mrecentric Posted April 8, 2014 Share Posted April 8, 2014 I was aiming slightly upwards while walking. I came to a stop abruptly right as I was firing. The Sentinel hovered right over where I was aiming and the Castana I threw became stuck to my sentinel. The only thing I could do was trigger the Castana and take damage :( Link to comment Share on other sites More sharing options...
Spellbinding Posted April 8, 2014 Share Posted April 8, 2014 #Rekt Link to comment Share on other sites More sharing options...
Seanjuju Posted April 8, 2014 Share Posted April 8, 2014 Happens with every weapon. Link to comment Share on other sites More sharing options...
mrecentric Posted April 8, 2014 Author Share Posted April 8, 2014 Yeah but its particularly bad when you can get hurt because of it Link to comment Share on other sites More sharing options...
vasRayya Posted April 8, 2014 Share Posted April 8, 2014 use it to your advantage Link to comment Share on other sites More sharing options...
Aver Posted April 8, 2014 Share Posted April 8, 2014 i think DE should makes sentinels ethereal Link to comment Share on other sites More sharing options...
shut Posted April 8, 2014 Share Posted April 8, 2014 use it to your advantage Best strategy: transform into a Trinity mid-mission. Link to comment Share on other sites More sharing options...
DUSTCLOUD Posted April 8, 2014 Share Posted April 8, 2014 Yeah ... its more fun sticking them on Nova's Anti Matter Drops Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 8, 2014 Share Posted April 8, 2014 This is a legitimate issue that deserves attention. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 8, 2014 Share Posted April 8, 2014 This is a legitimate issue that deserves attention. How so? It's working as intended. Sentinels are not ethereal. Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 8, 2014 Share Posted April 8, 2014 (edited) Sentinels inconsistently jump into the path of your Castanas. It is not intended behavior for players to have to hurt themselves or just not use the weapon for the rest of the mission every time this haphazardly happens. There is no good way to avoid it besides avoiding swinging your camera too fast, which is stupid in a fast-paced shooter. Edited April 8, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
DUSTCLOUD Posted April 8, 2014 Share Posted April 8, 2014 Sentinels inconsistently jump into the path of your Castanas. It is not intended behavior for players to have to hurt themselves or just not use the weapon for the rest of the mission every time this haphazardly happens. There is no good way to avoid it besides avoiding swinging your camera too fast, which is stupid in a fast-paced shooter. Mine's consistently 180 degrees behind me. I only hit it if for some strange reason im shooting up, or rapidly swing and fire into that blob blocking my reticule. Options, fire when reticule is clear? Link to comment Share on other sites More sharing options...
genclaymore Posted April 8, 2014 Share Posted April 8, 2014 Or have sents not stick next to you but move around on their own to a certain point and coming back to you when their no targets near you. Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 8, 2014 Share Posted April 8, 2014 Mine's consistently 180 degrees behind me. I only hit it if for some strange reason im shooting up, or rapidly swing and fire into that blob blocking my reticule. Options, fire when reticule is clear? And in the edge cases when you are swinging the reticule that way it should not happen. No one is arguing that they shouldn't stick to things, but sticking to one's own sentinel (which is hard to hit with something even if you try to) is clearly an unintended consequence. Go argue about things that actually matter. Link to comment Share on other sites More sharing options...
Archistopheles Posted April 8, 2014 Share Posted April 8, 2014 sticking to one's own sentinel (which is hard to hit with something even if you try to) is clearly an unintended consequence. Go argue about things that actually matter. We've been sticking things to our sentinel since Vauban's release. Even if it was unintended, it's now part of the game. Link to comment Share on other sites More sharing options...
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