gaurdianaq Posted January 22, 2014 Share Posted January 22, 2014 (edited) It's here Tenno, the definitive end game you've all been looking for!Tier 4 For the Hardcore Tenno: Minimum Level 50 Corrupted NapalmsCorrupted BombardsCorrupted GunnersCorrupted Grineer CommandersCorrupted RollersCorrupted Corpus TechsCorrupted Shockwave MoasCorrupted Fusion MoasCorrupted Anti MoasCorrupted Leech OspreysCorrupted Ancient HealersCorrupted Ancient DisruptorsCorrupted Toxic Ancients The rewards for tier 4 are similar to tier 3 but with higher drop rates for those hard to get parts. As well as a chance to get tier 9 keys!Tier 9 for the Insane Tenno: All enemies are level 150 minimumEverything I've mentioned currently will still be thereWe will have the original scorpions that never miss and can pull through walls.Corrupted nervos.All nightmare debuffs on.All vault key debuffs.No UIControls can randomly change between inverted and not.Friendly fire is enabled.Tenno can hallucinate into thinking allies are enemies.All bosses including stalker, harvester and lephantis also spawn as regular mobs.Gravity randomly changes.Tier 9 will also introduce the Corrupted Ancient Napalm Shockwave Disruptor.It has no weaknesses and shoots a fiery blast that upon impact drains all your shields and creates a knockdown blast that covers 50 meters in game.All enemies buff each other when within a 100 meter radius of each other, these buffs stack infinitely, so the more enemies in a 100 meter radius the more powerful each one gets. Tier 9 Reward Table/Info: Rhino Prime Blueprint - 0.05% Rhino Prime Helmet - 0.05%Rhino Prime Chassis - 0.05% Rhino Prime Systems - 0.05% Loki Prime Blueprint - 0.05% Loki Prime Helmet - 0.05%Loki Prime Chassis - 0.05% Loki Prime Systems - 0.05% Soma Prime Blueprint - 0.05%Soma Prime Receiver - 0.05%Soma Prime Barrel - 0.05% Soma Prime Stock - 0.05% Lex Prime Blueprint - 0.05% Lex Prime Barrel - 0.05%Lex Prime Receiver - 0.05%Galatine Prime Blueprint - 0.05% Galatine Prime Handle - 0.05% Galatine Prime Blade - 0.05%Aklex Blueprint - 0.05%Primed Chamber - 0.05%Forma - 99%Soma Prime Stats Fire Rate - 30 Rounds Per SecondMagazine Size - 150 10 Impact10 Puncture 10 Slash 30% Crit Chance 300% Crit Damage50% Status Chance 2 Second ReloadInnate Puncture of 10 MetersAklex Prime Stats (also same stats for lex prime but with double the fire rate and double the reload time)Fire Rate - 1 Round Per SecondMagazine Size - 16 20 Impact 60 Puncture20 Slash50% Crit Chance 500% Crit Damage20% Status Chance 2 Second ReloadInnate Puncture 25 MetersGalatine PrimeNormal Attacks100 Slash DamageAttack Speed - 1 Swing Per SecondCrit Chance - 25%Crit Damage - 200%Status Chance - 50%Charge Attacks300 Impact Damage300 Puncture Damage300 Slash Damage Charge Time - 1 SecondCleave Time - 1 Second Crit Chance - 50%Crit Damage - 500%Status Chance - 100%No limit to the number of enemies a single cleave can hit as long as they're within range. RNG Tower - By ensignvidiot "Tower X/Y/Z RNG" will have a Fully Completely Random Prime as a reward. Already built, in the foundry, a player need only click the "Claim" button to receive his or her HARD EARNED reward. The only opponent is Lasers and the RNG, which will use the lasers to kill you and make you cry. You will have to navigate 15-50 Rooms, filled with 10-1000 lasers, that will do 10-100,000 damage a second, they will activate 1-10 times ever 5 seconds and will have armor and damage reduction equal to level 5-250 grineer heavies. Lasers cause radiation and magnetic damage with a 10-50% proc chance, and destroying one creates a 1-15 meter explosion that deals 200-1000 blast damage with a 5-45% chance to proc knockdown. Every room will have a timer, also randomly generated, that you will have to get to the next door. The door will lock permanently and you have a random chance to leave with a prime blue-print, or to fail the mission outright. Using Volt's speed has a random chance to make all lasers within a 25 meter radius emit a shockwave Using Radial Disarm to disable the lasers will have a random chance to cause a cascading explosion in the room with damage calculation and function similar to Molecular Prime Using Worm Hole, Teleport, Bounce, Ripline, or Switch teleport has a random chance to reduce the timer of the next room by 25%, this has a random chance to stack with itself and can randomly make the time limit less than 5 seconds. Casting blessing has a chance to freeze all laser timers to 0.99999 sec and hold the tick to 1 until the end of blessing's duration. Casting Absorb will absorb the randomly generated damage and dispense this to all lasers in the room, which will leave the offending Nyx quite vulnerable to the Explosion Procs that may or may not follow Casting Snow globe will function as normal, lasers targeting the globe will enjoy an increase rate of activation, but will otherwise not do anything else. A door, for whatever reason, may randomly decide to not open, even if it is reached before the timer expires. When the timer expires it has a chance to explode, but allow surviving Warframes into the next room. The Neural Sentry may decide that a room is too good to be sullied by Oxigen, and will vent the next room. It may also consider that things like "Gravity" and "Lighting" may indeed be frivolous and elect to shut of either... or both. Attempting to launch yourself through walls, and/or glitch yourself outside of the map will reveal that the skybox is lasers, and the tower itself is protecting you from a 100% chance of death by laser. The stalker can show up during an RNG Tower, he will be immune to lasers, you will not be. There is a 0.0000000000000001% chance that any enemy can drop an RNG tower key. The reward from an RNG tower can be anything, could be 1000000 platinum, it could be a serration mod, it could be a founder or closed beta exclusive item. Only RNG will decide!Also forgot to mention, if you last long enough in tier 9 survival, then you must face derf anyo! Edited January 23, 2014 by gaurdianaq Link to comment Share on other sites More sharing options...
EDeN153 Posted January 22, 2014 Share Posted January 22, 2014 I think I'm most scared of the rollers. Link to comment Share on other sites More sharing options...
Archistopheles Posted January 22, 2014 Share Posted January 22, 2014 That'd actually be fun. Link to comment Share on other sites More sharing options...
EDeN153 Posted January 22, 2014 Share Posted January 22, 2014 Wait.. Corrupted fusion moas? Redundant much? Link to comment Share on other sites More sharing options...
Fulgar_Strike Posted January 22, 2014 Share Posted January 22, 2014 (edited) I think if i walked into a room i would be mowed down by rollers followed by bombards and then shockwave moas knock me down and then bombards would again tear me to shreds and i would be constantly knocked on the ground and switch teleported. Edited January 22, 2014 by Fulgar_Strike Link to comment Share on other sites More sharing options...
(PSN)wintersandman Posted January 22, 2014 Share Posted January 22, 2014 I think if i walked into a room i would be mowed down by rollers followed by bombards and then shockwave moas knock me down and then bombards would again tear me to shreds and i would be constantly knocked on the ground and switch teleported. You forget set a blaze, poisoned, and disrupted all in the fall action. Link to comment Share on other sites More sharing options...
gaurdianaq Posted January 22, 2014 Author Share Posted January 22, 2014 I think I'm most scared of the rollers. Now upgraded with orokin tech! They're half the size, twice as fast, twice the damage, and twice the knockdown capability! Link to comment Share on other sites More sharing options...
Volume Posted January 22, 2014 Share Posted January 22, 2014 Now upgraded with orokin tech! They're half the size, twice as fast, twice the damage, and twice the knockdown capability! metroid prime's hard mode Link to comment Share on other sites More sharing options...
Bloodywing Posted January 22, 2014 Share Posted January 22, 2014 (edited) I'd like me some boss defense! Where different bosses spawn wave after wave and they drop some awesome loot. Every 5 waves multiple bosses would spawn which drops even more awesome loot! Ahhhh... one can only dream. Edited January 22, 2014 by Bloodywing Link to comment Share on other sites More sharing options...
gaurdianaq Posted January 22, 2014 Author Share Posted January 22, 2014 I'd like me some boss defense! Where different bosses spawn wave after wave and they drop some awesome loot. Every 5 waves multiple bosses would spawn which drops even more awesome loot! Ahhhh... one can only dream. Ya I had a similar idea called "the gauntlet" where you'd fight wave after wave of enemy which would end off with a boss wave with multiple bosses, like vor and kril, or ruk and vay hek, etc etc. Link to comment Share on other sites More sharing options...
notionphil Posted January 22, 2014 Share Posted January 22, 2014 nyx, rhino, nova, trinity. was there supposed to be a challenge here? the enemies would barely get a shot off. Link to comment Share on other sites More sharing options...
Drazhar14 Posted January 22, 2014 Share Posted January 22, 2014 (edited) You forgot Corrupted Scorpions! Also, there can't be any energy orb drops! Edited January 22, 2014 by Drazhar14 Link to comment Share on other sites More sharing options...
Skarmax Posted January 22, 2014 Share Posted January 22, 2014 Even better: Corrupter Ancient Shockwave Napalm Disrupter Link to comment Share on other sites More sharing options...
EDeN153 Posted January 22, 2014 Share Posted January 22, 2014 Ancient Bombard Gunner Disruptor Link to comment Share on other sites More sharing options...
Killerkarpfen Posted January 22, 2014 Share Posted January 22, 2014 *furiously taking notes* Link to comment Share on other sites More sharing options...
gaurdianaq Posted January 22, 2014 Author Share Posted January 22, 2014 You forgot Corrupted Scorpions! Also, there can't be any energy orb drops! I thought about that, but they're not nearly as dangerous as they used to be as long as you keep moving, but maybe they'd have the old scorpion hooks, the ones that can drag you through walls! Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted January 22, 2014 Share Posted January 22, 2014 srsly ever since the void was 1st introduced ive been like: "y teh EFF does the void only have like 5 enemy types?, SRSLY" +1 OP but SRSLY, im srs Link to comment Share on other sites More sharing options...
lautalocos Posted January 22, 2014 Share Posted January 22, 2014 i would like a full void level full of antimoas. crazy amounts of antimoas. i want to see how much of the level the lasers will cover Link to comment Share on other sites More sharing options...
Genoscythe Posted January 22, 2014 Share Posted January 22, 2014 No enemies except nervos, this is challenge! Link to comment Share on other sites More sharing options...
gaurdianaq Posted January 22, 2014 Author Share Posted January 22, 2014 Ok I'm going to put on my serious hat for a moment.*puts on serious hatWe do need more corrupted enemies in the void, maybe some kind of orokin robots or something (not moas/drones).*takes off serious hatWhat about a level of nothing but grineer commanders, rollers and the old scorpions that could pull you through walls and never missed. Link to comment Share on other sites More sharing options...
Armouredhunter Posted January 22, 2014 Share Posted January 22, 2014 (edited) Only T4? How about you go further and make T5s with all of the above in hoard mode and they're immune to your warframe powers. And a stalker always shows up but he drops nothing and empowers the other enemies. (A.K.A holy **** mode) Edited January 22, 2014 by Armouredhunter Link to comment Share on other sites More sharing options...
Drazhar14 Posted January 22, 2014 Share Posted January 22, 2014 Even better: Corrupter Ancient Shockwave Napalm Disrupter It has AoE stomp explosions that knock you down and drain your energy while setting you on fire?! Link to comment Share on other sites More sharing options...
Redlove108 Posted January 22, 2014 Share Posted January 22, 2014 Only T4? How about you go further and make T5s with all of the above in hoard mode and they're immune to your warframe powers. And a stalker always shows up but he drops nothing and empowers the other enemies. (A.K.A holy **** mode) Oh yea? Let's make it T6! Everything you said WITH nightmare mode added! :O That would be awesome. *nods* Link to comment Share on other sites More sharing options...
LxLawliet Posted January 22, 2014 Share Posted January 22, 2014 Corrupted Nervos. Enough said. Link to comment Share on other sites More sharing options...
gaurdianaq Posted January 22, 2014 Author Share Posted January 22, 2014 After reading all the comments and such, I've come to the conclusion that it's not enough, clearly the players of warframe are such experts that we need tier 9 void.It will have everything that has been said, all nightmare debuffs will be active, all 4 vault key effects will be in place, all enemies will be level 100, bosses (including stalker and harvester) will be regular mobs. There won't be any UI either as that just makes it too easy. Also all controls randomly change from inverted to non inverted. Gravity will randomly fluctuate, friendly fire for players will be enabled, on top of that using orokin technology the players allies can appear as enemies which may cause them to kill each other. Link to comment Share on other sites More sharing options...
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