Jin_Lightning Posted March 28, 2014 Share Posted March 28, 2014 I like what Oberon is, but it just seems like...he's missing something. I can't put my finger on it, but that could be me. Anyways, I think he needs a few tweaks, and here are my thoughts Base Stats: Only thing I kind of have an issue with, is his armour rating. It seems too low for what he's supposed to be: Paladin Smite: I love this power, but the break-away projectiles need to seek nearby targets better. They do already, but sometmes they miss completely. Hallowed Ground: I think this skill should be a circular radius, with Oberon at the centre. Plus, an additional effect. Not Radiation proc, because then it's just a Chaos carpet. I've had a few ideas. 1) Give stability to allies (knockdown resistance) 2) Cure status effects, or give immunity to status effects 3) Revive downed allies Renewal: Simple healing skill, but should heal for more I think, and should heal Sentinels Reckoning: Maybe just a better chance at spawning health orbs Nothing big, just small adjustments. What do you all think? -Jin Link to comment Share on other sites More sharing options...
rainwind Posted March 28, 2014 Share Posted March 28, 2014 Bringing back the ability to revive the downed teammates when renewal is active should make him more of a HOLY warrior, not a healer like trinity Link to comment Share on other sites More sharing options...
AXCrusnik Posted March 28, 2014 Share Posted March 28, 2014 Agreed on the sentinel healing. Also I feel like Hallowed ground should have a CC effect to keep enemies within it longer, and give it some use in higher end content, but I feel the rectangular shape is fine. Link to comment Share on other sites More sharing options...
siroddo Posted March 28, 2014 Share Posted March 28, 2014 I think Id like to see renewnal as purley a skill that picks people who are bleeding out and maybe give them 3-5 secs of blessing godmode to get them out of the "Oh SH!T" moment. would make him alot different to trin's god mode, not broken ^^ Link to comment Share on other sites More sharing options...
Jin_Lightning Posted March 28, 2014 Author Share Posted March 28, 2014 Agreed on the sentinel healing. Also I feel like Hallowed ground should have a CC effect to keep enemies within it longer, and give it some use in higher end content, but I feel the rectangular shape is fine. Very true, but what kind of CC? Knockdown maybe? Also I feel the rectangle is too small, and stretch only makes it longer, not wider. If it did both, it'l be alot better. I think Id like to see renewnal as purley a skill that picks people who are bleeding out and maybe give them 3-5 secs of blessing godmode to get them out of the "Oh SH!T" moment. would make him alot different to trin's god mode, not broken ^^ So you want Renewal as a status curing skill only? Hmm, that could work, but I say keep the healing aspect of it on top of that. But there DOES need to be a skill that cures status. -Jin Link to comment Share on other sites More sharing options...
Orbister Posted March 28, 2014 Share Posted March 28, 2014 a good cc for H ground would be disorientation, like a "religious experience" kinda euphoria feeling to go with the whole "holly" theme, they would burn while they think they are in heaven : P Link to comment Share on other sites More sharing options...
Jin_Lightning Posted March 28, 2014 Author Share Posted March 28, 2014 a good cc for H ground would be disorientation, like a "religious experience" kinda euphoria feeling to go with the whole "holly" theme, they would burn while they think they are in heaven : P Now THAT is a good idea! I'm in! -Jin Link to comment Share on other sites More sharing options...
AXCrusnik Posted March 28, 2014 Share Posted March 28, 2014 Very true, but what kind of CC? Knockdown maybe? Also I feel the rectangle is too small, and stretch only makes it longer, not wider. If it did both, it'l be alot better. So you want Renewal as a status curing skill only? Hmm, that could work, but I say keep the healing aspect of it on top of that. But there DOES need to be a skill that cures status. -Jin Well one of my oberon builds uses both Stretch and Overextended. From using both it seems the width is increased. Also using both stretch mods is the only way i'll ever use Hallowed Ground outside of a doorway/thin walkway.. So I agree it is thin, but used in appropriate places enemies can't get around it even if they could try. Link to comment Share on other sites More sharing options...
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