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XBOX Koumei & the Five Fates: Hotfix #2


[DE]Connor
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Top Fixes: 

  • Fixed matchmaking issues when attempting to start a Steel Path Shrine Defense mission from the Star Chart “Saya’s Visions” node. 
    • Due to the amount of people playing on the node, the matchmaking requests were likely to time out with people filling open slots in the squads before you. This would cause the “Unable to join” popup to occur on most attempts to start the mission. 
  • Fixed Caliban’s Lethal Progeny summons’ Damage and Health Multipliers not scaling correctly.
    • For example, with 200% Ability Strength their Damage Multiplier went from 2.5x to 4x instead of the intended 5x. 
  • Fixed Koumei’s Omikuji Decrees not applying their bonuses when playing in Sanctuary Onslaught (base and Elite) missions. 
  • Fixed Koumei’s Kumihimo threads not applying one of every Elemental Status Effect on a roll of triple sixes as intended. 
  • Fixed Host migration causing Koumei’s Omikuji to infinitely grant Decrees. 
  • Fixed Resourceful Retriever not applying to Mining, Conservation or Fishing-specific rewards (Ore, Fish, Conservation Tags, etc).
  • Fixed common Conservation targets having extremely high spawn rate when called with an Echolure. 
    • In combination with the weighting towards rare targets when using pheromones, the uncommon variants were almost impossible to find as a result. Now, they should appear more frequently when using an Echolure! (Roaming landscape spawn rates were unaffected)

Changes:

  • You can now access the Steel Path Saya’s Visions node from the Star Chart without having to complete a Steel Path Plains of Eidolon Bounty first. 
    • We saw reports of players having the node locked on the Star Chart and at Koumei’s Shrine despite having both the Steel Path and normal mission unlocked. This was due to the not-so-obvious requirement to complete a PoE Steel Path Bounty to fully unlock the Steel Path. So we’ve removed that requirement to make the Shrine Defense mission much more easily accessible!
  • Removed the controller binding that applies a Legendary Core to a mod during Fusion to prevent players from accidentally selecting it. 
    • Now, if you wish to apply a Legendary Core you can manually do so by moving the virtual cursor over the button and selecting. If you accidentally did this since the launch of Koumei & the Five Fates, you can submit a ticket to support.warframe.com.
  • Changed the Artax so that 20% of its Cold Damage does not combine with other Elemental Damage types. 
    • This is so that it can always inflict Cold Status Effects no matter what other Mods are equipped. 
  • Removed the custom sounds on the Masseter Prime’s regular swings to reduce audio fatigue. It’ll now only play on the final swing of combos. 
  • Made occlusion and radius sound tweaks to Koumei’s Bunraku ability.
  • Made optimizations to the Koumei Engimono Decoration. 
  • Made further tweaks to Koumei’s Bunraku loop volume and her footstep volume. 

Nova Changes & Fixes: 

  • Nova’s Molecular Prime Speed wave now grows at the same rate as its Slow wave. 
  • With Koumei & the Five Fates, we made the Speed version grow faster than the Slow (they both travel the same distance, Speed just got there quicker). 
    • The thinking was that it would get to enemies quicker so that they can reach you faster for speedy destruction. It also added a visual difference between the Slow and Speed waves. However, we received feedback that this was not desirable because a faster wave has a shorter life span and had a greater chance of missing enemies compared to the Slow wave. So players had to spam cast it far more, making it costly and not as efficient. So we’ve reverted that in this Hotfix and now both waves grow at the same rate. 
  • Fixed Nova’s Passive description being incorrect – it had the Health and Energy orbs flipped for the Speed/Slow effects. 
  • Now reads: “Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.
  • Fixed script error with Nova’s Null Star in the Simulacrum. 
  • Fixed script error with Nova’s Null Star projectile. 
  • Fixed script error with Nova’s Molecular Prime dissolve. 

Fixes:

  • Fixed the TennoGen Fates Bundle 2 being incorrectly priced at 245 Platinum instead of 200 Platinum.
    • For those who purchased the bundle at its incorrect price, we have ran a script to refund the 45 Platinum overcharge. 
  • Fixed being able to apply an Umbra Forma to Beast Claw weapons. 
    • Beast Companions cannot use Umbra Mods, so there is no need for the Umbra polarity. If you have done so and would like your Umbra Forma returned to your account, you can submit a ticket to support.warframe.com.
  • Fixed the Lyre-Worm’s Feast Blessing (invulnerable for 30 seconds) in Shrine Defense missions negating Wisp’s Motes buffs. 
  • Fixed indefinitely stacking unintended amount of Health from a combination of the Strain Consume mod and any of the following: Helminth Charger, Nidus Maggots and Pathocyst. 
  • Fixed equipping certain Sigils (notably the Cephalon Simaris Sigil) making the Ostarus Headgear and Maru Obi Syandana appear as a solid color. 
  • Fixed the Fusion UI not updating Credit cost if you do not have enough Endo to rank up Mod. 
  • Fixed cloth on the Kaminari Ephemera not connecting with the rest of the mesh. 
  • Fixed being unable to start a Quest replay from the Codex.  
  • Fixed cursor not snapping to the top slot of the Gear/Quick Access Wheels when opened using a keyboard and mouse.  
  • Fixed multiple issues with Focus Schools not being selected correctly after swapping Loadouts in the Star Chart UI. 
  • Fixed some Arsenal legibility issues when HDR enabled.
  • Fixed the “None of your Mods are compatible with this weapon” error occuring when entering the Upgrade screen after putting all your Mods on a weapon. 
  • Fixed mod inventory scrolling back to the start of the list in the Upgrade screen after trying to to switch the position of two mods within it.  
  • Fixed the Ninurta Claw Skin losing its blade when changing colors. 
  • Fixed issue where Beast Weapons would appear in the Arsenal as a blank tab. 
  • Fixed the Heurodis Decoration having collision – not very ghostly of them now is it? 
    • This may have also fixed some cases of not being able to move it once placed. Give it a try now, Tenno! 
  • Fixed offset issues with Focus School Badges equipped on Volt’s Raijin Skin. 
  • Fixed the description for the Life Steal buff in Shrine Defense mission appearing as a file path. 
  • Fixed Extraction timer appearing in Shrine Defense missions when playing with a Squad.
  • Fixed multiple Beast/Claw weapon mods having incorrect icons. 
  • Fixed a PH tag appearing in the warning notice when attempting to duplicate Configs that don’t support the same Helminth ability. 
  • Fixed the Community Chroma Glyph’s description appearing as a file path. 
  • Fixed the “Sale” tag appearing in the Arsenal on items you already own. Darvo thought he could pull a fast one on us and sell our stuff without us realizing. 
  • Fixed script error with Ash’s Smoke Screen. 
  • Fixed script error with Scan Matter.
  • Fixed script error with Crescent Charge. 
  • Fixed script error with Territorial Aggression. 
  • Fixed script error with Sense Danger. 
  • Fixed several script errors with Caliban’s Fusion Strike and Sentient Wrath. 
  • Fixed several script errors with Hildryn’s Aegis Storm. 
  • Fixed crash in the Shrine Defense mission during the extermination wave. 
  • Fixed script error in the offering preparation timer in Shrine Defense mission. 
  • Fixed script error with Titania’s Spellbound Harvest. 
  • Fixed script error with Koumei’s Omikuji. 
  • Fixed script error with Mirage’s Prism. 
  • Fixed several script errors in Loadout UI. 
  • Fixed several script errors with Titania’s Razorwing. 
  • Fixed script error with Strain mod set. 
  • Fixed several script errors in the Codex.
  • Fixed crash caused by entering certain Dojo rooms (notably Courtier’s Bliss and Harbinger's Pass). 
  • Fixed crash that could occur when casting an ability.

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates

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welp i goophed and posted in the MOBILE section when i meant to be posting the following over here.

Can we get a fix for "Chat cannot be unbound from this key" when trying to change the key that opens chat while in the Shawzin Menu? Lets give some love for the left handed players who want to have sky and earth frets on the left instead of the right side shoulder and trigger keys for controller users trying to get into serious Shawzin time Sho-la!

Also Caliban's Summulyst occasionally will just stand in place, failing to open up and summon the boiz(Choralysts)!
The only common fact between the instances where this occurred was when summoned onto uneven terrain/or Move platforms Such as the defense objective of Hydron on Sedna. At one point the Summulyst literally just stood and went around in circles while the cryopod was under attack less then  a Skana's length away. after 20 seconds of it refusing to do its jobn i just resumnmoned it and that fixed the issue at the cost of energy wasted. the happened once during steel path Saya's Vision quest, (out of 20 runs of doing said quest) and yet happened 4 times during the first 5 waves on Hydron Sedna's defense mission (before i final stopped summoning the Summulyst anywhere near the cyropod for the rest of the 20 waves i went on to do.)

I think i've painted out a recreatable instance here with the details so it should be able to checked out and fixed (hopefully) by the 3rd hotfix. I'm assuming its a Pathfinding issue where it wont try to open up and summon Choralysts if it itself is standing too close to any form of Ledge - and that its prioritizing finding a flat surface over actually performing it's intended function during the cases where its literally spinning in place like a CONCULYST! ..Unless the bug is the summulyst's Ai got some Conculyst's AI functions accidently added to it. but more then likely it was a pathfinding issue. Only Pablo will know for sure though. (or whoever else had their hands on the Summulyst's coding XD)

Edited by WhiteBlaze
to trim the fat off the paragraphs I wrote
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On 2024-10-03 at 2:40 PM, [DE]Connor said:

Top Fixes: 

  • Fixed matchmaking issues when attempting to start a Steel Path Shrine Defense mission from the Star Chart “Saya’s Visions” node. 
    • Due to the amount of people playing on the node, the matchmaking requests were likely to time out with people filling open slots in the squads before you. This would cause the “Unable to join” popup to occur on most attempts to start the mission. 
  • Fixed Caliban’s Lethal Progeny summons’ Damage and Health Multipliers not scaling correctly.
    • For example, with 200% Ability Strength their Damage Multiplier went from 2.5x to 4x instead of the intended 5x. 
  • Fixed Koumei’s Omikuji Decrees not applying their bonuses when playing in Sanctuary Onslaught (base and Elite) missions. 
  • Fixed Koumei’s Kumihimo threads not applying one of every Elemental Status Effect on a roll of triple sixes as intended. 
  • Fixed Host migration causing Koumei’s Omikuji to infinitely grant Decrees. 
  • Fixed Resourceful Retriever not applying to Mining, Conservation or Fishing-specific rewards (Ore, Fish, Conservation Tags, etc).
  • Fixed common Conservation targets having extremely high spawn rate when called with an Echolure. 
    • In combination with the weighting towards rare targets when using pheromones, the uncommon variants were almost impossible to find as a result. Now, they should appear more frequently when using an Echolure! (Roaming landscape spawn rates were unaffected)

Changes:

  • You can now access the Steel Path Saya’s Visions node from the Star Chart without having to complete a Steel Path Plains of Eidolon Bounty first. 
    • We saw reports of players having the node locked on the Star Chart and at Koumei’s Shrine despite having both the Steel Path and normal mission unlocked. This was due to the not-so-obvious requirement to complete a PoE Steel Path Bounty to fully unlock the Steel Path. So we’ve removed that requirement to make the Shrine Defense mission much more easily accessible!
  • Removed the controller binding that applies a Legendary Core to a mod during Fusion to prevent players from accidentally selecting it. 
    • Now, if you wish to apply a Legendary Core you can manually do so by moving the virtual cursor over the button and selecting. If you accidentally did this since the launch of Koumei & the Five Fates, you can submit a ticket to support.warframe.com.
  • Changed the Artax so that 20% of its Cold Damage does not combine with other Elemental Damage types. 
    • This is so that it can always inflict Cold Status Effects no matter what other Mods are equipped. 
  • Removed the custom sounds on the Masseter Prime’s regular swings to reduce audio fatigue. It’ll now only play on the final swing of combos. 
  • Made occlusion and radius sound tweaks to Koumei’s Bunraku ability.
  • Made optimizations to the Koumei Engimono Decoration. 
  • Made further tweaks to Koumei’s Bunraku loop volume and her footstep volume. 

Nova Changes & Fixes: 

  • Nova’s Molecular Prime Speed wave now grows at the same rate as its Slow wave. 
  • With Koumei & the Five Fates, we made the Speed version grow faster than the Slow (they both travel the same distance, Speed just got there quicker). 
    • The thinking was that it would get to enemies quicker so that they can reach you faster for speedy destruction. It also added a visual difference between the Slow and Speed waves. However, we received feedback that this was not desirable because a faster wave has a shorter life span and had a greater chance of missing enemies compared to the Slow wave. So players had to spam cast it far more, making it costly and not as efficient. So we’ve reverted that in this Hotfix and now both waves grow at the same rate. 
  • Fixed Nova’s Passive description being incorrect – it had the Health and Energy orbs flipped for the Speed/Slow effects. 
  • Now reads: “Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.
  • Fixed script error with Nova’s Null Star in the Simulacrum. 
  • Fixed script error with Nova’s Null Star projectile. 
  • Fixed script error with Nova’s Molecular Prime dissolve. 

Fixes:

  • Fixed the TennoGen Fates Bundle 2 being incorrectly priced at 245 Platinum instead of 200 Platinum.
    • For those who purchased the bundle at its incorrect price, we have ran a script to refund the 45 Platinum overcharge. 
  • Fixed being able to apply an Umbra Forma to Beast Claw weapons. 
    • Beast Companions cannot use Umbra Mods, so there is no need for the Umbra polarity. If you have done so and would like your Umbra Forma returned to your account, you can submit a ticket to support.warframe.com.
  • Fixed the Lyre-Worm’s Feast Blessing (invulnerable for 30 seconds) in Shrine Defense missions negating Wisp’s Motes buffs. 
  • Fixed indefinitely stacking unintended amount of Health from a combination of the Strain Consume mod and any of the following: Helminth Charger, Nidus Maggots and Pathocyst. 
  • Fixed equipping certain Sigils (notably the Cephalon Simaris Sigil) making the Ostarus Headgear and Maru Obi Syandana appear as a solid color. 
  • Fixed the Fusion UI not updating Credit cost if you do not have enough Endo to rank up Mod. 
  • Fixed cloth on the Kaminari Ephemera not connecting with the rest of the mesh. 
  • Fixed being unable to start a Quest replay from the Codex.  
  • Fixed cursor not snapping to the top slot of the Gear/Quick Access Wheels when opened using a keyboard and mouse.  
  • Fixed multiple issues with Focus Schools not being selected correctly after swapping Loadouts in the Star Chart UI. 
  • Fixed some Arsenal legibility issues when HDR enabled.
  • Fixed the “None of your Mods are compatible with this weapon” error occuring when entering the Upgrade screen after putting all your Mods on a weapon. 
  • Fixed mod inventory scrolling back to the start of the list in the Upgrade screen after trying to to switch the position of two mods within it.  
  • Fixed the Ninurta Claw Skin losing its blade when changing colors. 
  • Fixed issue where Beast Weapons would appear in the Arsenal as a blank tab. 
  • Fixed the Heurodis Decoration having collision – not very ghostly of them now is it? 
    • This may have also fixed some cases of not being able to move it once placed. Give it a try now, Tenno! 
  • Fixed offset issues with Focus School Badges equipped on Volt’s Raijin Skin. 
  • Fixed the description for the Life Steal buff in Shrine Defense mission appearing as a file path. 
  • Fixed Extraction timer appearing in Shrine Defense missions when playing with a Squad.
  • Fixed multiple Beast/Claw weapon mods having incorrect icons. 
  • Fixed a PH tag appearing in the warning notice when attempting to duplicate Configs that don’t support the same Helminth ability. 
  • Fixed the Community Chroma Glyph’s description appearing as a file path. 
  • Fixed the “Sale” tag appearing in the Arsenal on items you already own. Darvo thought he could pull a fast one on us and sell our stuff without us realizing. 
  • Fixed script error with Ash’s Smoke Screen. 
  • Fixed script error with Scan Matter.
  • Fixed script error with Crescent Charge. 
  • Fixed script error with Territorial Aggression. 
  • Fixed script error with Sense Danger. 
  • Fixed several script errors with Caliban’s Fusion Strike and Sentient Wrath. 
  • Fixed several script errors with Hildryn’s Aegis Storm. 
  • Fixed crash in the Shrine Defense mission during the extermination wave. 
  • Fixed script error in the offering preparation timer in Shrine Defense mission. 
  • Fixed script error with Titania’s Spellbound Harvest. 
  • Fixed script error with Koumei’s Omikuji. 
  • Fixed script error with Mirage’s Prism. 
  • Fixed several script errors in Loadout UI. 
  • Fixed several script errors with Titania’s Razorwing. 
  • Fixed script error with Strain mod set. 
  • Fixed several script errors in the Codex.
  • Fixed crash caused by entering certain Dojo rooms (notably Courtier’s Bliss and Harbinger's Pass). 
  • Fixed crash that could occur when casting an ability.

For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates

People are having problems logging into the game. I can’t log into the game ever since the first hotfix. I’ve reset my internet and restarted my console: nothing. And I’m not the only one experiencing these issues. I was able to play the release of the Five Fates update but once the first patch released I was unable to login. Can we please get a fix for this? I’ve been unable to login since the 2nd.

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