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Finish line, Redline Ramp and Redline Reach.


Prof-Dante
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Finish line: at 100% of redline counter (the percentage stat shown during redline): Gauss gains 100% ammo efficiency and 90% heavy attack efficiency. 

Redline Ramp: While Redline is active, gain 1.2x speed multiplier when casting thermal sunder, stacks up to 10x, casting the same version of thermal sunder back to back resets the effect. 

Redline Reach: While Redline is active: Redline counter (the percentage stat shown during redline) gradually increases projectile size and melee range of Gauss' weapons from 0.5 up to 5m

 

ok so what's the deal with these augment ideas? 

the main point of them is to make Gauss God-level without giving him any damage buff.

 

the first augment is a massive quality of life for Gauss, as his fast speed buffs eats through ammo and combo counter (heavy attacks) very fast, this practically makes him another perfect weapons platform Warframe.

The Second augment is suggested to appeal to two players, Thermal sunder nukers, and Speed builds, this gives Gauss the much needed speed multiplier buff, that would help scale his Mach rush to pretty high levels.

The third and last augment is based on the new Mods coming in March, that increase the projectile size of your bullets, this range increase yet again, solidifies Gauss as a weapons platform monster.

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