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Keybinding menu are confusing and have various inconsistencies


Void2258
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Many of the names for actions in the keybindings menu are confusing, requiring you go into the activity and test to figure out what they do. This can be especially relevant because some of these bindings seem to be mutually exclusive.

  • What is the difference between Sprint/Dodge, Sprint, and Roll?
  • What is the difference between Boost/Maneuver, Boost, and Maneuver?

Additionally some things are set to toggle in the keybinds, while others are set to toggle in other menus. For example hold vs toggle sprint is in accessibility, while hold vs toggle crouch is a keybinding difference.

The Duviri experience keybinds are also called "Drifter", which is confusing since you can be the drifter but not be using these keybindings outside of Duviri.

There are also missing bindings that require you to experiment to find the right button combos (since they seem to be based on other bindings and not individually settable, but there is no way to look up what they are).

  • Lock on in Duviri
  • Kaithe Flight toggle in Duviri

Additionally the "General" tab seems to override things in some cases and not others, some of which are missing from other tabs, such as text chat not being bindable Railjack keybinds but inheritting the keybind from general, but being it's own independent binding in Duviri you might not think to check for since you didn't for Railjack.

An option to set bindings from general to apply to Railjack and Duviri, and marking when they are different, would both be very helpful, as these tend to be mostly the same but when they accidentally drift apart they become very confusing to untangle. This can make it look like things are broken when it's just that you didn't change the same setting in 3 different places.

Edited by Void2258
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20 minutes ago, Void2258 said:

What is the difference between Sprint/Dodge, Sprint, and Roll?

Same button. Shift. It is all about how you use it. Hold for sprint, tap/2x tap for dodge/roll

I assume Sprint/Dodge refers to Shift Hold/Tap, while Sprint refers to a independent version of Sprint button and Roll refers to a single press button that will execute a Roll, instead of double tapping shift.

20 minutes ago, Void2258 said:

What is the difference between Boost/Maneuver, Boost, and Maneuver?

Exact the same thing. Same button. Differerntly pressed/held offers different things. Can be used like that or those manouvers can have different keybinds.

I can only assume it is to eg. prevent Maneuver/Roll from executing unwanted when double tapping the Sprint/Boot button, which will not occur if they use differernt keyding than Combined. Or allowing people who want to minimise button presses to still execute those manouvers (eg. on Ivara in order to stau Invis you have to constantlly dodge roll forwards, because it is faster than walking, but maybe someonne doesnt want to tap attack their shift to do so).

 

Edited by Zakkhar
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21 minutes ago, Void2258 said:

Lock on in Duviri

It is default R, which also serves as reload, but for some reason it also executes on X (interact). The keybinding is at the very botton of the options (last position). Scroll down.

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25 minutes ago, Void2258 said:

Kaithe Flight toggle in Duviri

Since the Drifter section is called Drifter, not not Duviri, the Kaithe controls are in General. Although unsure what you mean by flight toggle.

Edited by Zakkhar
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