TheReaverOfDarkness Posted 4 hours ago Share Posted 4 hours ago My friend and I were in a disruption mission, we had already beaten several conduits (10-15 perhaps) when the mission suddenly ended in failure. No conduits were lost. There was no warning. 1 Link to comment Share on other sites More sharing options...
Tiltskillet Posted 4 hours ago Share Posted 4 hours ago Had you stopped killing enemies and/or activating conduits for a long time? 2 Link to comment Share on other sites More sharing options...
TheReaverOfDarkness Posted 3 hours ago Author Share Posted 3 hours ago (edited) 1 hour ago, Tiltskillet said: Had you stopped killing enemies and/or activating conduits for a long time? No. We were constantly killing enemies, and we were currently trying to solve a puzzle which had us stumped for several minutes. I had been working on the puzzle for quite a while, while the other person was running conduits. Then they came to help me, and we were there for maybe ten minutes when the mission suddenly failed. It happened moments after we finally started making headway on the puzzle. Edited 3 hours ago by TheReaverOfDarkness 1 Link to comment Share on other sites More sharing options...
Quest Posted 2 hours ago Share Posted 2 hours ago Unfortunately even if you're killing stuff disruption can still fail if you go too long without doing a conduit. I found this out the hard way farming the fragments from ghouls on mars. 1 Link to comment Share on other sites More sharing options...
TheReaverOfDarkness Posted 2 hours ago Author Share Posted 2 hours ago Just now, Quest said: Unfortunately even if you're killing stuff disruption can still fail if you go too long without doing a conduit. I found this out the hard way farming the fragments from ghouls on mars. How long? Ten minutes? That's an absurdly short time. Bug. Missions shouldn't fail without reaching a fail state. They certainly should not fail when they are in progress with no flaws in performance nor pauses in mission activity. 1 Link to comment Share on other sites More sharing options...
Quest Posted 2 hours ago Share Posted 2 hours ago 38 minutes ago, TheReaverOfDarkness said: How long? Ten minutes? That's an absurdly short time. Bug. Missions shouldn't fail without reaching a fail state. They certainly should not fail when they are in progress with no flaws in performance nor pauses in mission activity. I agree. I am just describing how it is. 1 Link to comment Share on other sites More sharing options...
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