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Secondary Functions


TrashSpider
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Just like the title implied. What would be your version of the secondary function of the warframe arsenal? However it must have a drawback. Ex:

 

Dera: launches a pulse grenade that deal magnetic damage at the price of half of your ammunition clip.

Penta: Throw your whole clip of grenades for 5x the damage

Ogris: Has a lock on feature, but deal less damage.

 

What would be yours?

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Weapon/frame synergy

 

Volt+Latron= railgun alternate fire giving innate pass through with a decent chunk of true armor ignoring damage, but requiring a full clip and 30 energy (unaffected by frame powers/mods)

 

Vauban+Penta= replacing a clip with short term, exploding teslas, but uses double ammo and 40 energy (unaffected by frame powers/mods). The teslas would last, say, 3 seconds, have damage based on mods in the penta, and explode at the end of their timer.

 

Saryn+Mire= ranged blades on charge. Think old school Zelda games where having full health would let you shoot swords. Deal big bonus slashing and corrosive damage (based on mire mods) for 20 energy (unaffected by frame powers/mods (seeing a pattern here?)).

 

Nova+dark dagger?
 

Ash+hikou?

 

Rhino+furax?

 

etc etc

 

edit: wait, rhino+furax would totally be falcon punch, jeez

Edited by Symbols
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We don't need anything spectacular, like "empty clip for massive explosion" or anything. Not on simple-concept weapons like Penta/Ogris or anything.

 

Secondary firing functions like what Ballistica, Stug, Bows, and Miter have are good examples of simple and intuitive, which is what secondary firing modes should be (if using one button). Most of them just need to be made more viable.

 

 

For spectacular effects (e.g. assault rifle releases crazy energy blast at the cost of 5x the ammo), that would require a brand-new weapon concept and design that would allow for such a thing. Putting them on existing weapons like Dera would be silly.

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