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Trinity QoL and Buffs


otakuotaku
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Wanted to quickly say trinity is overdue for QoL and Buffs:

-Globally her cast animations need to either be shifted to 1 hand actions, or in the case of 3 should just be removed.

-The base duration of 1, 3, and 4 are far too short while 4's augment should just be for the duration of 4

-Base range of 1 while an enemy is affected should be increased to match 2.

-3's augment should also give an additional tether which only latches onto a target you're currently hitting and always switches to whatever new target you're hitting.

-Lastly her passive needs to just be changed, if someone wants to revive someone they're using "spoiler" mode or a one tap revive.

Edited by otakuotaku
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  • otakuotaku changed the title to Trinity QoL and Buffs

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