mynameisd Posted January 20, 2014 Share Posted January 20, 2014 (edited) add Gas damage. cause it's cool A charge function, charging for 2/3/4 seconds fires a barrage 5 rounds simultaneously and makes a huge cloud 5 times larger in radius. THESE FLY FAST LIKE THE OGRIS so you're free from firing slow turd shots all the time. allow it to use the Firestorm mod to expand the cloud. Edited January 20, 2014 by mynameisd Link to comment Share on other sites More sharing options...
BRad_Skirata Posted January 20, 2014 Share Posted January 20, 2014 (edited) Gas dmg? sure charge function? ehhhhh, this is when i try to figure out why i disagree, then think of logic/mechanics of the weapon, then remind myself of the scientific anomaly that are the akboltos, so applying warframe logic - i guess it's possible. my opinion says no tho. does it really need this "buff"? Edited January 20, 2014 by BRad_Skirata Link to comment Share on other sites More sharing options...
Kinperor Posted January 20, 2014 Share Posted January 20, 2014 Considering the plethora of charge-mechanic weapons we're seeing, I think it could work. It would go a long way to make it different from a rifle-Acrid, anyway. Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted January 20, 2014 Share Posted January 20, 2014 I like the charge idea. But I'd like the standard toxin clouds to be a little bigger, too. Say, 50-75% larger. As it is now, an enemy almost has to step on the toxin grenade to take any damage from it. Link to comment Share on other sites More sharing options...
Lady_Khaos Posted January 20, 2014 Share Posted January 20, 2014 Or, allow it to use the Firestorm mod to expand the cloud. Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted January 20, 2014 Share Posted January 20, 2014 Or, allow it to use the Firestorm mod to expand the cloud. I'd still argue a small increase in the base cloud size as well. Firestorm only grants a 24% boost in radius at maximum. 124% of a small number (at least compared to all the other explosive weapons) is still a pretty small number. Link to comment Share on other sites More sharing options...
00zau Posted January 21, 2014 Share Posted January 21, 2014 I agree with Xana. The Torid has one of the smalles AoEs of AoE weapons right now. It needs a larger area and to be able to use Firestorm to make it larger. A single gas grenade should be able to damage pretty much any enemy coming through a small doorway. Link to comment Share on other sites More sharing options...
MECT_HET Posted January 21, 2014 Share Posted January 21, 2014 No. It's already able to boost up to 10k gas damage@proper build. So no, torid does not need any further buffs. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted January 21, 2014 Share Posted January 21, 2014 Nah, I still prefer the clustershot alternate fire that makes torid projectiles split apart in mid air to cover a larger area(with lower damage clouds). Link to comment Share on other sites More sharing options...
Magmahunter Posted January 21, 2014 Share Posted January 21, 2014 add Gas damage. cause it's cool no. toxin is fine, even if it's dispersed as a gas. A charge function, charging for 2/3/4 seconds fires a barrage 5 rounds simultaneously and makes a huge cloud 5 times larger in radius. THESE FLY FAST LIKE THE OGRIS hmm... ... yes? maybe? it would let Torid stand out with an unique cluster trigger, just don't make it a burst shot. Link to comment Share on other sites More sharing options...
Whitewolf..UK.. Posted January 21, 2014 Share Posted January 21, 2014 Yes it does still need a buff. Since the "Fix" for Torid the cloud damage to still too weak IMHO. I have forma'd this gun 6 times and modded up fot 10k damage and it is still crap in ODD. It still needs a more powerful cloud. This is supposed to be a higher level weapon. Come on now DE...please look into this matter. Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted January 21, 2014 Share Posted January 21, 2014 I don't even know why it HAS a cloud, ATM. between the weak damage, and small size (you have to basically blanket a path with rounds to be sure the enemy gets hit by the cloud, something the Torid's slow firing speed does not support). I understand toxin weapons have been a little iffy since damage 2.0 took away their god status, but come on, DE! Link to comment Share on other sites More sharing options...
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