BloodRhythm Posted January 30, 2014 Share Posted January 30, 2014 (edited) At first I thought they were going to balance dual versions with crit and proc chance which seemed like a good idea. Now what we got is just even more disproportionate buffing to the dual pistols compared to single pistols (20% crit chance on single, 25% on akimbo) Even the reload speed has been off for a while now. The old pistols have just straight up 2x longer reload time for akimbos. Newer ones dont have even that. Magnus reload time 2sec, Akmagnus reload time 3sec. If anything, akimbo reload speed should be a bit longer than 2x cause you're fiddling around with 2 items in your hands. Bronco seems to be the only gun that has it this way. Can't we have tradeoff instead of straight upgrade? Edited January 30, 2014 by Tokkobot Link to comment Share on other sites More sharing options...
Thunderscream-EGT- Posted January 30, 2014 Share Posted January 30, 2014 Thx! Link to comment Share on other sites More sharing options...
Bazools Posted January 30, 2014 Share Posted January 30, 2014 Are you kidding me? Another change to that gun.. Whatsup with all these after release nerf/buffs going on lately? Dear god.. DE as been listening to the feedback... thats my guess. Link to comment Share on other sites More sharing options...
-XRX-Hotlatin Posted January 30, 2014 Share Posted January 30, 2014 Ty Link to comment Share on other sites More sharing options...
Bazools Posted January 30, 2014 Share Posted January 30, 2014 So people complain Akmagnums are overpowered, and DE fix it. Then people complained that a) they changed it, and b) they made it underpowered. So, once again, DE respond to their playerbases request and make it a bit better. Now, once again, people complain that they're overpowered again and, that they changed it again... i.e. Playerbase makes demands and then complain they are followed, all while criticising DE for ignoring the playerbase. I miss logic :/ I hope no one complains again...DE is showing a newer way of pleasing the community but is it the right way to do it!? hmmmm Link to comment Share on other sites More sharing options...
WolfgangHype Posted January 30, 2014 Share Posted January 30, 2014 Stop changing guns just because you make them dual. If you do change the base ones to match. Only four things should change: fire rate, accuracy, clip size, and reload speed. Link to comment Share on other sites More sharing options...
Mr.Sleeps Posted January 30, 2014 Share Posted January 30, 2014 Still no fix for tysis? or did i miss it? Link to comment Share on other sites More sharing options...
MrWux Posted January 30, 2014 Share Posted January 30, 2014 that falling thru stairs in kappa/kiste is still not fixed :/ Link to comment Share on other sites More sharing options...
BangUrDeadTC Posted January 30, 2014 Share Posted January 30, 2014 Vauban thanks you! Link to comment Share on other sites More sharing options...
PyroSeyren Posted January 30, 2014 Share Posted January 30, 2014 HOLY SH.... proc chance increased to 25%, crit chance increased to 25%, crit multiplier increased to 2. Thats insane but also cool, so in that case thanks for such a strong weapon Link to comment Share on other sites More sharing options...
Cannamancer Posted January 30, 2014 Share Posted January 30, 2014 Another awesome fix thanks again DE. Link to comment Share on other sites More sharing options...
Xaiyain Posted January 30, 2014 Share Posted January 30, 2014 Changes - Small improvements to AkMagnus: proc chance increased to 25%, crit chance increased to 25%, crit multiplier increased to 2. - Corrected AkMagnus fire/equip/reload animations and sounds. Thx for overhaul it! :D Link to comment Share on other sites More sharing options...
kadun Posted January 30, 2014 Share Posted January 30, 2014 Good job on the Akmagnus! Link to comment Share on other sites More sharing options...
PettiTheYeti Posted January 30, 2014 Share Posted January 30, 2014 Dat Vortex. Link to comment Share on other sites More sharing options...
Psychus Posted January 30, 2014 Share Posted January 30, 2014 Are you kidding me? What is the point of single magnus now? What is the point of single sidearms at all if the dual ones are superior in nearly every aspect? They're not. Dual weapons are actually inferior. Half the accuracy. half the reload speed for twice the fire rate? I know which one I prefer. Link to comment Share on other sites More sharing options...
Buridius Posted January 30, 2014 Share Posted January 30, 2014 How about fixing the bug that if you start "Carme" on Jupiter you get into "Ananke" Link to comment Share on other sites More sharing options...
Katzenwolf Posted January 30, 2014 Share Posted January 30, 2014 FOR THE LOVE OF LOTUS! Please, Please, Please change the AkMagnus/Magnus's sounds! They're unbearable to fire, now. Oh my... Ewww... Link to comment Share on other sites More sharing options...
Stormandreas Posted January 30, 2014 Share Posted January 30, 2014 Are you kidding me? What is the point of single magnus now? What is the point of single sidearms at all if the dual ones are superior in nearly every aspect? one reason why I hate Akimbo (not ones that don't have a single anyway). Lex should never have had an Akimbo. Its a magnum that should blow your shoulder out with one shot... but NOPE! we got 2. Magnus should NEVER EVER have been Akimbo, as its style (theme, look and playfeel), does not suit being Akimbo. Next we'll see Twin Tysis, and Duel Cestra.... it's ridiculous, even with having to make 2 guns before the akimbo! Link to comment Share on other sites More sharing options...
Vonpepe Posted January 30, 2014 Share Posted January 30, 2014 Vauban Vortex fixed O.O, i will love you all for eternity <3 ! Link to comment Share on other sites More sharing options...
Khunvyel Posted January 31, 2014 Share Posted January 31, 2014 At first I was excited to see the Akmagnus patched again. Then I saw what you actually did. Congratulations DE, you fixed it wrong. Now the Akmagnus has MORE crit status chance when it SHOULD NOT have it. Like Aklex has, which is also not okay. The point was to have BOTH weapon types have the same base stats per bullet fired. Stats tied to the mechanical nature of the weapon don't magically increase or decrease in number if you simply hold two weapons of the exact same type. Are you kidding me? What is the point of single magnus now? What is the point of single sidearms at all if the dual ones are superior in nearly every aspect? Instead of bashing on your statement or fully agreeing with it, I go the middle ground. If you talk about Aklex, Akmagnus, Akbolto and Aklato then your argument holds a lot more weight than when talking about the others. Let me use this quote to make a summary for everyone, including the developers, about the idea of akimbo pistols: You sacrifice reload time and accuracy for clip size and fire rate - you pump out more shots which are less accurate, thus akimbo weapons SHOULD meant to be shorter ranges where you need a longer flow of damage OR more damage due to higher bullet output. Nothing else, nothing more. Here is the magic formula for akimbo weapons: Damage: same Status chance: same Crit chance & multiplier: same Fire rate: doubled - Don't give me crap here because of "aklato not having double fire rate because people abused it with clickmacros" and all that blah. Just don't, please. By that logic, there is no sense why Akvasto has 10 but Akbronco only 8.3, when the single variant of both just has 5. And by the same logic, Bolto has 6,8 which is 0,1 faster than Lato. But why does Akbolto have 10 when Aklato only gets 8.3 ? Now go check the Akmagnus. See? Thanks. Clip size: doubled Reload time: UP to double - Certain weapons can be reloaded quicker than others due to their reload nature, which is why the Akmagnus has 3.0 reload instead of 4.0 I have hard time grasping why people want even less reload times. Seriously. Ever used the Magnus? The only real way to reduce reload time on Akmagnus is by quickening the reload animation fo the Magnus itself so it goes in line. Akmagnus having 3.0 is ONLY 50% more. That is a freaking gift. Accuracy: Reduced - Similar to reload, it doesn't quite make sense to just half the accuracy on all akimbo weapons. Since we hold a pistol in each hand instead of gripping it with both, and each pistol is of a different size, build, recoil, whatever, there are different modifiers as to where the accuracy hit happens. Everyone who has shot with different sets of real guns single handed, double handed and akimbo knows what I am talking about. Yes I know fire rate is flawed. Yes I know some people can click faster. Yes some people use macros. Yes I know this is unfair because you have to pull TWO triggers with only a SINGLE finger. So here is my proposition to fix Akimbo rate of fire: Apply Duplex-Auto trigger from the Tigris to every single Akimbo pistol. This way you can legitimately substitute two index fingers with a single one without sacrificing anything as the movement you do on your mouse button doesn't change. Link to comment Share on other sites More sharing options...
(NSW)Erudin Posted January 31, 2014 Share Posted January 31, 2014 Finally reason to make Akmagnus!!!! Link to comment Share on other sites More sharing options...
FunkDoctaSpock Posted January 31, 2014 Share Posted January 31, 2014 Changes - Small improvements to AkMagnus: proc chance increased to 25%, crit chance increased to 25%, crit multiplier increased to 2. 25% seems a bit excessive, it's power creep all over again. There are other weapons like the Latron Prime and the Lex that could also do with some crit chance buffing. If the magnus lacked it then surely those other weapons need being looked at as well. I hope you can bring this to the attention of the involved Devs ;) great show btw = ) Link to comment Share on other sites More sharing options...
Bladereap3r Posted January 31, 2014 Share Posted January 31, 2014 Akmagnus improvements ~ TYVM Link to comment Share on other sites More sharing options...
CrashBashL Posted January 31, 2014 Share Posted January 31, 2014 (edited) Fixes - Fixed performance issues when using Vauban's Vortex in situations with high enemy counts. I don't believe you. Edited January 31, 2014 by CrashBashL Link to comment Share on other sites More sharing options...
PokieFishMan Posted January 31, 2014 Share Posted January 31, 2014 Please fix the Tysis and any other elemental weapon that might be having the same issue. Not fixing things that are released broken is really disappointing. Link to comment Share on other sites More sharing options...
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