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Please Stop De. (New Clantech Weapons)


Kvzakau
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Update 12 will be all clan tech, or however you say it. Update 13 will be all super rare drops, and we continue this for another 3 updates until we get things back in the store. How's that sound? ;)

and updates afterward....weapons can be acquired from bosses, alerts or Quests 

 

On one end, people complained that all new weapon blueprints were in the market and no new clantech weapons were released.

 

Then they release clantech weapons and now people complain that they should release new weapon blueprint in the market instead.

 

Catch-22 at its finest.

 

indeed.....people mind change to fast.

Edited by ZzVinniezZ
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You know, clan labs have remained forgotten for quite a while. I think it's nice that they're actually putting something in there.

_ 3 factions testing dummy (show damage taken and adjust level scale of the dummy.)

_ various of parkour course.

_ be able to interact with the object that we build (bench or Zen garden)

_ meditation (gain little of EXP [20 EXP each 5 minutes] if you need afk for a while) => this function could be used when the "star-chart" is delete

 

these are what i wanted to see in Dojo

Edited by ZzVinniezZ
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You know, clan labs have remained forgotten for quite a while. I think it's nice that they're actually putting something in there.

Ok but 2 weeks on a row since U12 which was all clantech.

 

People like wednesdays because of the new weapon they get to play with... waiting 4 freaking days for a weapon to be ready is just STUPID. But this is not the point, the major issue is that clan research weapons have been since forever clan research only, by putting them on the market is looking really bad and really greedy, thats why ppl are really &!$$ed.

Edited by Bazools
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Ok but 2 weeks on a row since U12 which was all clantech.

 

People like wednesdays because of the new weapon they get to play with... waiting 4 freaking days for a weapon to be ready is just STUPID. But this is not the point, the major issue is that clan research weapons have been since forever clan research only, by putting them on the market is looking really bad and really greedy, thats why ppl are really &!$$ed.

if only we can rush Research with pla (contribute with clan members) then this problem can be solved

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Considering that we went months without clan tech weapons, consider this balance.

If you don't like it, don't build or research it.

 

Not entirely sure where this forum is going now...

 

DE releases Tenno Reinforcement for the new players... Players come to the Forums and whine.

DE releases Tenno Reinforcement for high level... Players come to the Forums and whine.

DE releases Tenno Reinforcement for clan tech... Players come to the Forums and whine.

DE doesn't release a Tenno Reinforcement for clan tech... Players will come to the Forum and whine.

 

I'm glad I'm not a Forum Mod/Admin... I'd need medication.

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We're not complaining about them releasing the blueprints as clan tech.

 

We're complaining about them releasing the blueprints as clantech and selling the weapon outright on the market anyway.

It quadruples the time we have to wait to build the thing and then allows people to just instantly buy it on the market for platinum. Clantech was originally meant to be things you had to work for because you couldn't get it any other way, and it was meant to be worth the effort.

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On one end, people complained that all new weapon blueprints were in the market and no new clantech weapons were released.

 

Then they release clantech weapons and now people complain that they should release new weapon blueprint in the market instead.

 

Catch-22 at its finest.

 

 

indeed.....people mind change to fast.

Well, unless you hunt down every post that the OP made and show that he was for more clan tech or rather for a continuous string of clan tech, then it can come down difference of opinion. Pointed more at ZzVinniezZ, you speak as if everyone had the same opinion on clan tech before (sweeping generalization ftw :D).

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Even with the Free-To-Play model. When you think about it, it could be MUCH MUCH WORSE.

 

- Player Support could be abysmal/nonexistent like Nexon NA's.

- Could hide this game behind a much bigger paywall like what Bamco/Namdai does with their "limited play" model (see Tekken and Ace Combat Infinity). You can play for free, but only once or twice every hour or so, or pay for more tokens/fuel to be able to play more frequently.

Edited by djentlemenBehold
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Well, unless you hunt down every post that the OP made and show that he was for more clan tech or rather for a continuous string of clan tech, then it can come down difference of opinion. Pointed more at ZzVinniezZ, you speak as if everyone had the same opinion on clan tech before (sweeping generalization ftw :D).

 

No, it's been an ongoing tug 'o war since clantech was introduced to the game as to what balance of gear should be made market-available or clantech exclusive.

 

Beforehand, people wanted more clantech; more clantech came in then people complained that clantech was too exclusive... so they started releasing more market-available equipment... then people complained there wasn't enough clantech... so they removed consumables and introduced new ones with the most effective as clantech... then people complained and more weapons came to the market... and then people said "nothing is clantech anymore" and guess what? "Here's a few clantech researches!" and people are now on the downswing of saying there's too much clantech.

 

See a pattern? I wasn't pointing out the OP but instead what has been happening since day 1 of clantech researches. OP's own post is merely the sign the tug is on the "less clantech, more market" side right now. In a month or two from now, people will be complaining for the opposite.

Edited by Wiegraf
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