Shixingren Posted August 14 Share Posted August 14 RT↑😐 MOD for Armor Skill Casting action: Why not a functional MOD slot? There are also many mods that themselves should be positioned as functional cards For example: gun fire rate MOD, increase ammunition, magazine MOD, recoil MOD. These cards should have been positioned as functional mods; It's really not necessary to occupy the main MOD slot It has been a long time since DE had any major changes planned for the MOD system slots and polarity. I think it's important to re-examine how to change. Although this is a very big, old core underlying problem😐🤔 Link to comment Share on other sites More sharing options...
(PSN)CUInc Posted August 14 Share Posted August 14 I don’t know. It seems to work pretty well for me. 1 Link to comment Share on other sites More sharing options...
Zakkhar Posted August 14 Share Posted August 14 (edited) This is not Path of Exile. We do not mod abilities here. Different game, different system. Feel free to dabble with Helminth system, though. You can get armor from that. Or from Arcane. Or from a pet. Or better, you can get invisibility, which makes armor obsolete. Edited August 14 by Zakkhar 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now