[DE]Taylor Posted March 27 Share Posted March 27 Dante’s files are now available on the Steam Workshop! Like all of our Warframes since Revenant, he uses new tech and thus is missing textures in his ZIP file. It’s on you as the creator to make these maps yourself without any reference files. Below is a list of what is included in the ZIP: Normal Emissive Material ID Mask (Tintmask) Body and helmet meshes To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison. Looking forward to seeing what you come up with! 3 Link to comment Share on other sites More sharing options...
Crackle2012 Posted March 28 Share Posted March 28 Thank you, Taylor! I am curious - for his alternate helmets if the massive surface area / size of his head mesh, we would be allowed double resolution similar to how wisp was? IE: 4096x2048 authored, and 2048x1024 in game for all other maps except tintmask perhaps at 1024x512? It’s totally fine if not, but it just seems like if wisp is allowed this, that Dante would be? Especially with a longer piece? (like his cloth beard on the vanilla helmet?) because yessss I have ideas!!! :-) Thank you in advance for any answer! Link to comment Share on other sites More sharing options...
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