WildJuice Posted January 13, 2014 Share Posted January 13, 2014 one way to bypass void dilution is to have main BP from market and prime components from void which should be shared more or less by all BP for example to acquire latron prime or burston prime, one would need one BP from market, one primed barrel, one primed receiver, one primed stock and 10 OC or a more token like system, where you get void sprinkles every run and every prime weapon BP would require them with that you could add more rare drops in the void such as slots or orokin catalysts so sick and tired of receiving old weapon trash when I try to look for the new prime thing; my inventory looks like this 130 reaper handles, 50 paris prime string, 1 boar prime receiver..... every run should count... not pure RNG where you could do 50 runs of X void mission and only have old junk to show for it since CB, i just felt more and more punished to play the game...whatever... didnt even feel like putting punctuation...good night people of earth who are browsing internet ...those who arent too i guess Link to comment Share on other sites More sharing options...
Dtexas Posted January 13, 2014 Share Posted January 13, 2014 I seriously hope they do anything EXCEPT a token system. Because with a token systems comes pvp tokens. And I know for a fact people will start asking for tokens to be rewarded during conclave matches to get conclave only gear or some stupid crap. Token system just seems like more trouble than its worth. What DE should do is make it so that the longer it takes you to get an item, the higher chance you have of getting it on the next run of that mission you do. And when you receive the item the chance is reset back to its normal chance value. Or make it so that the more players that are in a party that need the same item, the higher the chance there is of getting that item that run. Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 13, 2014 Share Posted January 13, 2014 not the "best solution" but would defenetely help... as well as moving some stuff into the derelict Link to comment Share on other sites More sharing options...
shinydunsparce Posted January 13, 2014 Share Posted January 13, 2014 I seriously hope they do anything EXCEPT a token system. Because with a token systems comes pvp tokens. And I know for a fact people will start asking for tokens to be rewarded during conclave matches to get conclave only gear or some stupid crap. Token system just seems like more trouble than its worth. What DE should do is make it so that the longer it takes you to get an item, the higher chance you have of getting it on the next run of that mission you do. And when you receive the item the chance is reset back to its normal chance value. Or make it so that the more players that are in a party that need the same item, the higher the chance there is of getting that item that run. What are you freaking talking about? No it wouldn't. Anyone asking for rewards from conclave then are the same who want rewards from conclave now, and DE doesn't care what pvper's want, thank god, and just gave them the conclave to shut them up. Link to comment Share on other sites More sharing options...
BadAimbot Posted January 13, 2014 Share Posted January 13, 2014 Because with a token systems comes pvp tokens. Wrong. Link to comment Share on other sites More sharing options...
7grims Posted January 13, 2014 Share Posted January 13, 2014 Blame RNG, we need more, all players complaining about it. More posts more ppl complaining, RNG madness abuse system must end. I think DE already understood that, yet they just gonna work for a RNG fix yet again, instead of scrapping this system at all. Next big update void will be fixed, but ppl will complain yet again cause RNG will still be there to trash everything. This shouldn't be a casino game were luck is the factor, it's a shooting game were skill should be the factor. Link to comment Share on other sites More sharing options...
WildJuice Posted January 13, 2014 Author Share Posted January 13, 2014 I seriously hope they do anything EXCEPT a token system. Because with a token systems comes pvp tokens. And I know for a fact people will start asking for tokens to be rewarded during conclave matches to get conclave only gear or some stupid crap. Token system just seems like more trouble than its worth. What DE should do is make it so that the longer it takes you to get an item, the higher chance you have of getting it on the next run of that mission you do. And when you receive the item the chance is reset back to its normal chance value. Or make it so that the more players that are in a party that need the same item, the higher the chance there is of getting that item that run. by token like i just meant when you finish a void mission , you'd get a variable amount of void shards . this post isnt about pvp at all. also DE doesnt know what you want by running a particular mission not the "best solution" but would defenetely help... as well as moving some stuff into the derelict yeah not the best, it was just the first thing that came to mind before bed Link to comment Share on other sites More sharing options...
Paradoxbomb Posted January 13, 2014 Share Posted January 13, 2014 I seriously hope they do anything EXCEPT a token system. Because with a token systems comes pvp tokens. And I know for a fact people will start asking for tokens to be rewarded during conclave matches to get conclave only gear or some stupid crap. Token system just seems like more trouble than its worth. I've never heard that one before. I haven't seen anyone ask for anything from playing conclaves before (at least not without getting burned alive by anti-PvP forumers) so I'm not sure if that would be a major issue. Then again I'm not an avid PvP fanatic so I don't know what they would want or expect. Anyway, personally I say they should leave the BPs as the end of mission rewards, but make the various weapon and Warframe components drop from enemies or containers: > This would reduce the end reward dilution immensely since you only have 2-4 blueprints instead of 15 per mission type. > It would give players a reason to actually kill enemies since all of them have a chance to drop a weapon part. > It would give us a reason to seek out treasure rooms, which could have a very high drop rate for parts. > You have a chance to get multiple weapon parts from a single run by actually playing the mission, exploring, and fighting, instead of rushing, not getting part you didn't need, rinse and repeat. > An additional weapon part could still be rewarded at the end of the mission, but as a secondary reward in addition to a Warframe/weapon/forma BP. Link to comment Share on other sites More sharing options...
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