I would like to share with ya all about ogris, yes, the weapon everyone loves and only the people who uses this weapon max, can only respond in this thread. So here's the thing.
After dmg 2.0, lot's of things changed, leaving us now only at combination elements to take faction easily by their weaknesses, unlike, the dmg 1.0, leading top kills with ogris always, and now down. top low instead..:( in defense or survival missions. So i was thinking that if anyone knows a decent balanced-offense builds for ogris dmg 2.0 .
Here's mine- Serration maxed, max cryo-hellfire-piercing hit-infected clip (one point away to max )-stormbringer, maxed split chamber,maxed wildifre,max speed trigger and max rupture.
I am sure these mods, aren't the probably ones for balanced-offense, but i just wanted to know what mods do you all think ogris would be good against all factions even in dmg 2.0, it doesn't matter whether he's OP or not, the only thing matter making him balanced so you don't have to probably switch mods often to go with combination elemental types. it's 5x formad, but messy since dmg 2.0 has came in, and i will probably have to polarise it soon after i get more formas back from 0...and put it accordingly to it's combination balanced-offense mods. So that there won't be necessity for switching mods often alot.
Also, i am thinking to add heavy caliber due to more dmg, and firestorm for further explosion radius, but i am not sure which mods to sacrifice for it at all...
thanks in advance, looking forward to share and discuss this with you all and some assistance for it too :)
Question
IIJetfireII
Hello everyone,
I would like to share with ya all about ogris, yes, the weapon everyone loves and only the people who uses this weapon max, can only respond in this thread. So here's the thing.
After dmg 2.0, lot's of things changed, leaving us now only at combination elements to take faction easily by their weaknesses, unlike, the dmg 1.0, leading top kills with ogris always, and now down. top low instead..:( in defense or survival missions. So i was thinking that if anyone knows a decent balanced-offense builds for ogris dmg 2.0 .
Here's mine- Serration maxed, max cryo-hellfire-piercing hit-infected clip (one point away to max )-stormbringer, maxed split chamber,maxed wildifre,max speed trigger and max rupture.
I am sure these mods, aren't the probably ones for balanced-offense, but i just wanted to know what mods do you all think ogris would be good against all factions even in dmg 2.0, it doesn't matter whether he's OP or not, the only thing matter making him balanced so you don't have to probably switch mods often to go with combination elemental types. it's 5x formad, but messy since dmg 2.0 has came in, and i will probably have to polarise it soon after i get more formas back from 0...and put it accordingly to it's combination balanced-offense mods. So that there won't be necessity for switching mods often alot.
Also, i am thinking to add heavy caliber due to more dmg, and firestorm for further explosion radius, but i am not sure which mods to sacrifice for it at all...
thanks in advance, looking forward to share and discuss this with you all and some assistance for it too :)
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