NikolaiLev Posted February 6, 2014 Share Posted February 6, 2014 I think it would be cool if, instead of zooming with alt-fire, this fired the right-hand weapon instead, while left mouse fired the left-hand weapon. This would likely change the trigger type to "Dual." Things like Afuris would become "Dual Auto" instead of just "Auto." This would serve a few purposes. It'd give dual sidearms more uniqueness and versatility; you can fire one for half the recoil, and reload it individually (at half the rate, probably) while saving the other weapon for shooting (though doing so would likely pause the reload, continuing it where it left off after shooting is done, or just interrupt the reload). In exchange, the weapons can no longer zoom, which will further make them inaccurate but DPS-oriented choices. It'd be a fairly decent way to give single pistols a more unique niche compared to their dual counterparts, since zooming can be important for weakpoint exploitation. Link to comment Share on other sites More sharing options...
Mayflower Posted February 6, 2014 Share Posted February 6, 2014 Dual sidearms are overall too much of a blatantly obvious upgrade to single sidearm as it is, this would help make it more of an option as stats favor dual sidearms all over the place. Link to comment Share on other sites More sharing options...
Vector88 Posted February 6, 2014 Share Posted February 6, 2014 Dual sidearms are overall too much of a blatantly obvious upgrade to single sidearm as it is, this would help make it more of an option as stats favor dual sidearms all over the place. i agree, there should be at least some downsides to using their dual counterparts Link to comment Share on other sites More sharing options...
AscendantWyvern Posted February 6, 2014 Share Posted February 6, 2014 I have to be in favor of this, single weapons need that accuracy bonus to actually mean something. Link to comment Share on other sites More sharing options...
Serialkillerwhale Posted February 6, 2014 Share Posted February 6, 2014 No. They cost twice as godamn much. Link to comment Share on other sites More sharing options...
NikolaiLev Posted February 8, 2014 Author Share Posted February 8, 2014 No. They cost twice as godamn much. Then they should have reduced cost. Besides, I feel Warframe should move away from "grind more to get better gear" and more towards "face challenges to gain different, more specialized or more generalist weapons." It'd be preferable if all dual weapons were like Aklato and simply purchased as a separate blueprint, requiring similar or different materials instead of just requiring two of the weapons. That, or you should just have an option in the arsenal to wield one or two of the weapons. Link to comment Share on other sites More sharing options...
SPiRALFACToR Posted February 8, 2014 Share Posted February 8, 2014 (edited) i agree, there should be at least some downsides to using their dual counterparts there already is. generally dual sidearms get increased reload times and decreased accuracy not to mention they usually cost more than the single counterpart. two guns are better than one, you cant really change that. this would just make dual sidearms more annoying to use and really wouldn't add anything to the user experience. Edited February 8, 2014 by SPiRALFACToR Link to comment Share on other sites More sharing options...
shut Posted February 8, 2014 Share Posted February 8, 2014 I really like this idea. Right now, Dual sidearms' only downside is greater spread from the single counterpart, and player skill can't offset that downside. The downside needs to be made bigger, yet more controllable. This change would do exactly that, while making it easier to reach the full potential of semi-auto DPS without resorting to macros or scroll-wheeling. Link to comment Share on other sites More sharing options...
NikolaiLev Posted February 8, 2014 Author Share Posted February 8, 2014 there already is. generally dual sidearms get increased reload times and decreased accuracy not to mention they usually cost more than the single counterpart. two guns are better than one, you cant really change that. this would just make dual sidearms more annoying to use and really wouldn't add anything to the user experience. The reload times and decreased accuracy never offset the huge increase in DPS, though. And "costing more" shouldn't really be a matter of balance, at least not to such a gross degree. In reality, dual wielding weapons, even weapons as inaccurate as pistols is incredibly impractical. That's why you never see soldiers doing it. But the game isn't balanced for realism, that's why it should be balanced for gameplay. And it's good for gameplay to give players more choices. Link to comment Share on other sites More sharing options...
Monolake Posted February 9, 2014 Share Posted February 9, 2014 Yeah, this is one good way to fix the unachievable firerate problem on some semi-auto duals. Link to comment Share on other sites More sharing options...
Altale Posted February 9, 2014 Share Posted February 9, 2014 this would screw up my keysetup lol. i use left click to shoot and W to zoom in, while melee is right click. this change does make sense though Link to comment Share on other sites More sharing options...
NikolaiLev Posted February 9, 2014 Author Share Posted February 9, 2014 this would screw up my keysetup lol. i use left click to shoot and W to zoom in, while melee is right click. this change does make sense though Guess you'd have to adapt :p Link to comment Share on other sites More sharing options...
NikolaiLev Posted February 26, 2014 Author Share Posted February 26, 2014 Giving this a bump, since I haven't heard anything about dual sidearms being addressed. Link to comment Share on other sites More sharing options...
NikolaiLev Posted March 8, 2014 Author Share Posted March 8, 2014 This has, unfortunately, still not been addressed. Dual weapons being dominant choices hasn't been mentioned by DE at all. Link to comment Share on other sites More sharing options...
yarash2110 Posted March 8, 2014 Share Posted March 8, 2014 I think it would be cool if, instead of zooming with alt-fire, this fired the right-hand weapon instead, while left mouse fired the left-hand weapon. This would likely change the trigger type to "Dual." Things like Afuris would become "Dual Auto" instead of just "Auto." This would serve a few purposes. It'd give dual sidearms more uniqueness and versatility; you can fire one for half the recoil, and reload it individually (at half the rate, probably) while saving the other weapon for shooting (though doing so would likely pause the reload, continuing it where it left off after shooting is done, or just interrupt the reload). In exchange, the weapons can no longer zoom, which will further make them inaccurate but DPS-oriented choices. It'd be a fairly decent way to give single pistols a more unique niche compared to their dual counterparts, since zooming can be important for weakpoint exploitation. thats a good idea but sounds complicated, the reload would be an issue, i think duel weapon's stats should stay as is, with double ROF same damage etc but putting the ROF diffrently, so the weapons would shoot at the same time, could be useless and not a good idea but im just suggesting this, i still really liked your idea tho Link to comment Share on other sites More sharing options...
NikolaiLev Posted March 11, 2014 Author Share Posted March 11, 2014 thats a good idea but sounds complicated, the reload would be an issue, i think duel weapon's stats should stay as is, with double ROF same damage etc but putting the ROF diffrently, so the weapons would shoot at the same time, could be useless and not a good idea but im just suggesting this, i still really liked your idea tho There's really nothing complicated about it. Reloading could be done in two ways: either you can only reload a single weapon by auto-reloading it (emptying the magazine), or pressing the reload button once will only reload the weapon with the least ammo left in its magaizine; pressing it twice will start reloading both. In terms of animation, either each arm would be animated independently (this is easy to do via animation blending), or starting a double-reload in the middle of a single-reload will simply start a double-reload that's a little bit progressed accounting for the time passed in the single-reload. The weapons shooting at the same time really wouldn't make a difference, except for giving semi-auto dual weapons a little more burst damage, and buffing them is not a good idea. Link to comment Share on other sites More sharing options...
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