Overkill. Posted March 21, 2014 Share Posted March 21, 2014 well look at the rifle aptitude mod as a single stat mod shouldnt it have higher power than the dual stat mod? also as a single mod it doesnt have enough stat to worth puting it in any build a change to the % would be better is what i think. as rifle aptitude have 15% chance while malignant force have 60% chance on top of 60% poison dmg or hammer shot have 40% chance with 60% crit dmg Link to comment Share on other sites More sharing options...
Archistopheles Posted March 21, 2014 Share Posted March 21, 2014 You post this as if this game doesn't have other useless mods though... Link to comment Share on other sites More sharing options...
Seldom Posted March 21, 2014 Share Posted March 21, 2014 Agreed Rifle Aptitude should have at least 60% and the two dual stat should have half of that imo. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 21, 2014 Share Posted March 21, 2014 You post this as if this game doesn't have other useless mods though... You gotta admit though, Rifle aptitude and its equivalents are pretty high up there on the useless scale. +1 To giving them a buff. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 21, 2014 Share Posted March 21, 2014 You gotta admit though, Rifle aptitude and its equivalents are pretty high up there on the useless scale. +1 To giving them a buff. Of course, but if you could add a buff to Rifle apt, or Intruder, which would you buff first? Link to comment Share on other sites More sharing options...
Axterix13 Posted March 21, 2014 Share Posted March 21, 2014 (edited) Of course, but if you could add a buff to Rifle apt, or Intruder, which would you buff first? Rifle Aptitude, of course. Buffing the other accomplishes nothing unless you start tacking on other bonus effects. It needs more challenging hacks before it would be worth using. And even then, I really wouldn't want to feel obligated to use it. It's too narrow of a mod, impacting a very small part of the game. Really, Intruder could just be scrapped and its thing merged into Master Thief. Edited March 21, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
Wereduck_of_Arrakis Posted March 22, 2014 Share Posted March 22, 2014 (edited) Absolutely disagree; there's nothing "little" about it. Considering that elemental utility effects were nerfed from 100% occurrences gamewide to 5 or 10% for almost all weapons, aptitude's underpoweredness is MONUMENTAL. Edited March 22, 2014 by Wereduck_of_Arrakis Link to comment Share on other sites More sharing options...
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