PsiXeno Posted April 9, 2014 Share Posted April 9, 2014 So, I had a previous thread open (which I didn't really think it through), but from it, I got an idea that I'd like to run by people. What if in the foundry you could dismantle and breakdown a weapon you created (not bought with plat)? This way, you can regain a portion of the resources spent. Also (another though) if a potato is attached, you can get that potato back (or not). Just a thought.... Link to comment Share on other sites More sharing options...
Bryy Posted April 9, 2014 Share Posted April 9, 2014 This idea has been around since the release of the game. Not going to happen. Link to comment Share on other sites More sharing options...
PsiXeno Posted April 9, 2014 Author Share Posted April 9, 2014 This idea has been around since the release of the game. Not going to happen. =/ Link to comment Share on other sites More sharing options...
Mickey1779 Posted April 9, 2014 Share Posted April 9, 2014 Recouping potatoes would remove one of DE's revenues and honestly, they are not hard to get if you watch alerts and invasion nodes. Link to comment Share on other sites More sharing options...
PsiXeno Posted April 9, 2014 Author Share Posted April 9, 2014 (edited) The point isn't to remove the potato or not. My main point in this thing was to dismantle a weapon you created and get a portion of the materials back. So lets say I make a Soma: Build: -7 morphics -850 Plastids -1200 Rubedo -8000 Salvage So when you Dismantle, you'd get (assume 30% return): -2 Morphics -255 Plastids -360 Rubedo -2400 Salvage That's what I wanted the main point to be. The potato thing could be an additional gain. Edited April 9, 2014 by PsiXeno Link to comment Share on other sites More sharing options...
notionphil Posted April 9, 2014 Share Posted April 9, 2014 The point isn't to remove the potato or not. My main point in this thing was to dismantle a weapon you created and get a portion of the materials back. So lets say I make a Soma: Build: -7 morphics -850 Plastids -1200 Rubedo -8000 Salvage So when you Dismantle, you'd get (assume 30% return): -2 Morphics -255 Plastids -360 Rubedo -2400 Salvage That's what I wanted the main point to be. The potato thing could be an additional gain. DE will never incentivize destroying weapons. Slots are a large driver of revenue - anything that rewards you for not keeping weapons is contrary to their rev stream. Link to comment Share on other sites More sharing options...
Merackon Posted April 9, 2014 Share Posted April 9, 2014 Whilst I kind of agree in princriple, this sort of defeats the idea of the weapons being in some cases harder to get than the rest, or the weapon taking time and you feeling in many cases happy that the effort has paid for itself. The only resource I can think of that I would want this to happen to is morphics, but that is just me, and as said above, the majority of the resources aren't that hard to get anyway, so the validity of the argument in the eyes of the developers who would lose a small amount of money as a result is almost negligible. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now