Spinner187 Posted November 27, 2013 Share Posted November 27, 2013 Hey guys I need a little advise on which element mods I should use verse just infested. I don't want to overload with elements just to make it viable. So from what I gathered: 1.With no elements mod attached it would be just electric. -.25% bonus to infested, No thank you. 2. Adding one Toxic mod would make it Corrosive. 0% bonus but better than electric alone. 3. Add Ice mod would make it Magnetic. Again, 0% bonus. 4. Adding Fire mod would make it Radiation. 0% bonus, but it does have a chance proc Confusion(not that great IMO) 5. Adding Fire and Ice mods would make it Electric and Blast. -25% + 25% = 0% bonus with a chance to Proc Knockdown(Have to waste one extra mod space.) What are you guys using, and let me know if there was anything I missed. Thanks in advance. Link to comment Share on other sites More sharing options...
Poke007 Posted November 27, 2013 Share Posted November 27, 2013 (edited) Well that's the thing about damage 2.0, don't use weapons that are bad against the enemies you are gonna face thus use another weapon. :x But if you really want to use Synapse sooo much, I'll suggest getting the Blast damage type for the procs against Ancients. Saved my butt a few times with it. Edited November 27, 2013 by Poke007 Link to comment Share on other sites More sharing options...
Kolos1001 Posted November 27, 2013 Share Posted November 27, 2013 (edited) Edit:Order is important. I ended up with radiation and viral which is nice vs infested imo. Best would be fire and viral but that's impossible with synapse. Edited November 27, 2013 by Kolos1001 Link to comment Share on other sites More sharing options...
Poke007 Posted November 27, 2013 Share Posted November 27, 2013 Edit:Order is important. I ended up with radiation and viral which is nice vs infested imo. Best would be fire and viral but that's impossible with synapse. Yes that build would do nicely too but since you are using it against Infested, without a Rifle Ammo Mutation you are gonna run out of ammo very quickly as Infested tends to swarm you in large numbers continuously. Link to comment Share on other sites More sharing options...
Spinner187 Posted November 27, 2013 Author Share Posted November 27, 2013 Well that's the thing about damage 2.0, don't use weapons that are bad against the enemies you are gonna face thus use another weapon. :x But if you really want to use Synapse sooo much, I'll suggest getting the Blast damage type for the procs against Ancients. Saved my butt a few times with it. Yes I am aware but for now infested missions are the most efficient way to level up equipment Link to comment Share on other sites More sharing options...
Spinner187 Posted November 27, 2013 Author Share Posted November 27, 2013 Yes that build would do nicely too but since you are using it against Infested, without a Rifle Ammo Mutation you are gonna run out of ammo very quickly as Infested tends to swarm you in large numbers continuous Wouldn't Team Ammo restore resolve this issue? Link to comment Share on other sites More sharing options...
Kolos1001 Posted November 27, 2013 Share Posted November 27, 2013 Yes that build would do nicely too but since you are using it against Infested, without a Rifle Ammo Mutation you are gonna run out of ammo very quickly as Infested tends to swarm you in large numbers continuously. I rarely run out of ammo. When you 1 shot everything you don't really need to hold down the trigger. Play smart and you'll be fine. I still have around 25 rifle ammo boxes from way back when Link to comment Share on other sites More sharing options...
Poke007 Posted November 27, 2013 Share Posted November 27, 2013 Wouldn't Team Ammo restore resolve this issue? In a pinch yes every bit helps but the base restore only gives 120 ammo over 4 pulses and they can get quite costly if you spend a lot of ammo killing stuff while leveling gear. Link to comment Share on other sites More sharing options...
Wurmheart Posted November 27, 2013 Share Posted November 27, 2013 (edited) Corrosive + Heat or Corrosive + Blast for infested imo: Serration, Split Chamber, Point Strike, Vital Sense, Stormbringer, Infected Clip, Hellfire, and with last slot as Heavy Caliber / Ammo mutation or Cryo Rounds. Heavy Caliber gives the best dmg, but decreases accuracy. Not that that matters much on Synapse though. Cryo Rounds provides blast, which is more defense with it's knock downs but overall worse dmg and worse yet against shields. Ammo Mutation to combat the frequency at which you expend ammo. Viral is tempting but mostly useless on synapse, it works best against low armour grineer while corrosive seems to work better the more armor a enemy has. Edited November 27, 2013 by Wurmheart Link to comment Share on other sites More sharing options...
-Kittens- Posted November 27, 2013 Share Posted November 27, 2013 Link to comment Share on other sites More sharing options...
-Kittens- Posted November 27, 2013 Share Posted November 27, 2013 Yes that build would do nicely too but since you are using it against Infested, without a Rifle Ammo Mutation you are gonna run out of ammo very quickly as Infested tends to swarm you in large numbers continuously. Incorrect. Infested will die in one bullet. You can literally kill them without triggering anything but the sound. Link to comment Share on other sites More sharing options...
fatpig84 Posted November 27, 2013 Share Posted November 27, 2013 (edited) Corrosive is a must vs infested because leapers have armor now. Not sure do other infested gain armor though, but I prefer the insurance. Edited November 27, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
Davoodoo Posted November 27, 2013 Share Posted November 27, 2013 Hey guys I need a little advise on which element mods I should use verse just infested. I don't want to overload with elements just to make it viable. So from what I gathered: 1.With no elements mod attached it would be just electric. -.25% bonus to infested, No thank you. 2. Adding one Toxic mod would make it Corrosive. 0% bonus but better than electric alone. 3. Add Ice mod would make it Magnetic. Again, 0% bonus. 4. Adding Fire mod would make it Radiation. 0% bonus, but it does have a chance proc Confusion(not that great IMO) 5. Adding Fire and Ice mods would make it Electric and Blast. -25% + 25% = 0% bonus with a chance to Proc Knockdown(Have to waste one extra mod space.) What are you guys using, and let me know if there was anything I missed. Thanks in advance. try poison then elec then fire then cold corrosive + blast. Leapers doesnt have armor anymore btw. Link to comment Share on other sites More sharing options...
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