Jump to content
Dante Unbound: Known Issues ×

General feedback and clarifications for Deep Archmedea reward tiers/randomizers


Recommended Posts

First, feedback. Elite Archimedea is the most fun, engaging, and challenging evergreen content in the game currently, massive kudos to the balance team for the challenging but rewarding structure, and the sound team for the adaptive music (holy S#&$ it's good). Full-modifier Deep Archimedea being a (one-time) unlock requirement for Elite is a fantastic way to make sure Elite only has competent players in it, preventing said players from having to carry weaker ones.

Now for clarifications. Not showing the Elite Archimedea rewards before unlock gives the impression that you have to complete it with all the loadout restrictions for the valuable rewards which is not the case. You can still get the diamond reward tier, which only has Tauforged Shards and Legendary Arcanes (despite the description listing "Melee Arcane") while ignoring one of the loadout restrictions.

U8z4Y2g.png

By doing this, you are missing out on the Vosfor drop (50) as the max reward, however 50 Vosfor isn't very valuable and is just a nice cherry on top for players who do want to conform to all restrictions, or get lucky that week with their restrictions. For further clarification, once you have Elite unlocked, you do not have to rerun normal to unlock is each week, which again is something that should also be clarified.

For those struggling to complete either Deep or Elite, here are some suggestions to ease the process:

  • Find a full group in recruit chat and ensure each player has a different team-wide damage buff, my personal recommendations being Roar, Eclipse (w/ augment), and Nourish, all of which can be subsumed onto any frame, obviously including those required for the parameters.
  • If one person has an exceptional weapon that week, that person should run Xata's Whisper which will double-dip (make numbers much much bigger) with Roar and any...
  • Faction mods! Unless you are an experienced buildcrafter and know for certain not using a faction mod is a DPS gain, faction mods are a no-brainer choice, especially as you will only ever be fighting the Murmur.
  • Take advantage of Lohk Surges (the little hands jutting upwards out of the ground with the yellow ball on it), as their buffs are very substantial and can make a difference from ending an attempt or completing it.
  • For Alchemy, you can throw the vials of the wrong element at the enemies for massive damage, usually one shotting standard enemies.

Of course there are many general gameplay tips (things like making sure you're in the air to reduce enemy accuracy and negate AoE damage), but I won't go into the whole list here.

Finally, I'd like to thank DE for this fantastic piece of (dare I say) raid content. I hope we get more just like this, and continue to add any future Murmur-related gamemodes to it.

 

Omnia fissures in EA when, DE. :P

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...