SpiderWaifu Posted December 6, 2013 Share Posted December 6, 2013 Not talking about a damage buff, I just feel that the Sprint-jump-crouch move (Almighty flying kick) should be able to stop the Grineer Heavy units Unblockable Stun animation. This way, melee fanatics don't have their day ruined by Grineer Heavies. Link to comment Share on other sites More sharing options...
CaptainohCaptain Posted December 6, 2013 Share Posted December 6, 2013 Nope. You already can knockdown them, having a draw in terms of presense on the battlefield. Link to comment Share on other sites More sharing options...
direcyphre Posted December 6, 2013 Share Posted December 6, 2013 It seems like there should be a lot of things that should, but that Grineer and Ancient knockdown seem to happen automatically, regardless of what you're doing or the current state of the enemy. Link to comment Share on other sites More sharing options...
Tsoe Posted December 6, 2013 Share Posted December 6, 2013 (edited) i can kill ppl on mercury with that kick... (it did received a damage buff actually) Edited December 6, 2013 by Tsoe Link to comment Share on other sites More sharing options...
DoomFruit Posted December 6, 2013 Share Posted December 6, 2013 It seems like there should be a lot of things that should, but that Grineer and Ancient knockdown seem to happen automatically, regardless of what you're doing or the current state of the enemy. This is the crux of the problem. I've actually been knocked down by a heavy gunner who's floating in the air after a Rhino Stomp. Their uninterruptable ground slam needs to go. Link to comment Share on other sites More sharing options...
Derpo Posted December 10, 2013 Share Posted December 10, 2013 This is the crux of the problem. I've actually been knocked down by a heavy gunner who's floating in the air after a Rhino Stomp. Their uninterruptable ground slam needs to go. Agreed, anti-Tenno AOE unblockable stuns are UNFUN. Link to comment Share on other sites More sharing options...
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