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A Way To Somewhat Fix The Convoluted Mod Table.


FableTale
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Okay first of all, let me hide behind something so people won't punch me through the computer monitor.

 

Second, what's the difference between most of the shotgun elemental mods (Electric, Fire, Ice, Poison) and rifle mods? I just checked and it's nothing. This includes the new slash, puncture, impact, reload, and cleanse factions mods too.

 

The other ones that could possibly be combined into one is the status chance mods, ammo and magazine capacity mods, along with a few others. To make the status chance work, just make the rifle status chance mod equal to the shotgun one, would also make the rifle one more valuable.

 

ShotgunSavvyMod.png

 

250px-ModRifleAptitude.png

 

 

 

So what I'm saying is, why don't we combine the mods for shotgun and rifle that are the same, to clean up the table a bit. They are mostly the same anyways. It's just an Idea and want to see feedback on it.

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If they didn't want useless mods, they wouldn't have added Intruder or the bleedout timer mod to the mix.

I agree with the intruder, not on the bleedout timer. While I don't have a use for it I do see it having a purpose. In my clan sometimes we will split up to cover more ground, specially when hunting the orokin vaults, if one of us goes down...well that bleedout timer is very useful.

 

But considering there are things like the Cipher which you can make, the Intruder mod is 100% useless.

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I think I just worded my first post badly :(

 

What I mean is that rifle and shotgun mods, should just be shared because they have the same effects and power. Such as stormbringer and charged shell since they both do 90% electrical damage. So why have them separately? Or bane and cleansed faction mods.

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I think I just worded my first post badly :(

 

What I mean is that rifle and shotgun mods, should just be shared because they have the same effects and power. Such as stormbringer and charged shell since they both do 90% electrical damage. So why have them separately? Or bane and cleansed faction mods.

 

No buddy. I totally understood you. What I was saying is that if they wanted to make it easy to get all the mods, they wouldn't have added so many to the pool, nor would they continue to add more with plans on adding even more after that.

 

They are like expansion packs for card games. You buy(farm) expansion packs for the one lucky mod you actually want while sifting through all the junk mods.

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No buddy. I totally understood you. What I was saying is that if they wanted to make it easy to get all the mods, they wouldn't have added so many to the pool, nor would they continue to add more with plans on adding even more after that.

 

They are like expansion packs for card games. You buy(farm) expansion packs for the one lucky mod you actually want while sifting through all the junk mods.

Another problem is the new damage mods are given to enemies that are rare in the first place so it's not helping us customize our weapons either.

 

What mods would be removed if we needed to clean up the table though? Besides the one in the original post listed.

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Another problem is the new damage mods are given to enemies that are rare in the first place so it's not helping us customize our weapons either.

 

What mods would be removed if we needed to clean up the table though? Besides the one in the original post listed.

 

Basically if it isn't a damage mod, good Warframe mod, or Fusion Core, it should only appear once total. Damage mods are ones that boost Damage, Multishot, and every element. Warframe mods that are essential are ones such as Redirection, Vitality, Flow, Stretch, Focus, etc. Deciding which mods are good enough is somewhat arbitrary, but things such as Ability mods and Precepts that aren't Coolant Leak or Sanctuary should definitely be limited to one.

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Remove all warframe ability mods from drop tables. Lock the warframe ability mods so people can't fuse or sell them. I saved warframe.

I agree. And remove them from Transmutation too. I don't wanna see another snowglobe or Radial Javelin when fusing rare mods that may have taken me a while to save up.

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I agree. And remove them from Transmutation too. I don't wanna see another snowglobe or Radial Javelin when fusing rare mods that may have taken me a while to save up.

They did remove them from transmutation, they also made fusing rare mods worthless because it will reward common mods all the time.

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They did remove them from transmutation, they also made fusing rare mods worthless because it will reward common mods all the time.

*Unintelligible gurgling/choking noises*

 

F*** it. I'm not even gonna try anymore. There goes my only source of rare mods that aren't flow, focus, and streamline...

 

Excuse me while I go have an aneurysm...

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Why does it work better in their favor? I'm actually curious because I can't think of a reason in the top of my head.

 

The more dilluded the drop tables are, the longer it takes us to find things. They want us taking a long time to find things.

 

Remember, the joke about DE logic is; Time spent playing = content. This may seem silly, but there is reason that it's not inaccurate. The business model is dependent on player compulsion and greed. It's like playing a slot machine, and DE (the casino) wants to find the balance of just how little payout people will accept without getting frustrated enough to stop playing.

 

Besides, when has DE ever had a problem with pissing everybody off?

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Remember, the joke about DE logic is; Time spent playing = content. This may seem silly, but there is reason that it's not inaccurate. The business model is dependent on player compulsion and greed. It's like playing a slot machine, and DE (the casino) wants to find the balance of just how little payout people will accept without getting frustrated enough to stop playing.

 

This guy knows what he is talking about.

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The more dilluded the drop tables are, the longer it takes us to find things. They want us taking a long time to find things.

 

Remember, the joke about DE logic is; Time spent playing = content. This may seem silly, but there is reason that it's not inaccurate. The business model is dependent on player compulsion and greed. It's like playing a slot machine, and DE (the casino) wants to find the balance of just how little payout people will accept without getting frustrated enough to stop playing.

 

Besides, when has DE ever had a problem with &!$$ing everybody off?

That's a cheap way of saying something is content if that is true.

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That's a cheap way of saying something is content if that is true.

 

I agree, but the mentality runs rampant among developers of online-only games. Like, literally you see pointless and un-fun time-syncs everywhere in the online gaming industry.

 

Amount of time spend playing is often considered more important than quality of time spent playing. After all, from a telemetry data point of view it buffs their numbers, which on the books makes them look good.

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