so im not sure if anyone is gonna be able to help with this, there is no info on it anywhere that i can find.
i wanted to try and determine the effectiveness of status procs that apply damage in order to see what kind of DPS they are able the yield, if weps like the grakata and a few others that can apply their procs several times per second per target they are effecting.
i was able to answer my first question through my own testing, i think. i was trying to figure out if a single bullet was able to apply more then one status effect. after playing through an extermination mission several times with nothing equipped to a latron other then hammershot and rife aptitude i did not see a single occurrence of a single shot applying more then one effect.
so okay the latron has a 25% chance to apply one of its multiple status chances to the target per bullet, so now the questions continue.
what determines what status will go off? when maxing the status chance i ended up with 3-physical, 1 element dmg. so a 25% chance to apply 1 of 4 different status effects. my first thought was well a 1 in 4 it may just be a 25% chance each. but, the one that seemed to proc the most was always the one that of the thee physical types that was the highest with seemingly random procs of the element, this was the case even when the element was the highest of the dmg types.
so is there an equations to determine what effect of the effects on the weapon is most likely to be applied?
lastly, i cant find anything anywhere suggesting what kind of damage figures the damage oriented status procs have. through testing i was able only confirm that the damage of these effects do go up with modding, higher base damage means higher bleed on slashing and more poison damage on toxin but does not tell me things like can these effects stack on themselves, and though they are scaling; by what % are they doing so?
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Vanhline
so im not sure if anyone is gonna be able to help with this, there is no info on it anywhere that i can find.
i wanted to try and determine the effectiveness of status procs that apply damage in order to see what kind of DPS they are able the yield, if weps like the grakata and a few others that can apply their procs several times per second per target they are effecting.
i was able to answer my first question through my own testing, i think. i was trying to figure out if a single bullet was able to apply more then one status effect. after playing through an extermination mission several times with nothing equipped to a latron other then hammershot and rife aptitude i did not see a single occurrence of a single shot applying more then one effect.
so okay the latron has a 25% chance to apply one of its multiple status chances to the target per bullet, so now the questions continue.
what determines what status will go off? when maxing the status chance i ended up with 3-physical, 1 element dmg. so a 25% chance to apply 1 of 4 different status effects. my first thought was well a 1 in 4 it may just be a 25% chance each. but, the one that seemed to proc the most was always the one that of the thee physical types that was the highest with seemingly random procs of the element, this was the case even when the element was the highest of the dmg types.
so is there an equations to determine what effect of the effects on the weapon is most likely to be applied?
lastly, i cant find anything anywhere suggesting what kind of damage figures the damage oriented status procs have. through testing i was able only confirm that the damage of these effects do go up with modding, higher base damage means higher bleed on slashing and more poison damage on toxin but does not tell me things like can these effects stack on themselves, and though they are scaling; by what % are they doing so?
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