taiiat Posted November 29, 2013 Share Posted November 29, 2013 Yea, this is what I ment when I pointed out that I feel that the torid has lost its previously defensive characteristic where the gas cloud where the main focus of this weapon, and become a somewhat aquard shotgun. i love that in the past, Torid was capable of having effective(though not fast) AoE damage output - but the impact damage was also pretty good(better than pretty good right now :D), so if i wanted to really kill one enemy really fast, i could. Torid has an odd feel to it as well, in a good way. it just... whenever i'm using it for direct impacts, Torid just feels awesome. and the Projectiles are so reliable! reliable enough for me to lob them very long distances, hitting enemies in weakpoints, and crumpling them into a pile of dead. :> i just don't want to lose that multi-purpose capability. both the impact damage and gas clouds are awesome, and i wouldn't want to lose either one. which also ultimately means the gas clouds can't be quite as powerful as they would be if the imapact damage was negligible, but that's okay i think - because if you really need something dead quickly, shoot it directly. you certainly have enough ammo for it xD The poison DOT is not affected by mods. oh? very well. What about giving the DoT weapons (Acrid and Torid) 50% proc chance? Make the tics do a percentage of the impact damage with whatever elemental goodness associated. That way it scales with mods and retains effectiveness against multiple enemy types. I'll be honest, I maxed both and shelved them. I didn't like the feel of Acrid and I couldn't get stuff to sit in my fart clouds lying enough. I'd rather just play Saryn and suffer through micromanaging Venom. - a 50% Status chance would be quite high.... very high. other than that, both Acrid and Torid are intended to work exactly as you are suggesting, :p - hey now, Venom is not something punishing to use. i find it plenty enjoyable to use. Link to comment Share on other sites More sharing options...
Stormfinnare Posted November 30, 2013 Author Share Posted November 30, 2013 I think my sugestion to try to fix the Torid would be to: 1: Make the clouds be able to proc any elemental effects you might have put on it. That way, even if you dont o a direct hit, the proc might be usefull as before U11. 2: Make the cloud be able to scale with the base dmg of the weapon to some degree, or parehaps let the dmg scale off of the clouds base dmg. That might be even more in line with how the torid used to work. 3: Maby even remove the proc chance from a direct hit all together and only use it on the clouds if it would otherwise to become to imbalanced as compared to other end game gear. I dont know if this would be a final solusion, but this might let us have our multi purpouse defensive weapon back. Regards, Stormfinnare Link to comment Share on other sites More sharing options...
fatpig84 Posted November 30, 2013 Share Posted November 30, 2013 (edited) How is it with Acrid? Does the main impact also to very large dmg? If so, I think they might be suffering from the exact same problem. The main focus as I see it should be on the DoTs on these two weapons, althogh as I pointed out I never tried the Acrid personally. Ive seen it in action though, prior to U11, and this is the way I came to understand it. Maby they simply should should, and I say simply as if game develompment where simple when in fact its not (hehehe), switch back so the cloud on Torid and Dot on Acrid where the main focus? I dont think an "On Hit" effect is a good idea on these two weapons if this is whats truly causing the issues. Are there other weapons that has similar effects that now is underperforming? Regards, Stormfinnare I have both Torid and Acrid. And both lightly formaed (Torid 2, Acrid 3). And seeing 1 damage DOT procs with a corrosive built Acrid on level 50 Grineer is not a nice sight. Edited November 30, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
Stormfinnare Posted November 30, 2013 Author Share Posted November 30, 2013 (edited) I have both Torid and Acrid. And both lightly formaed (Torid 2, Acrid 3). And seeing 1 damage DOT procs with a corrosive built Acrid on level 50 Grineer is not a nice sight. Ouch! Thats simply wrong. It should not behave like that after what ive seen of it erlier. This convinces me even more that the state of Torid and Acrid as they are now is not intended, and hopefully the DEs have noticed the issue. Regards, Stormfinnare Edit: Forgetful op is forgetfull. Edited November 30, 2013 by Stormfinnare Link to comment Share on other sites More sharing options...
Stormfinnare Posted December 2, 2013 Author Share Posted December 2, 2013 While reading in the general bug forum, I found this most welcome post. "[DE]Megan Moderator Administrator 711 posts Posted 28 November 2013 - 02:36 PM This bug is known and logged, sorry for the frustration!" So the Torid issue is known, and that leads me to belive that the other issues for example with the Acrid also is known. Good news! Reference: https://forums.warframe.com/index.php?/topic/140063-torrid-bug-update-11/ Regards, Stormfinnare Link to comment Share on other sites More sharing options...
Volume Posted December 3, 2013 Share Posted December 3, 2013 Torid is broken as it has been many times before. DE will get around to it in a month or three like they did before. That, right there, is the problem. Link to comment Share on other sites More sharing options...
Agua Posted December 3, 2013 Share Posted December 3, 2013 Thorid is practically useless as for update 11. Elemental status doesn't proc on the cloud, so thorid not only doesn't do any damage, but it doesn't have any tactical use anymore. Link to comment Share on other sites More sharing options...
Stormfinnare Posted December 4, 2013 Author Share Posted December 4, 2013 Thorid is practically useless as for update 11. Elemental status doesn't proc on the cloud, so thorid not only doesn't do any damage, but it doesn't have any tactical use anymore. Yea, all we can do is hope that the devs rolls out a hotfix soon. Ive started to use Ignis some with my vauban, and it works, if not great, atleast somewhat well as a replacement as you can fire it at the ground under many enemies if they are in a group, caught in the Vaub Net or in a vortex. the trouble with Ignis is that it has only a 1% proc chance, so its not really worth it to put any Ele mods on it, so as a tactical weapon its a no go imo. Regards, Stormfinnare Link to comment Share on other sites More sharing options...
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