ukovalian Posted March 12, 2014 Share Posted March 12, 2014 (edited) This weapon is unique as it heals allies instead of hurting enemies Stats: 100HP per bullet 2.0 rps continuous 50 clip accuracy 100 (auto target) Mastery level 5 With multi shot will target different allies Chem (or tenno?) research weapon will target self and allies within 15m 5% boost to RoF and sprint speed for 30s after stopping the basic principle of this could be applied to shields as a different gun P.S. there are no pics cause I can't draw for S#&$ Edited March 14, 2014 by ukovalian Link to comment Share on other sites More sharing options...
Tali Posted March 12, 2014 Share Posted March 12, 2014 maybe it shall poison the enemy because they cant take Tenno medicine Link to comment Share on other sites More sharing options...
LascarCapable Posted March 12, 2014 Share Posted March 12, 2014 Meh... Some frames like Nekros, Oberon or Trinity may make your little thing useless. Needs some work. Link to comment Share on other sites More sharing options...
Orbister Posted March 12, 2014 Share Posted March 12, 2014 i buy. Link to comment Share on other sites More sharing options...
ukovalian Posted March 12, 2014 Author Share Posted March 12, 2014 (edited) Meh... Some frames like Nekros, Oberon or Trinity may make your little thing useless. Needs some work. What would I need to do to make it better? Edited March 12, 2014 by ukovalian Link to comment Share on other sites More sharing options...
LascarCapable Posted March 12, 2014 Share Posted March 12, 2014 (edited) What would I need to do to make it better? Dunno. It's not an easy concept. Maybe make it buff other tennos... Or drain life from ennemies. Edited March 12, 2014 by Einde Link to comment Share on other sites More sharing options...
Kintsurugi Posted March 12, 2014 Share Posted March 12, 2014 (edited) Perhaps if it were a laser that dealt damage to enemies while healing allies? Punch-through capable? Make it deal "low enough damage" to keep it from being an overpowered "one gun to rule them all." EDIT: And perhaps raise the mastery to...five or six. Edited March 12, 2014 by Kintsurugi Link to comment Share on other sites More sharing options...
Ject09 Posted March 12, 2014 Share Posted March 12, 2014 The Tenno must go Practice Medicine. Link to comment Share on other sites More sharing options...
LascarCapable Posted March 12, 2014 Share Posted March 12, 2014 The Tenno must go Practice Medicine. THIS ! THIS ! Give it an übercharge ! Link to comment Share on other sites More sharing options...
ukovalian Posted March 14, 2014 Author Share Posted March 14, 2014 Revap Link to comment Share on other sites More sharing options...
Archistopheles Posted March 14, 2014 Share Posted March 14, 2014 (edited) Left click/right click Left click is a syringe bolt with a viral payload Right click ejects the current clipazine, loads a healing chem, and injects it into your frame. The effect heals you over time, but is self only. (I've suggested this before in a similar thread) Edited March 14, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
andymous87 Posted March 15, 2014 Share Posted March 15, 2014 a gun that is strictly for healing allies wouldn't be worth the money time and resources to acquire it IMO, but a mod that could be attached to any weapon/warframe that could have beneficial effects to allies you fire upon would be more useful. the amount it replenishes and what it replenishes could be based on the damage rating of the weapon and what elemental mods are equipped (example: electricity=shield recharge, fire= energy refill, poison= health replenish, ice= removes status effects and combined effects could have a mixture of previous mentioned effects). that way wielders of an ogris, castanas and other weapon with a damaging blast radius don't have to worry about killing themselves or other tenno when firing on a group of enemies near them. Link to comment Share on other sites More sharing options...
ukovalian Posted March 15, 2014 Author Share Posted March 15, 2014 a gun that is strictly for healing allies wouldn't be worth the money time and resources to acquire it IMO, but a mod that could be attached to any weapon/warframe that could have beneficial effects to allies you fire upon would be more useful. the amount it replenishes and what it replenishes could be based on the damage rating of the weapon and what elemental mods are equipped (example: electricity=shield recharge, fire= energy refill, poison= health replenish, ice= removes status effects and combined effects could have a mixture of previous mentioned effects). that way wielders of an ogris, castanas and other weapon with a damaging blast radius don't have to worry about killing themselves or other tenno when firing on a group of enemies near them. Interesting idea. I'll consider it Link to comment Share on other sites More sharing options...
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