Ribboz Posted February 13, 2014 Author Share Posted February 13, 2014 cant see damage anyway , lots of different numbers , no clue where is real damage This is a real problem. With their current system we can't make quick judgments of our in-game dps. I'm glad other people noticed this too. Link to comment Share on other sites More sharing options...
Ribboz Posted February 15, 2014 Author Share Posted February 15, 2014 Bump. Remember our fight. Please DE restore continuous weapons. Link to comment Share on other sites More sharing options...
Ribboz Posted February 18, 2014 Author Share Posted February 18, 2014 Bump. Still a relevant issue. Link to comment Share on other sites More sharing options...
Chupacabra Posted February 18, 2014 Share Posted February 18, 2014 I too will bump, I tried using my Ignis the other day (5 formas) against some lowly infested and it took far far too long for them to die. I don't understand what's taking them so long to revert the changes, it's painfully obvious to those of us that used them often that the delay is just unacceptable. I don't know why it's happening but it's blatantly clear that more then just the visual representation of the numbers has changed. Link to comment Share on other sites More sharing options...
bl4ckhunter Posted February 18, 2014 Share Posted February 18, 2014 signed. seriously, a braton with shred makes numbers pop out faster than the continuous weapons, this is BS. Link to comment Share on other sites More sharing options...
ExplosiveFuel Posted February 18, 2014 Share Posted February 18, 2014 You got my bump. Link to comment Share on other sites More sharing options...
Laece Posted February 18, 2014 Share Posted February 18, 2014 I'll toss in my support for this. Regardless of whether or not the numbers ultimately changed or not, what's undeniable is that the weapons feel much worse to use, and telling how much damage is being done per second is (ironically enough) more difficult. Link to comment Share on other sites More sharing options...
Fretless Posted February 18, 2014 Share Posted February 18, 2014 signed. seriously, a braton with shred makes numbers pop out faster than the continuous weapons, this is BS. Coincidentally, I recently finished maxing out my braton. Took it on a survival mission, and thought it performed much better than my post-11.6 ignis. So, +1 for the OP. At this point though, I'm largely weaned off of my continuous-fire weapons. Link to comment Share on other sites More sharing options...
Ribboz Posted February 20, 2014 Author Share Posted February 20, 2014 Thank you everyone for your posts and likes. Please DE revert the changes! Link to comment Share on other sites More sharing options...
(PSN)Stinja Posted February 23, 2014 Share Posted February 23, 2014 As a PS4 player i was really hoping DE would fix continuous weapons on you PC-guineapigs before we jumped from U11.5.8 to U12.x.x Sadly it l looks like my 5-forma Ignis is about to suffer your woes and discontent... Ive enjoyed her greatly, so i'll add to the petition in anticipation of the "fix"-nerf. +1 Link to comment Share on other sites More sharing options...
retruekano Posted February 24, 2014 Share Posted February 24, 2014 (edited) Bump for justice. Synapse deserves some love as well as Acrid and every single player who worked hard to rank up their weapons before getting them nerfed to oblivion. DE should consider bringing back some weapons to former glory instead of turning the game into rhino+soma fest. Also first post. Hello world. Edited February 24, 2014 by retruekano Link to comment Share on other sites More sharing options...
Bulletmachine Posted February 24, 2014 Share Posted February 24, 2014 Why does the Flux rifle deal slash damage anyway? It's supposed to be a high powered laser welding device that cuts through armor and spaceships like butter. Link to comment Share on other sites More sharing options...
SolidAcid Posted February 24, 2014 Share Posted February 24, 2014 Spectra (and perhaps) flux should get innate punch through since they have very poor range(spectra especially) even then they'll most likely not be used.... the ignis deserves some love too it underperforms after 70+ mins on survival imo :/ i thought the synapse would be fun to make a chainlightninggun out of it....but meh... Phage is fun though and i guess the Embolist is alright too.... Link to comment Share on other sites More sharing options...
theammostore Posted February 24, 2014 Share Posted February 24, 2014 Already mentioned in a community hot topic. There really is no point to these threads any more as DE is aware of it, and working to find a balance. Link to comment Share on other sites More sharing options...
aucran Posted February 24, 2014 Share Posted February 24, 2014 Tics/numbers/proc chance needs to happen at least twice as often as it does now Link to comment Share on other sites More sharing options...
Ribboz Posted February 25, 2014 Author Share Posted February 25, 2014 Already mentioned in a community hot topic. There really is no point to these threads any more as DE is aware of it, and working to find a balance. Was it mentioned? Good. More threads like this only better show our desire. Link to comment Share on other sites More sharing options...
Starender Posted February 25, 2014 Share Posted February 25, 2014 (edited) have to admit that even if devs tried to find a way between the changes and the players preference, the continuous weapons are not that good to use now synapse went from a top weapon to an ok weapon, i mean it has a close range already so it was not helping clearly, the major problem here is proc chance, double or triple it and it will be good ignis is really underpowered right now, and for me the solution is to give it very high proc chance, a flamethrower should set things on fire, it is obvious and logic flux rifle should have infinite range Edited February 25, 2014 by Starender Link to comment Share on other sites More sharing options...
bobafetthotmail Posted February 25, 2014 Share Posted February 25, 2014 +1 flux is klunky. I don't like it this way. I don't care about damage numbers popping everywhere, I need DAMAGE to be applied INSTANTLY, not after half an our and I see a 1863000 damage number coming off a trash mob. Synapse isn't much better either. I would certainly like more to see numbers popping like they were before this tweak. Most automatic weapons (Soma?) still pop numbers everywhere. Link to comment Share on other sites More sharing options...
Phoenix86 Posted February 25, 2014 Share Posted February 25, 2014 ANother thread about this, another +1 from me, even if i feel nothing will change Link to comment Share on other sites More sharing options...
-Upgreid- Posted February 25, 2014 Share Posted February 25, 2014 (edited) 76 likes should tell DE something... Anyway it needs to be increased to at least 25 ticks per second, al though the spray of numbers is confusing. I think it should just give a total amount of damage 1)every second and 2) when you stop firing. Prevents the confusing number stream while giving a good idea of damage. Edited February 25, 2014 by UpgradeInProgress Link to comment Share on other sites More sharing options...
retruekano Posted February 28, 2014 Share Posted February 28, 2014 (edited) 76 likes should tell DE something... Anyway it needs to be increased to at least 25 ticks per second, al though the spray of numbers is confusing. I think it should just give a total amount of damage 1)every second and 2) when you stop firing. Prevents the confusing number stream while giving a good idea of damage. ^ THIS. "Fixing" something by adding an absurd time to wait for the damage to apply is the main reason people rants about DE's poor balance decisions on continuous trigger. "Fixing" the cloud of numbers was one thing (althoug we STILL get a lot of weapons with them) but adding the delay in damage just makes continuous trigger useless. The only fix continuous weapons needed was a proc chance nerf and nothing else. Edited February 28, 2014 by retruekano Link to comment Share on other sites More sharing options...
Ribboz Posted February 28, 2014 Author Share Posted February 28, 2014 (edited) Yeah their "fix" was completely changing how continuous weapons work. I would much rather have the cloud of numbers than the delay in damage. We tried your new system DE and it stinks. Give us back the old continuous weapon setup. Edited February 28, 2014 by Ribboz Link to comment Share on other sites More sharing options...
Starender Posted February 28, 2014 Share Posted February 28, 2014 Bump Link to comment Share on other sites More sharing options...
Hadronox Posted March 2, 2014 Share Posted March 2, 2014 +1 I've posted about these problems since the patch, and now my continuous weapons are gathering dust. DE fix this please! Link to comment Share on other sites More sharing options...
NikolaiLev Posted March 2, 2014 Share Posted March 2, 2014 Honestly, I'd rather they just do the Dark Souls approach and show one number that increases while doing consecutive damage. In Dark Souls, if you hit someone with a jet of fire or hit them repeatedly with a sword, the damage popup will keep increasing. Say you hit for 100 damage a swing. First swing will show 100, second will show 200, and so on. In Warframe, that'd translate into continuous weapons getting an increasing damage number per target, until they die. This would have the helpful side effect of showing you just how much damage is needed to kill a given enemy. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now