Tyroki Posted January 17, 2014 Share Posted January 17, 2014 You do know they pretty much ignore these forums, right? =( Link to comment Share on other sites More sharing options...
LazyKnight Posted January 17, 2014 Share Posted January 17, 2014 Hotfix 11.7.3 Continued tweaks to Continuous Fire weapons: - Damage is now applied initially at 1/10th of a second instead of 1/3rd of a second, meaning that responsiveness on trigger-pull should be improved. I just test in game: It does seem to be 1/10th of a second tick now. Link to comment Share on other sites More sharing options...
Tyroki Posted January 17, 2014 Share Posted January 17, 2014 It's really responsive now. Link to comment Share on other sites More sharing options...
Anarchye Posted January 17, 2014 Share Posted January 17, 2014 (edited) I just test in game: It does seem to be 1/10th of a second tick now. that only so addresses problems with the synapse though which kills just by shooting for small periods... not that it concerns me anyways... my flux deals 1000 dmg continuosly on headshots though, and the proc chance is still pretty bad Edited January 17, 2014 by Anarchye Link to comment Share on other sites More sharing options...
Tyroki Posted January 17, 2014 Share Posted January 17, 2014 How does fire rate work on continuous weapons?Just a waste of ammo, or what? Link to comment Share on other sites More sharing options...
LazyKnight Posted January 17, 2014 Share Posted January 17, 2014 (edited) that only so addresses problems with the synapse though which kills just by shooting for small periods... not that it concerns me anyways... my flux deals 1000 dmg continuosly on headshots though, and the proc chance is still pretty bad I do not have my flux any more, but it's a noticeable improvement on the Ebolist and synapse tick rate, along with an overall increase of overall responsiveness of the weapon. Edited January 17, 2014 by LazyKnight Link to comment Share on other sites More sharing options...
Anarchye Posted January 17, 2014 Share Posted January 17, 2014 I do not have my flux any more, but it's a noticeable improvement on the Ebolist and synapse tick rate, along with an overall increase of overall responsiveness of the weapon. well thats nice, my embolist was dealing damage slooowly, at least ill be able to use that now too Link to comment Share on other sites More sharing options...
TommY27 Posted January 29, 2014 Share Posted January 29, 2014 Fix this DE! Link to comment Share on other sites More sharing options...
Justin_Case001 Posted January 30, 2014 Author Share Posted January 30, 2014 Fix this DE! It is. Well, for the most part. Continuous rifles now deal the first tick of damage at 1/10th of second, then (I believe) they deal damage once every 1/3 of a second after that. It makes high level rifles feel nice and responsive, pretty much like before. I'm fine with it now, but really, I think they should make the all the damage ticks occur at 1/10th. So, it's basically fixed now, but it could still stand to be a bit better. Like it was originally. Link to comment Share on other sites More sharing options...
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