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Define End Game


Gwaiyn
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Bad &amp;#&#33; fights maybe more ppl in squad (raid) hight Risk Hard gameplay but rewarding- RISK < REWARD 

 

cuz bro lets be real you can do survival go for 400 hours and get nothing in return 

also can we get more competitive content (yes i know its PvE game dont flame me abaut it ) 

 

Indeed that's why I don't go higher than 20-30 waves on defense and 30-40minutes max on survival.

 

Also I'd love to have a planet with mobs that start at level 40+ or even higher. I just don't feel like wasting x minutes before I get to see level 100 mobs.

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Play an mmorpg at high levels. Thats what people wants. It takes around 200 hours to get to end game in warframe. An Mmorpg would require up to 2000 hours for that. So well yeah we need more levels, higher caps for mods, maybe extra mod slots at levels, focus is comin too. And od course we wants places that will make us use the power of end fame stuff.

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my actual endgame:

 

1. lvl up new weapon/warframes to 30 if they come with a patch.

2. wait for next patch

3. repeat

 

4. its sad.

5. sometimes i help beginner and lead them to t3 surv 2hours or other things (not with trinity cause i want a challenge)

 

what i want:  more boss dudes. infested stalker type. and just overall better rewards for high def/survival.  maybe even stuff like 20plat for wave 200 ODD. (just an example)

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Personally, I want PVE environment with more mechanic, so you can see stuff like True Style Tournament from Devil May Cry.

 

With this you can set up very interesting contests, something like No Damage Boss Run, Speed Run, Best Traceur, something like True Style Tournament using Melee, etc.

 

It is very astonishing to see what human can do.

Edited by mcKentucky
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My understanding of end-game, is a state in the game that encourages staying active more than anything, and isn't merely prolonging the process towards the proverbial "end". That is to say, I wouldn't, for example, consider raising the rank caps on all items and frames to 50, or releasing oodles of new items, as being an "End-game". Granted, it might take a good while to get everything to 50, but ultimately, it would only be postponing the inevitable.

With the eventual inclusion of player-operated "bridges" into otherwise locked regions, along with the previous events pitting Tenno against each other - more or less, I think there is a good opening for creating at least one aspect of what I'd consider end-game; Tenno Civil-War, something that can't really end unless there are no players left.

 

Basically some of the things they talked about in Devstream #22 sounds like - potentially - very good end-game. :)

More specifically, in regards to the in-fighting
- The locked regions contain unique resources required to construct various items, which doesn't mean that the said items requiring such resources should be stronger, but just somewhat rarer among the playerbase, as a result of the highly specialised way of acquiring them.
These items could also go beyond the individiual player, making items that in some way serve the clan in an in-game fashion, i.e. not just the usual weapons and warframes.

It could also open up for items that might be used in defense of these regions, "Daitenno" boss-units, specific installations that grant the members of the holding clan a bonus in some form, but also serve as objectives required to be taken down by opposing clans.

- The second aspect of this might very well be, that as a result, the politics involved encourage players to play against each other for access to these areas, and as a result, the end-game isn't only driven by in-game content, but player politics.

The method of invading a held region could very well remain PvE oriented, akin to the current Invasion missions, but the overarching motivation would be PvP in nature, and in my personal opinion, there has to be a component of PvP for things to be truly "end-game", and not just something that prolongs the trip to the end itself.
 

Edited by Santiak
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End game should be story-driven.

There should be a story, and events or campaigns taking the story further.

With a much higher difficulty.

 

 

Warframe could use the War Thunder model where multiplayer (or co-op grinding in our case) is free but campaigns you must buy.

 

People who just want to blast mobs can play for free, and people who want to delve deeper into the game can do so by paying a little.

Perhaps this way DE can actually create a decent game and stop relying on weekly guns for money.

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Warframe was considered to be a sandbox-like game to Steve. Mainly we just need more things to do. We already got a lot of content to grind for, so we need challenges that will help us utilize them, and each other (teamwork).

 

The focus system is interesting, though I hope it's something they can continue to expand upon and not just leave it as is.

 

I don't want to fight bullet sponges. I want some kind of system where I can fight the smartest of A.I. that they can offer, but not necessarily with overpowered weapons/armor. I want to feel like I got through with not just my equipment, but my wits and will, and hopefully teamwork. I can't think of how to introduce it to the game, and how it should run, but I want that for the vets.

This

 

also The badlands concept is their plan for some end game content. It will most likely have the new faction that they mentioned in the Dev streams, and will most likely have some crazy enemies in there. It's also been one of their goals to make bigger matches.

 

I believe they plan on testing this during the time when the apply their Space Relay's Where everyone has to go to these in order to select missions instead of the current point and click menu. This will make it where there's a lot of people in one spot, and this can potentially allow for them to make bigger groups maybe, But as many of us know the warframe servers aren't exactly the most stable (looks back at the U12 server shutdown) ((also looks at laggy matches despite having fiber and a $2k computer)) 

 

Their whole space hub idea in my opinion will help bring this game closer to having an actual story and make it feel more like a true sandbox. 

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End game should be story-driven.

There should be a story, and events or campaigns taking the story further.

With a much higher difficulty.

 

 

Warframe could use the War Thunder model where multiplayer (or co-op grinding in our case) is free but campaigns you must buy.

 

People who just want to blast mobs can play for free, and people who want to delve deeper into the game can do so by paying a little.

Perhaps this way DE can actually create a decent game and stop relying on weekly guns for money.

Also, please do realize that this is a beta, why should you have to pay for a campaign to play in a beta. Market guns and stuff is one thing, but a paid campaign is a little much. Also they do have story based events, I.E. Darvo events, The Famorian event in Venus, The Cicero Crisis and the Alad V hunt. The campaign/story will be implemented when they thin out bugs, and add more content. That's what they've said at least. 

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Also, please do realize that this is a beta, why should you have to pay for a campaign to play in a beta. Market guns and stuff is one thing, but a paid campaign is a little much. Also they do have story based events, I.E. Darvo events, The Famorian event in Venus, The Cicero Crisis and the Alad V hunt. The campaign/story will be implemented when they thin out bugs, and add more content. That's what they've said at least. 

 

There is NO story based events in this game.

It is simply impossible because there is no story at all.

Nothing moves, nothing changes, it all stays the same.

 

For starters, a story needs a timeline.

These guys are awaiting for that brilliant idea that will wow players around the world.

It will never happen.

Edited by Phantasmo
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There is NO story based events in this game.

It is simply impossible because there is no story at all.

Nothing moves, nothing changes, it all stays the same.

 

For starters, a story needs a timeline.

These guys are awaiting for that brilliant idea that will wow players around the world.

It will never happen.

Look at dark sector, there's your beginning, Now watch the intro video. That's a flash to the future. Grineer, Humans who were effected by the technocyte virus and had to resort to cloning. Eventually the cloning began to deform them, Hence their current effed up look. Corpus resorted to cybernetics. etc etc, i can keep going. I started playing this because i played the sequel to this game. They have all the bases for their story it's just that they're waiting for more. Since you've recently started playing a couple months ago, you haven't seen all these events. This Beta<----- is still in production. 

Edited by zebar1313
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End game should be story-driven.

There should be a story, and events or campaigns taking the story further.

With a much higher difficulty.

 

 

Warframe could use the War Thunder model where multiplayer (or co-op grinding in our case) is free but campaigns you must buy.

 

People who just want to blast mobs can play for free, and people who want to delve deeper into the game can do so by paying a little.

Perhaps this way DE can actually create a decent game and stop relying on weekly guns for money.

NEVER ever separate F2P from paying players ever  it was done before in a game and it shut down in less than six months  paying players need free to play player to play with..Just because i put  money in a game does not give me the right to push out  free to play players...FTP games are made to with understanding that more than 50% of players will not  put money in a game  but what the devs bank on is them players getting  you to stay and you get your friends   to play  and they will spend money 

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Look at dark sector, there's your beginning, Now watch the intro video. That's a flash to the future. Grineer, Humans who were effected by the technocyte virus and had to resort to cloning. Eventually the cloning began to deform them, Hence their current effed up look. Corpus resorted to cybernetics. etc etc, i can keep going. I started playing this because i played the sequel to this game. They have all the bases for their story it's just that they're waiting for more. Since you've recently started playing a couple months ago, you haven't seen all these events. This Beta<----- is still in production. 

 

Dude, seriously, knock that beta thing off.

This is not a beta.

This is for sale, it's in full production, it's avalaible for the masses and nobody is actively asking for feedback after you have a game.

No tests are being run here and they are already taking money.

 

And most important, the PS4 version is the same game, just a patch behind, and it is not labelled as beta.

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My idea of endgame:

 

A raid-type boss, requiring maxed frames and weapons. Possibly more than 4 squadmates if that were ever possible.

There would need to have several other bosses of high caliber (comparative to the Hyena Pack which I view as the most difficult boss in game at the moment) leading up to the final raid boss.

There would need to be a set in stone background story/lore in place.

There would need to be appearances during gameplay or cutscenes of major characters (Vor, Lotus, Stalker).

The final raid boss would need to have multiple attacks, and multiple phases, culminating in its "final form".

The final raid boss would need to drop end game content, such as a Orokin/Sentient frame and weaponry.

This whole "raid" should include masses of high level enemies, and should take even the best players 30-45 minutes to complete the whole mission, possibly different 'submissions' would need to be apart of the whole raid, such as completing tasks to make the ultimate void key to unlock the door to the final boss.

 

That's all I can think of for right now.

 

I really think Warframe needs a sort of campaign system honestly.

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NEVER ever separate F2P from paying players ever  it was done before in a game and it shut down in less than six months  paying players need free to play player to play with..Just because i put  money in a game does not give me the right to push out  free to play players...FTP games are made to with understanding that more than 50% of players will not  put money in a game  but what the devs bank on is them players getting  you to stay and you get your friends   to play  and they will spend money 

 

Please read my post again. Take note of the following points:

* I don't want to remove the current f2p features. In fact the f2p is the only asset Warframe has since it's very lackluster in every aspect a game can be.

* There is at least one very succesful f2p game using the model I suggested. It's all about how do you do it and how much money do you ask.

* End game needs to be in continous renewal and that takes a continuous money cash flow. You can't ask a dev to keep adding (and keeping) content for free forever. At some point people will need to pay or it will implode.

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Dude, seriously, knock that beta thing off.

This is not a beta.

This is for sale, it's in full production, it's avalaible for the masses and nobody is actively asking for feedback after you have a game.

No tests are being run here and they are already taking money.

 

And most important, the PS4 version is the same game, just a patch behind, and it is not labelled as beta.

I can see why you've been banned before. Rude much. Don't waste money on it if you don't like it. Beta or not. It's a F2P nuff said. 

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Player control is something that should be key. With the introduction of the badlands and towers which give clans/alliances a certain lvl of control over the outer areas.

This has some much room for expansion. Control over new/rare resources which could lead to player run resource markets(eve online).

Also bring more focus on extractors which could be fought over for control of planetary resources.

More new factions/More boss battles leading to new tile sets(yeeaayyy)

Events could take on a more singleplayer-esque feel with on going stories and cut scenes(as said above)

More diverse missions and changing the context of the old missions.

Exploration mission - on new planets or ghost ships that lead to more of the lore being uncovered.

Assassination/stealth missions- that lead to big bonuses if completed undetected (stealth 1.0 lol)

Actual stealth mechanics. Attack bonuses from behind/cloaked. Stealth movement. Better AI to implement the mechanic.

More unique characters like darvo/stalker etc

Someone in another thread also mentioned dojo invasions which sounds brilliant. This could possibly be linked to how well your clan has been doing in the badlands.

To many ideas

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