I've been trying to gain a better understanding about heat inherit and how it works. I've been playing around with epitaph primer for protea's turrets. My confusion at the moment is, I've noticed most of the builds I've seen for epitaph (heat inherit specific builds) don't run base damage mods (hornet strike etc.). Now, in my mind, the base damage mods increase the damage value of any elemental damage the weapon deals, as reflected on the sheet. So, why are all these builds not using these mods? Isn't the idea of heat inherit to have a primer with high heat procs and damage multipliers? Why are base damage mods not used?
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XsjatoPrime
I've been trying to gain a better understanding about heat inherit and how it works. I've been playing around with epitaph primer for protea's turrets. My confusion at the moment is, I've noticed most of the builds I've seen for epitaph (heat inherit specific builds) don't run base damage mods (hornet strike etc.). Now, in my mind, the base damage mods increase the damage value of any elemental damage the weapon deals, as reflected on the sheet. So, why are all these builds not using these mods? Isn't the idea of heat inherit to have a primer with high heat procs and damage multipliers? Why are base damage mods not used?
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