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VibingCat

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  1. Turn all modifiers on except for the operator restriction, so you can use protective slings with Vazarin.
  2. Two-hour survivals are doable for most warframes. Have you tried a level cap on the Ur disruption, though?
  3. Will I get a guaranteed drop even if I use a weapon equipped with one of those mods and then switch to a different weapon that ends up killing the necramech?
  4. I think Noctua can't be used while your energy is fully drained.
  5. Tornadoes stop redirecting damage to enemies when they absorb too much of it. There exists a cap of 500.000 object health, reached extremely fast in certain ways, especially when dealing electricity and gas damage, or using specters. https://forums.warframe.com/topic/1365080-gas-electricity-heavy-attacks-and-specters-break-zephyrs-tornadoes-too-quickly-and-they-stop-redirecting-damage-please-make-them-indestructible/#comment-12862727
  6. I understand your point. Playing Revenant also makes me less cautious and more daring lol.
  7. I would support the idea of one extra slot, but only for exilus mods, reload speed, magazine, punch through, status duration, unique mods. Certainly not damage mods like Hunter Munitions, Shred, Internal Bleeding and Hemorrhage, because they increase damage directly. However, we would not be able to equip them while we only have 60 mod capacity.
  8. Maybe while recasting Mesmer Skin? For more safety, I do it with Rolling Guard.
  9. The very best option to deal with the infestation at any enemy level is Revenant. The second one, more versatile, is Banshee's Silence. Then, if you play Banshee herself with Gloom, then that's utter perfection. This faction is not only problematic because of toxic damage, the other huge issue is the energy drain caused by Ancient Disruptors. Stealth is also viable, especially with silenced weapons, but not as good as Silence.
  10. Possible causes might include parkour movements and parrying.
  11. Cascade is more problematic, I can confirm that. I missed cracking a relic once so far.
  12. I understand why they might not see significant profits from reworks, but if a relevant change requires minimal effort, shouldn't we ask for it? Some reworks completely rewrite abilities; to encourage players to spend platinum to fund them, they could release a new skin alongside them. However, sometimes a small buff would suffice, making the community happy without requiring significant developer time to improve the code.
  13. I've just tried this solo (SP Circulus) and experienced an excess of reactants from the beginning. I suppose this issue might be host-dependent.
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