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Game UI fully locks up from presumed race condition when refining relics on in-mission relic select screen, requiring client restart


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Steps to reproduce:

  • Start an endless mission with at least one other squadmate
  • Complete at least one rotation of the mission
  • Wait until you get to the relic selection screen for the next rotation
  • Instruct one teammate to not select a relic until you tell them to
  • Select a relic to use for the next rotation
  • Select any other other refine-able relic, and refine it
  • While the loading element for the refinement is showing (presumably while the network request is still inflight), have the last teammate select their relic for the next rotation
    • I would suspect that the network traffic from your teammate selecting their relic would have to reach your game client before the response to the refinement request, but I don't know this for a fact

Expected behavior:

  • The loading element from refining disappears from the screen
  • All UI elements related to relic selection disappear as they would normally
  • The game continues to accept user input, and the cursor is hidden

Actual behavior:

  • The loading element from refining remains on screen until the game is killed
  • Menus under the loading element progress normally (showing the squad's selected relics, then disappearing)
  • The game does not accept any user input even after the relic selection and display elements disappear normally (e.g. in-game actions, esc key, chat key, etc.)
  • The mouse cursor remains on screen indefinitely and can be moved, but does not do anything
  • The game must be completely killed and reloaded to continue playing

I have personally repro'd this issue on Steel Path Void Cascade last night (patch 35.5.6). Don't have a recording of when it happened, however.

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