MSD3000 Posted November 26, 2013 Share Posted November 26, 2013 I feel it is my duty to report this, but feel free to ignore it please. Grineer Rollers haven't been giving any sort of knockback to their attacks since U11. They just run around like crazy, and rub up against you, and scratch you a bit. They're kinda like cats now... Like I said, feel free to never change this. And don't make Toxic enemies drop fart clouds again too, please. We can just drop them in the Nova/Rhino/Mag file, sure they're broken as hell, but why fix them and make people cry? Link to comment Share on other sites More sharing options...
Stormandreas Posted November 26, 2013 Share Posted November 26, 2013 The reason they don't stun now, is because there IS no stun now. Its Impact Proc..Impacts Proc. is Knockdown, and the Rollers do mostly Impact damage (thus meaning, they CAN stun and knock you down, but rarely) Link to comment Share on other sites More sharing options...
Rajko Posted November 26, 2013 Share Posted November 26, 2013 (edited) The reason they don't stun now, is because there IS no stun now. Its Impact Proc.. Impacts Proc. is Knockdown, and the Rollers do mostly Impact damage (thus meaning, they CAN stun and knock you down, but rarely) I thought it was a bug, also, but Stormandreas just blew my mind with Sense-making. Edited November 26, 2013 by Rajko Link to comment Share on other sites More sharing options...
SFkenny Posted November 26, 2013 Share Posted November 26, 2013 THANK GOD. No more stunlocks from rollers! Link to comment Share on other sites More sharing options...
Stormandreas Posted November 26, 2013 Share Posted November 26, 2013 THANK GOD. No more stunlocks from rollers! This is true for Infested on a lesser level. Chargers and exploding Runners no longer stun in every hit. Now they have a chance to. Leapers and Ancients however still knock you down, which can be a right pain if there's a few of them around and the Runners/Chargers get very lucky. Link to comment Share on other sites More sharing options...
JHarlequin Posted November 26, 2013 Share Posted November 26, 2013 So is that basically the same explanation behind corpus laser doors? They just don't proc when you walk through? Oh and I agree with the op, this doesn't necessarily have to be fixed cause well, you know. Link to comment Share on other sites More sharing options...
Stormandreas Posted November 26, 2013 Share Posted November 26, 2013 So is that basically the same explanation behind corpus laser doors? They just don't proc when you walk through? Oh and I agree with the op, this doesn't necessarily have to be fixed cause well, you know. Yes, it is. They are now designed to rip you're shields off easily. Link to comment Share on other sites More sharing options...
MSD3000 Posted November 27, 2013 Author Share Posted November 27, 2013 Well they fixed laser doors to be annoying again...joy...They could have boosted them to drastically damage your shields with no knockback, and I would have been happy. That would have actually made them more useful at their job (discouraging rushers) because if they rushed through the lasers and ran into anything, they'd be naked in the breeze. As it is, the laser doors knockback punishes non-rushers more than anything. I suppose they'll "fix" the cat-balls soon too. Link to comment Share on other sites More sharing options...
Loli-kon Posted November 28, 2013 Share Posted November 28, 2013 (edited) Did not notice the sarcasm... Tried to answer legitly... Edited November 28, 2013 by Loli-kon Link to comment Share on other sites More sharing options...
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