yarash2110 Posted March 30, 2014 Share Posted March 30, 2014 So currently i know you got the option to choose three warframes when you start, but how about deciding on the type of gun play as well? Not everything, i think that primery is enough, write in te comments if you think diffrantly, i think there should be 3 options, a primery similar to latron, sniper/rifle type gun, automatic (mk1 braton) and a shotgun, which should all be abou the same strength, i know that mk1 braton is a great starting weapon but this will make the game a little bit more inviting to new players. Thanks for reading and as always please write what you think in the comments :) Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 30, 2014 Share Posted March 30, 2014 I do not think this would be necessary but there needs to be a couple more credit only weapons on the market (1 or 2 more secondary's and melee weapons as well as a marksmen's rifle for credits). Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 30, 2014 Share Posted March 30, 2014 I say remove the MK1, and give players the following choices for starting weapons: Primary: -Braton -Strun -Latron Secondary: -Lato (preferably bump the damage up to 20) -Furis -Bronco Melee: -Skana -Bo -Fang(?) Link to comment Share on other sites More sharing options...
Loser_Prime Posted March 30, 2014 Share Posted March 30, 2014 I say remove the MK1, and give players the following choices for starting weapons: Primary: -Braton -Strun -Latron Secondary: -Lato (preferably bump the damage up to 20) -Furis -Bronco Melee: -Skana -Bo -Fang(?) +1 Link to comment Share on other sites More sharing options...
Silver_Fox75 Posted March 30, 2014 Share Posted March 30, 2014 I say remove the MK1, and give players the following choices for starting weapons: Primary: -Braton -Strun -Latron Secondary: -Lato (preferably bump the damage up to 20) -Furis -Bronco Melee: -Skana -Bo -Fang(?) this ^^^ Link to comment Share on other sites More sharing options...
Wallace24 Posted March 30, 2014 Share Posted March 30, 2014 a good idea in theory, if all the weapons are essentially balanced. but when you start out in the game you probably won't know how the damage system works (impact vs. puncture vs. slash and the enemy types), and most likely one weapon will be more effective than the others I think it's good to limit the options at the beginning, because you don't know what kind of weapon you will like, so making that decision outright is pretty arbitrary. kinda like deciding which frame to use. you really don't know their strengths or how their abilities are used, or even which of their abilities you should use. in the early game, your frame is mainly just what you get around in, you haven't had the chance to check out other frames and find which abilities suit your playstyle, or which ones you can use to control the battlefield. that was my experience with mag, at least. I never used bullet attractor and back in those days, pull was just single target, I believe. and I didn't think about the tactical uses of shield polarize. but I did have crush equipped, and used it as intended: to turn the tide of battle in our favor if things started going wrong. otherwise, I used mag just because I had to, and just ran around shooting stuff. loki is kinda forced to rely on his abilities, though, since his defenses are paper thin the whole point of that was new players will use whatever they're forced to use. if you include more choices, you may see imbalance between players, but if you have all players essentially at the same level when they start, they all progress together, and once they move away from the starting gear, then hopefully at that point they're ready to explore the intricacies of warframe and the differences between all the weapons. just based on the somewhat poor explanations of the starter frames when the new players are given that choice, I don't think another choice of starting weapons on top of that will go well. too much variation Link to comment Share on other sites More sharing options...
Vaskadar Posted March 30, 2014 Share Posted March 30, 2014 I'd say for the third starting melee option, give them access to the heat dagger or ceramic dagger. Link to comment Share on other sites More sharing options...
Novocrane Posted March 30, 2014 Share Posted March 30, 2014 so making that decision outright is pretty arbitrary This isn't untrue. What if you had until you left the Mercury to respec with a different loadout, or some other method of allowing for player curiosity? Link to comment Share on other sites More sharing options...
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