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New Pistol Idea: Adrenaline Injector


ukovalian
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This weapon is unique as it heals allies instead of hurting enemies

Stats:

100HP per bullet

2.0 rps continuous

50 clip

accuracy 100 (auto target)

Mastery level 5

With multi shot will target different allies

Chem (or tenno?) research weapon

will target self and allies within 15m

5% boost to RoF and sprint speed for 30s after stopping

the basic principle of this could be applied to shields as a different gun

P.S. there are no pics cause I can't draw for S#&$

Edited by ukovalian
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Perhaps if it were a laser that dealt damage to enemies while healing allies? Punch-through capable? Make it deal "low enough damage" to keep it from being an overpowered "one gun to rule them all."

 

EDIT: And perhaps raise the mastery to...five or six.

Edited by Kintsurugi
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Left click/right click

 

Left click is a syringe bolt with a viral payload

 

Right click ejects the current clipazine, loads a healing chem, and injects it into your frame.

 

The effect heals you over time, but is self only.

 

(I've suggested this before in a similar thread)

Edited by Archistopheles
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a gun that is strictly for healing allies wouldn't be worth the money time and resources to acquire it IMO, but a mod that could be attached to any weapon/warframe that could have beneficial effects to allies you fire upon would be more useful.  the amount it replenishes and what it replenishes could be based on the damage rating of the weapon and what elemental mods are equipped (example: electricity=shield recharge, fire= energy refill, poison= health replenish, ice= removes status effects and combined effects could have a mixture of previous mentioned effects).  that way wielders of an ogris, castanas and other weapon with a damaging blast radius don't have to worry about killing themselves or other tenno when firing on a group of enemies near them.

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a gun that is strictly for healing allies wouldn't be worth the money time and resources to acquire it IMO, but a mod that could be attached to any weapon/warframe that could have beneficial effects to allies you fire upon would be more useful.  the amount it replenishes and what it replenishes could be based on the damage rating of the weapon and what elemental mods are equipped (example: electricity=shield recharge, fire= energy refill, poison= health replenish, ice= removes status effects and combined effects could have a mixture of previous mentioned effects).  that way wielders of an ogris, castanas and other weapon with a damaging blast radius don't have to worry about killing themselves or other tenno when firing on a group of enemies near them.

Interesting idea. I'll consider it

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