Anatolius Posted January 23, 2014 Share Posted January 23, 2014 Does anyone know why dead enemy bodies stretch out or sometimes flop around with little to no reason? its not just a warframe thing it happens in all kinds of games and as ridiculous as it looks I wonder why it happens (like gmod) Like when a dead body tries to clip into a wall and just balls up there. Game physics? Teach me! Link to comment Share on other sites More sharing options...
Mampara Posted January 23, 2014 Share Posted January 23, 2014 Ragdolls, they are physics parts just connected to one another, sometimes they clip into each other or they are somehow separated, the physics has no idea how to handle it so it just spazzes around until it finds the memory it was set as. As of now there is like now way of stopping this without using a dynamic soft body system which would be amazing. Some games use soft body physics for ragdolls which I think is far superior. Link to comment Share on other sites More sharing options...
michaelwii Posted January 23, 2014 Share Posted January 23, 2014 (edited) Ragdolls, they are physics parts just connected to one another, sometimes they clip into each other or they are somehow separated, the physics has no idea how to handle it so it just spazzes around until it finds the memory it was set as. As of now there is like now way of stopping this without using a dynamic soft body system which would be amazing. Some games use soft body physics for ragdolls which I think is far superior. Is this somehow connected to the Evolution Engine? Or would switching to soft body system require the entire engine to be thrown out/reworked, and is thus, an unrealistic thing (until Warframe 2 comes around)? Edited January 23, 2014 by michaelwii Link to comment Share on other sites More sharing options...
Arlayn Posted January 23, 2014 Share Posted January 23, 2014 (until Warframe 2 comes around)? warframe 2 would be the finished product lol... Link to comment Share on other sites More sharing options...
Mampara Posted January 23, 2014 Share Posted January 23, 2014 Is this somehow connected to the Evolution Engine? Or would switching to soft body system require the entire engine to be thrown out/reworked, and is thus, an unrealistic thing (until Warframe 2 comes around)? Every physics engine has the same issue with ragdolls. We'll need something revolutionary or just switch to another method. Link to comment Share on other sites More sharing options...
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