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I've Come Up With The Perfect End Game! (Please Don't Take This Thread Seriously) Updated! Now With Derf Anyo!


gaurdianaq
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It's here Tenno, the definitive end game you've all been looking for!

Tier 4 For the Hardcore Tenno:


Minimum Level 50

Corrupted Napalms
Corrupted Bombards
Corrupted Gunners
Corrupted Grineer Commanders
Corrupted Rollers
Corrupted Corpus Techs
Corrupted Shockwave Moas
Corrupted Fusion Moas
Corrupted Anti Moas
Corrupted Leech Ospreys
Corrupted Ancient Healers
Corrupted Ancient Disruptors
Corrupted Toxic Ancients


The rewards for tier 4 are similar to tier 3 but with higher drop rates for those hard to get parts. As well as a chance to get tier 9 keys!

Tier 9 for the Insane Tenno:

 


All enemies are level 150 minimum

Everything I've mentioned currently will still be there
We will have the original scorpions that never miss and can pull through walls.
Corrupted nervos.
All nightmare debuffs on.
All vault key debuffs.
No UI
Controls can randomly change between inverted and not.
Friendly fire is enabled.
Tenno can hallucinate into thinking allies are enemies.
All bosses including stalker, harvester and lephantis also spawn as regular mobs.
Gravity randomly changes.

Tier 9 will also introduce the Corrupted Ancient Napalm Shockwave Disruptor.

It has no weaknesses and shoots a fiery blast that upon impact drains all your shields and creates a knockdown blast that covers 50 meters in game.

All enemies buff each other when within a 100 meter radius of each other, these buffs stack infinitely, so the more enemies in a 100 meter radius the more powerful each one gets.


 

Tier 9 Reward Table/Info:


Rhino Prime Blueprint - 0.05%

Rhino Prime Helmet - 0.05%
Rhino Prime Chassis - 0.05%

Rhino Prime Systems - 0.05%

Loki Prime Blueprint - 0.05%

Loki Prime Helmet - 0.05%
Loki Prime Chassis - 0.05%

Loki Prime Systems - 0.05%

Soma Prime Blueprint - 0.05%
Soma Prime Receiver - 0.05%
Soma Prime Barrel - 0.05%

Soma Prime Stock - 0.05%

Lex Prime Blueprint - 0.05%

Lex Prime Barrel - 0.05%
Lex Prime Receiver - 0.05%
Galatine Prime Blueprint - 0.05%

Galatine Prime Handle - 0.05%

Galatine Prime Blade - 0.05%
Aklex Blueprint - 0.05%
Primed Chamber - 0.05%
Forma - 99%

Soma Prime Stats

Fire Rate - 30 Rounds Per Second
Magazine Size - 150
 

10 Impact
10 Puncture

10 Slash

 

30% Crit Chance

300% Crit Damage
50% Status Chance

2 Second Reload

Innate Puncture of 10 Meters

Aklex Prime Stats (also same stats for lex prime but with double the fire rate and double the reload time)

Fire Rate - 1 Round Per Second
Magazine Size - 16

20 Impact

60 Puncture
20 Slash

50% Crit Chance

500% Crit Damage
20% Status Chance

2 Second Reload

Innate Puncture 25 Meters

Galatine Prime

Normal Attacks

100 Slash Damage

Attack Speed - 1 Swing Per Second
Crit Chance - 25%
Crit Damage - 200%
Status Chance - 50%

Charge Attacks

300 Impact Damage
300 Puncture Damage
300 Slash Damage

Charge Time - 1 Second
Cleave Time - 1 Second
 

Crit Chance - 50%
Crit Damage - 500%
Status Chance - 100%
No limit to the number of enemies a single cleave can hit as long as they're within range.



RNG Tower - By ensignvidiot

"Tower X/Y/Z RNG" will have a Fully Completely Random Prime as a reward. Already built, in the foundry, a player need only click the "Claim" button to receive his or her HARD EARNED reward.

 

The only opponent is Lasers and the RNG, which will use the lasers to kill you and make you cry.

 

You will have to navigate 15-50 Rooms, filled with 10-1000 lasers, that will do 10-100,000 damage a second, they will activate 1-10 times ever 5 seconds and will have armor and damage reduction equal to level 5-250 grineer heavies. Lasers cause radiation and magnetic damage with a 10-50% proc chance, and destroying one creates a 1-15 meter explosion that deals 200-1000 blast damage with a 5-45% chance to proc knockdown.

 

Every room will have a timer, also randomly generated, that you will have to get to the next door. The door will lock permanently and you have a random chance to leave with a prime blue-print, or to fail the mission outright.

 

Using Volt's speed has a random chance to make all lasers within a 25 meter radius emit a shockwave

Using Radial Disarm to disable the lasers will have a random chance to cause a cascading explosion in the room with damage calculation and function similar to Molecular Prime

Using Worm Hole, Teleport, Bounce, Ripline, or Switch teleport has a random chance to reduce the timer of the next room by 25%, this has a random chance to stack with itself and can randomly make the time limit less than 5 seconds.

Casting blessing has a chance to freeze all laser timers to 0.99999 sec and hold the tick to 1 until the end of blessing's duration.

Casting Absorb will absorb the randomly generated damage and dispense this to all lasers in the room, which will leave the offending Nyx quite vulnerable to the Explosion Procs that may or may not follow

Casting Snow globe will function as normal, lasers targeting the globe will enjoy an increase rate of activation, but will otherwise not do anything else.

 

A door, for whatever reason, may randomly decide to not open, even if it is reached before the timer expires. When the timer expires it has a chance to explode, but allow surviving Warframes into the next room.

 

The Neural Sentry may decide that a room is too good to be sullied by Oxigen, and will vent the next room. It may also consider that things like "Gravity" and "Lighting" may indeed be frivolous and elect to shut of either... or both.

 

Attempting to launch yourself through walls, and/or glitch yourself outside of the map will reveal that the skybox is lasers, and the tower itself is protecting you from a 100% chance of death by laser.

 

The stalker can show up during an RNG Tower, he will be immune to lasers, you will not be.


There is a 0.0000000000000001% chance that any enemy can drop an RNG tower key. The reward from an RNG tower can be anything, could be 1000000 platinum, it could be a serration mod, it could be a founder or closed beta exclusive item. Only RNG will decide!

Also forgot to mention, if you last long enough in tier 9 survival, then you must face derf anyo!

Edited by gaurdianaq
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I think if i walked into a room i would be mowed down by rollers followed by bombards and then shockwave moas knock me down and then bombards would again tear me to shreds and i would be constantly knocked on the ground and switch teleported.

Edited by Fulgar_Strike
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I'd like me some boss defense! Where different bosses spawn wave after wave and they drop some awesome loot. Every 5 waves multiple bosses would spawn which drops even more awesome loot!

Ahhhh... one can only dream.

Edited by Bloodywing
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I'd like me some boss defense! Where different bosses spawn wave after wave and they drop some awesome loot. Every 5 waves multiple bosses would spawn which drops even more awesome loot!

Ahhhh... one can only dream.

Ya I had a similar idea called "the gauntlet" where you'd fight wave after wave of enemy which would end off with a boss wave with multiple bosses, like vor and kril, or ruk and vay hek, etc etc.

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You forgot Corrupted Scorpions! 

 

Also, there can't be any energy orb drops! 

I thought about that, but they're not nearly as dangerous as they used to be as long as you keep moving, but maybe they'd have the old scorpion hooks, the ones that can drag you through walls!

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Ok I'm going to put on my serious hat for a moment.

*puts on serious hat

We do need more corrupted enemies in the void, maybe some kind of orokin robots or something (not moas/drones).

*takes off serious hat

What about a level of nothing but grineer commanders, rollers and the old scorpions that could pull you through walls and never missed.

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Only T4? How about you go further and make T5s with all of the above in hoard mode and they're immune to your warframe powers. And a stalker always shows up but he drops nothing and empowers the other enemies. (A.K.A holy **** mode)

 

 

Oh yea? Let's make it T6! Everything you said WITH nightmare mode added! :O

 

That would be awesome. *nods*

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After reading all the comments and such, I've come to the conclusion that it's not enough, clearly the players of warframe are such experts that we need tier 9 void.

It will have everything that has been said, all nightmare debuffs will be active, all 4 vault key effects will be in place, all enemies will be level 100, bosses (including stalker and harvester) will be regular mobs. There won't be any UI either as that just makes it too easy. Also all controls randomly change from inverted to non inverted. Gravity will randomly fluctuate, friendly fire for players will be enabled, on top of that using orokin technology the players allies can appear as enemies which may cause them to kill each other.

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