kerozen666 Posted April 5 Share Posted April 5 this si a response to the announcement recently made announced here about the upcoming changes made to rage and hunter adrenaline. First thing first, Thank you, these changes could not come soon enough. On that note, i'm here to give a boost to some concern over those future changes and things that will interact with it. First, the main reason we use these mods is because they provide more energy than any other sources when the requirement for it are met (health exposed, and activeley taking damage). thus, if the "burst" energy input end up lesser than what one would obtain from equilibrium and other sources when equiped, these change will sadly remove any reason to use these mods, even on the frames with explicit synergies like inaros and nidus Second, Parasitic armor and valkyr's paralisys will be able to interact with those more confortably. they already can, but could now lead to more usage, so they would be important to remember to avoid extra patching third, Kullervo. The frame is a shieldess frame, but one that also generate his own overguard. this change would allow kullervo to have a way stronger energy economy than he can currently achieve. other might use this thread to highlight other situations that might create strong inbalance and unexpected result. thanks a lot again for this change, hope this can be useful to make it as good as possible Link to comment Share on other sites More sharing options...
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