yarash2110 Posted April 9, 2014 Share Posted April 9, 2014 how about an "item" that would allow you to place a barrier between elementals? so you could have for example two single types of elemental damages on one weapon, or two combinations with electric or poison for example. you'd be able to place it between the mod slots and it would be bright red colored or any other noticeable color, and you'd be able to put as much as you want in the "swap polarities" menu. thanks for reading and please write your opinion in the comments, for better execution of the idea or just about the idea in general Link to comment Share on other sites More sharing options...
Varzy Posted April 9, 2014 Share Posted April 9, 2014 Doubt it'll happen, what you're describing is a Rainbow build (where many elements are used at once) which is too imbalanced and what the current system was designed to stop. Link to comment Share on other sites More sharing options...
izzatuw Posted April 9, 2014 Share Posted April 9, 2014 Doubt it'll happen, what you're describing is a Rainbow build (where many elements are used at once) which is too imbalanced and what the current system was designed to stop. I actually use all elementals on my Penta, no joke. Link to comment Share on other sites More sharing options...
yarash2110 Posted April 9, 2014 Author Share Posted April 9, 2014 Doubt it'll happen, what you're describing is a Rainbow build (where many elements are used at once) which is too imbalanced and what the current system was designed to stop. forma is what causing rainbow builds, besides the fact that thoughtful combinations will usually be better, but if this will not happen some weapons that are more proc focused will never get to the level of the other weapons Link to comment Share on other sites More sharing options...
traficonserv Posted April 9, 2014 Share Posted April 9, 2014 it was like that originally. we called it rainbow build. and it was on the old damage system. damage 1.0 and it's just like Varzy said. it's imbalanced. that's why DE changed it to damage 2.0 Link to comment Share on other sites More sharing options...
yarash2110 Posted April 9, 2014 Author Share Posted April 9, 2014 it was like that originally. we called it rainbow build. and it was on the old damage system. damage 1.0 and it's just like Varzy said. it's imbalanced. that's why DE changed it to damage 2.0 forma is what causing rainbow builds, besides the fact that thoughtful combinations will usually be better, but if this will not happen some weapons that are more proc focused will never get to the level of the other weapons Link to comment Share on other sites More sharing options...
Oni-shi Posted April 9, 2014 Share Posted April 9, 2014 I miss rainbow builds as a solo player Link to comment Share on other sites More sharing options...
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