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Misson vote desync when player is still loading


vazerd68
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When extracting from any mission, if a player with slow hardware is still in the early stages of coming back to the hub/orbiter and an other players selects a mission, various issues occur.

  • Common case reproduction steps :
    • Setup :
      • Host : high performance hardware (high end PC)
      • Client 1 : low performance hardware (nintendo switch)
      • Connection quality and latency does not seem to be relevant.
    • Steps :
      • play any mission with a return to the orbiter
      • extract
      • The host selects a new mission as fast as possible, the loading diamond for the client might not have appeared yet.
    • Results
      • The host sees a mission vote as usual
      • The client, when done loading the orbiter, does not see any mission vote
    • Workarounds
      • The issue can be avoided by waiting for the client to load (no indications on screen)
      • The host can remove the mission vote and select a mission again.
      • The host can force start the mission.
      • It is still very annoying because the client might be waiting for the host to post the mission until the issue is noticed.
    • Frequency
      • Occurs almost every time when playing missions back to back.
  • Fortuna, Profit taker bounty reproduction steps
    • Setup :
      • Host : Any
      • Client 1 : high performance hardware (high end PC)
      • Client 2 : low performance hardware (nintendo switch)
      • Connection quality and latency does not seem to be relevant.
    • Steps :
      • play the profit taker part 4 bounty (the boss fight)
      • extract
      • Client 1 selects the same mission as fast as possible, host and client 2 are still in the elevator.
    • Results
      • The mission vote ui does not work
      • Client 2 is stuck at the table
    • Workarounds
      • The issue can be avoided by having the host select the next mission, as he loads last.
      • The squad can be disbanded and created again with the "leave squad" button to regain functionality.
    • Frequency
      • Occurs almost every time when playing missions back to back.
    • Notes
      • I recall similar issues occuring if players leave or join the squad during the mission vote with the initial squad all in fortuna.
  • Eidolon hunting
    • Doing the same steps as for fortuna with the tridolon bounty seems related to the bug where no eidolon spawns.
    • Not reproduced lately, no conclusive evidence
    • Never occurs if the host selects. Here the host can cancel the existing vote to systematically avoid the issue.
  • Netracells reproduction steps
    • This may be an exploit so I will send it to the zendesk support with a link to this post
  • Deimos open world bonus :
    • Steps :
      • Start a bounty directly from the open area and a player leaves during the mission vote
    • Results
      • The mission vote breaks. All remaining players accepting does not start the mission.
      • The player who left is still listed. This is fixed for the host if he opens the pause menu
    • Workarounds
      • The mission vote must be cancelled and restarted to fix the issue.

Hoping you could take a look at these.

Edit : Fixed stray bullet point.

Edited by vazerd68
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