1+2 nukes in aoe upto lvl cap without any setup except for pressing those 2 buttons
he's pretty strong as a weapons platform because of 1 augment, gloom and just having a free nosetup nuke


 


 

Agreed, I truly believe he's a strong frame. however, Sevagoth is devoid of some much needed quality of life changes that would go a long way. I'd even go as far as to say if certain aspects of him were tweaked and troubleshooted, he wouldn't need anything grand on the level of a rework. I just don't currently feel the investment in him yields a 1:1 ratio in the performance. I find myself utilizing more resources to produce weaker results compared to other nuke caster frames. All in all, I'd love to see his second radial explosion scale with strength and range. That alone would be a game changer and I forgot to mention it. Thanks 

Link to comment
Share on other sites

Shadow Haze debuff is similar to that of Puncture proc. Shadow Claws getting CC buff would also means that every other exalted getting the buff along and puncture proc. Not seeing it being buffed to affect AoE or ability in a year or two unless DE thinks its time to buff exalted above normal weapon again. You know what, it pisses me off that it get nullified both the main ability and the augment effect. Its annoying especially its just a priming rather than crowd control enemy or buff on you.  

 

Shadow not sharing getting all the proper buff and modset bonus are all because DE hated the idea of aura bot despite it won't conflict or achieve much(hello corrosive projection removal limit). 8 power donations would be funny but not that game breaking with random public queue or dedicated invite squad. I do hope we can stack Aegis/Barrier/Molt Efficiency/Molt Augmented from it.

Edited by Bratty_Child
Link to comment
Share on other sites

Bit late but since I love Sevagoth, I'd like to share my thoughts on his kit as well. 

Imo, Reap and Sow should just be one ability. Maybe TAP for Sow and HOLD for Reap (the fast flying version). Sow, at its current state, is really just a DoT tool that's really dependent on Reap as Sow alone simply cannot compete with any other damage alternatives. Just merge it with Reap and give Sevagoth a new 2nd ability.

 

Another thing is Shadow doesn't feel like an exalted warframe. Exalted equipment tend to perform or offer something beyond the conventions of their own category. Excal's Exalted Blade is a long-ranged sword, Baruuk's Desert Wind is a long-ranged fist weapon, Mesa's Peacekeepers are pistols with absurd range and auto-aim, Valkyr's claws make her invulnerable, they all do something that makes them stand out. I love Shadow's Claws and it's fine as it is right now but I feel like the Shadow could really use some push especially considering how important and iconic it is as a part of Sevagoth's kit. Some ideas that I've had about this are:

Death Well - Remove the 75% Death Well requirement for Shadow. The Death Well already functions as a timer for Shadow, kind of similar to how the Restraint meter works for Baruuk. The big difference, however, is that the Death Well cannot be replenished while Shadow is in use so you cannot prolong your time of using Shadow. The 75% meter requirement really just feels unnecessary and redundant when the meter itself limits the usage of Shadow. 

Consume - Make it more maneuverable and give it a bigger hitbox than can allow Shadow to target multiple enemies; alternatively, they can also just turn this into a different ability. An idea I've had is to turn Consume into a channeled ability that allows Shadow to fire a void beam that chains between enemies. This is just an on-the-spot idea but I think this way you'd have more control on the targetting while still giving Shadow the ability to reach enemies beyond his slapping range. Of course, this means that when Sevagoth goes down, Shadow gets a channeled beam that drains no energy.

Death's Harvest - At its current state, it's hardly an improvement on Sevagoth's Reap. An idea that I've had is to make it so enemies inflicted with Death's Harvest (including the one from Reap) will be instantly slain by Shadow when they reach 25% health, so long as Shadow is active on the field. I recognize that this sounds outright broken so please understand that this is just a throw-away idea but I figured that this level of power can really solidify Shadow's identity as THE exalted warframe that's gated behind another warframe and a meter.

Helminth - Allow us to put a Helminth ability on Shadow. I think this would really give Shadow a big bump in usability. I understand that this can potentially push Sevagoth's viability beyond acceptable levels but I think it's still worth considering.

Link to comment
Share on other sites

8 hours ago, Ch8rries said:

Bit late but since I love Sevagoth, I'd like to share my thoughts on his kit as well. 

Imo, Reap and Sow should just be one ability. Maybe TAP for Sow and HOLD for Reap (the fast flying version). Sow, at its current state, is really just a DoT tool that's really dependent on Reap as Sow alone simply cannot compete with any other damage alternatives. Just merge it with Reap and give Sevagoth a new 2nd ability.

 

Another thing is Shadow doesn't feel like an exalted warframe. Exalted equipment tend to perform or offer something beyond the conventions of their own category. Excal's Exalted Blade is a long-ranged sword, Baruuk's Desert Wind is a long-ranged fist weapon, Mesa's Peacekeepers are pistols with absurd range and auto-aim, Valkyr's claws make her invulnerable, they all do something that makes them stand out. I love Shadow's Claws and it's fine as it is right now but I feel like the Shadow could really use some push especially considering how important and iconic it is as a part of Sevagoth's kit. Some ideas that I've had about this are:

Death Well - Remove the 75% Death Well requirement for Shadow. The Death Well already functions as a timer for Shadow, kind of similar to how the Restraint meter works for Baruuk. The big difference, however, is that the Death Well cannot be replenished while Shadow is in use so you cannot prolong your time of using Shadow. The 75% meter requirement really just feels unnecessary and redundant when the meter itself limits the usage of Shadow. 

Consume - Make it more maneuverable and give it a bigger hitbox than can allow Shadow to target multiple enemies; alternatively, they can also just turn this into a different ability. An idea I've had is to turn Consume into a channeled ability that allows Shadow to fire a void beam that chains between enemies. This is just an on-the-spot idea but I think this way you'd have more control on the targetting while still giving Shadow the ability to reach enemies beyond his slapping range. Of course, this means that when Sevagoth goes down, Shadow gets a channeled beam that drains no energy.

Death's Harvest - At its current state, it's hardly an improvement on Sevagoth's Reap. An idea that I've had is to make it so enemies inflicted with Death's Harvest (including the one from Reap) will be instantly slain by Shadow when they reach 25% health, so long as Shadow is active on the field. I recognize that this sounds outright broken so please understand that this is just a throw-away idea but I figured that this level of power can really solidify Shadow's identity as THE exalted warframe that's gated behind another warframe and a meter.

Helminth - Allow us to put a Helminth ability on Shadow. I think this would really give Shadow a big bump in usability. I understand that this can potentially push Sevagoth's viability beyond acceptable levels but I think it's still worth considering.

You've brought a number of ideas I hadn't even thought of before reading this.

Reap and Sow having a combined functionality making use of the Tap/Hold config would drastically improve his quality of life. This once again ties back the the fact that Sow cannot properly function as a standalone skill; So merging them in one would alleviate this issue. The second ability could strengthen the synergy between his regular and exalted form. For example, " You relinquish yourself to the void and become somewhat incorporeal. You gain movement speed (around 20% potentially) and slight dodge chance (maybe like 10%).....If this ability is active when you cast exalted shadow, the effects are doubled and the timer is refreshed." ----this promotes jumping between both frames to maximize efficiency-----

As for your Consume rework, the idea is that embrace is suppose to bridge together distant enemies with Shadow's melee range, however I like the thought process. It would be nice to see Shadow with an alternate, viable damage source besides his claws.

I agree that Death's Harvest should differ from the vulnerability provided from Reap. While reading over your suggestion I came up with an ability that could tie into his theme as a specter of death wielding void condensed claws. What if Deaths Harvest instead operated as a self-applying buff allowing his ghostly claws to bypass armor and shields. On the other hand, considering shadow claws scale with combo counter (only heavies), the rework could be utility based and offer a way to drastically increase our combo counter for heavy attacks. 

I don't believe giving Exalted Shadow the opportunity to use Helminth would be too imbalanced. Any self buffs applied to the shadow would not carry over to Sevagoth, so I don't see the harm in it having the increased usability as you said. To prevent the loophole of having two helminths, they could make the number of subsumed abilities between his two forms a capacity of one. This means if Shadow has a subsumed ability, then Sevagoth could not. Shadow is supposed to be the first Exalted "warframe", yet it has numerous restrictions that make it feel more along the lines of an exalted weapon with extra ribbon features. 

 

All in all, I have little faith in him getting an overhaul/rework any time soon if at all. If nothing else, I'd like to see simple alterations to improve his usability and effectiveness. However, I will admit though.....I'm constantly daydreaming about reworks to his kit that will potentially never come. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...